Updated wrappers
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@ -81,7 +81,7 @@ BEGIN_VALUE_REFLECTOR(osg::CullSettings)
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"",
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"");
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I_Method0(void, setDefaults,
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Properties::NON_VIRTUAL,
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Properties::VIRTUAL,
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__void__setDefaults,
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"",
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"");
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@ -48,6 +48,14 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgDB::basic_type_wrapper)
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"");
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgDB::PluginFunctionProxy)
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I_Constructor1(IN, osgDB::CPluginFunction, function,
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Properties::NON_EXPLICIT,
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____PluginFunctionProxy__CPluginFunction,
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"",
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"");
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgDB::RegisterDotOsgWrapperProxy)
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I_ConstructorWithDefaults6(IN, osg::Object *, proto, , IN, const std::string &, name, , IN, const std::string &, associates, , IN, osgDB::DotOsgWrapper::ReadFunc, readFunc, , IN, osgDB::DotOsgWrapper::WriteFunc, writeFunc, , IN, osgDB::DotOsgWrapper::ReadWriteMode, readWriteMode, osgDB::DotOsgWrapper::READ_AND_WRITE,
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____RegisterDotOsgWrapperProxy__osg_Object_P1__C5_std_string_R1__C5_std_string_R1__DotOsgWrapper_ReadFunc__DotOsgWrapper_WriteFunc__DotOsgWrapper_ReadWriteMode,
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@ -592,3 +600,5 @@ BEGIN_OBJECT_REFLECTOR(osgDB::Registry::WriteFileCallback)
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"");
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END_REFLECTOR
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TYPE_NAME_ALIAS(void(*, osgDB::CPluginFunction)
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@ -118,6 +118,16 @@ BEGIN_OBJECT_REFLECTOR(osgSim::OverlayNode)
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__bool__getContinuousUpdate,
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"Get whether the OverlayNode should update the overlay texture on every frame. ",
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"");
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I_Method1(void, setOverlayBaseHeight, IN, double, baseHeight,
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Properties::NON_VIRTUAL,
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__void__setOverlayBaseHeight__double,
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"Set the base height that the overlay subgraph will be projected down to. ",
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"Normally you'll set this to just below ground level, if you set it too high then the overlay texture can end up being clipped in certain viewing directions, while if its too low then there will be a limit to how close you can get to the terrain before pixaltion becomes an issue. ");
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I_Method0(double, getOverlayBaseHeight,
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Properties::NON_VIRTUAL,
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__double__getOverlayBaseHeight,
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"Get the base height that the overlay subgraph will be projected down to. ",
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"");
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I_Method1(void, setOverlayClearColor, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__void__setOverlayClearColor__C5_osg_Vec4_R1,
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@ -224,6 +234,9 @@ BEGIN_OBJECT_REFLECTOR(osgSim::OverlayNode)
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I_SimpleProperty(bool, ContinuousUpdate,
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__bool__getContinuousUpdate,
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__void__setContinuousUpdate__bool);
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I_SimpleProperty(double, OverlayBaseHeight,
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__double__getOverlayBaseHeight,
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__void__setOverlayBaseHeight__double);
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I_SimpleProperty(const osg::Vec4 &, OverlayClearColor,
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__C5_osg_Vec4_R1__getOverlayClearColor,
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__void__setOverlayClearColor__C5_osg_Vec4_R1);
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@ -107,11 +107,16 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_MethodWithDefaults1(void, setDefaults, IN, unsigned int, options, osgUtil::SceneView::STANDARD_SETTINGS,
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Properties::NON_VIRTUAL,
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__void__setDefaults__unsigned_int,
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"Set scene view to use default global state, light, camera and render visitor. ",
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"");
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I_Method0(void, setDefaults,
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Properties::VIRTUAL,
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__void__setDefaults,
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"",
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"");
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I_Method1(void, setDefaults, IN, unsigned int, options,
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Properties::VIRTUAL,
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__void__setDefaults__unsigned_int,
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"Set scene view to use default global state, light, camera and render visitor. ",
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"");
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I_Method1(void, setCamera, IN, osg::Camera *, camera,
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Properties::NON_VIRTUAL,
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__void__setCamera__osg_Camera_P1,
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@ -698,7 +703,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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"",
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"");
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I_Method1(void, inheritCullSettings, IN, const osg::CullSettings &, settings,
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Properties::NON_VIRTUAL,
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Properties::VIRTUAL,
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__void__inheritCullSettings__C5_CullSettings_R1,
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"Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask. ",
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"");
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