I found the damn bug in RigTransformHW

This commit is contained in:
Julien Valentin 2017-08-30 23:01:21 +02:00
parent 1f628235d4
commit f4675a5648

View File

@ -104,7 +104,7 @@ void createVertexAttribList(RigTransformHardware& rig,
unsigned int boneIndexInVec4 = b*2;
(*array)[j][0 + boneIndexInVec4] = 0;
(*array)[j][1 + boneIndexInVec4] = 0;
if (boneIndexInList < maxbonepervertex)
if (boneIndexInList < perVertexInfluences[j].size())
{
float boneIndex = static_cast<float>(perVertexInfluences[j][boneIndexInList].getIndex());
float boneWeight = perVertexInfluences[j][boneIndexInList].getWeight();
@ -214,7 +214,7 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry
}
else
{
OSG_INFO << "RigTransformHardware::buildPalette Bone " << bonename << " has a weight " << weight << " for vertex " << index << " this bone will not be in the palette" << std::endl;
OSG_WARN << "RigTransformHardware::buildPalette Bone " << bonename << " has a weight " << weight << " for vertex " << index << " this bone will not be in the palette" << std::endl;
}
maxBonePerVertex = osg::maximum(maxBonePerVertex, iwlist.size());