Added check to make sure that glEnablei and glDisablei are only called when the capability is non zero to fix GL invalid value error.
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@ -42,7 +42,7 @@ void Enablei::apply(State& state) const
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if (extensions->glEnablei)
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{
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OSG_INFO<<"extensions->glEnablei("<<_capability<<", "<<_index<<")"<<std::endl;
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extensions->glEnablei(_capability, static_cast<GLuint>(_index));
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if (_capability) extensions->glEnablei(_capability, static_cast<GLuint>(_index));
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}
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else
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{
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@ -56,7 +56,7 @@ void Disablei::apply(State& state) const
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if (extensions->glDisablei)
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{
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OSG_INFO<<"extensions->glDisablei("<<_capability<<", "<<_index<<")"<<std::endl;
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extensions->glDisablei(_capability, static_cast<GLuint>(_index));
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if (_capability) extensions->glDisablei(_capability, static_cast<GLuint>(_index));
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}
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else
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{
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