Reduced the RTT texture size to 256x256 to make setup quicker
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@ -299,8 +299,8 @@ int main(int argc, char** argv)
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return 1;
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return 1;
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}
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}
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unsigned tex_width = 512;
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unsigned tex_width = 256;
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unsigned tex_height = 512;
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unsigned tex_height = 256;
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while (arguments.read("--width", tex_width)) {}
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while (arguments.read("--width", tex_width)) {}
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while (arguments.read("--height", tex_height)) {}
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while (arguments.read("--height", tex_height)) {}
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