add a new prepareData method to the interface
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@ -33,6 +33,10 @@ namespace osgAnimation
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virtual void operator()(RigGeometry&) {}
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/// to call manually when a skeleton is reacheable from the rig
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/// in order to prepare technic data before rendering
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virtual bool prepareData(RigGeometry&){}
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protected:
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virtual ~RigTransform() {}
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