Added double versions of intersect methods
This commit is contained in:
parent
51f872c279
commit
f1fe11f5a9
@ -52,6 +52,11 @@ class OSG_EXPORT LineSegment : public Referenced
|
||||
*/
|
||||
bool intersect(const BoundingBox& bb,float& r1,float& r2) const;
|
||||
|
||||
/** return true if segment intersects BoundingBox
|
||||
* and return the intersection ratios.
|
||||
*/
|
||||
bool intersect(const BoundingBox& bb,double& r1,double& r2) const;
|
||||
|
||||
/** return true if segment intersects BoundingSphere. */
|
||||
bool intersect(const BoundingSphere& bs) const;
|
||||
|
||||
@ -60,10 +65,21 @@ class OSG_EXPORT LineSegment : public Referenced
|
||||
*/
|
||||
bool intersect(const BoundingSphere& bs,float& r1,float& r2) const;
|
||||
|
||||
/** return true if segment intersects BoundingSphere and return the
|
||||
* intersection ratio.
|
||||
*/
|
||||
bool intersect(const BoundingSphere& bs,double& r1,double& r2) const;
|
||||
|
||||
/** return true if segment intersects triangle
|
||||
* and set ratio long segment.
|
||||
*/
|
||||
bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r);
|
||||
bool intersect(const Vec3f& v1,const Vec3f& v2,const Vec3f& v3,float& r);
|
||||
|
||||
/** return true if segment intersects triangle
|
||||
* and set ratio long segment.
|
||||
*/
|
||||
bool intersect(const Vec3d& v1,const Vec3d& v2,const Vec3d& v3,double& r);
|
||||
|
||||
|
||||
/** post multiply a segment by matrix.*/
|
||||
inline void mult(const LineSegment& seg,const Matrix& m) { _s = seg._s*m; _e = seg._e*m; }
|
||||
|
@ -171,6 +171,30 @@ bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) const
|
||||
return result;
|
||||
}
|
||||
|
||||
bool LineSegment::intersect(const BoundingBox& bb,double& r1,double& r2) const
|
||||
{
|
||||
if (!bb.valid()) return false;
|
||||
|
||||
vec_type s=_s,e=_e;
|
||||
bool result = intersectAndClip(s,e,bb);
|
||||
if (result)
|
||||
{
|
||||
double len = (_e-_s).length();
|
||||
if (len>0.0)
|
||||
{
|
||||
double inv_len = 1.0/len;
|
||||
r1 = ((s-_s).length()*inv_len);
|
||||
r2 = ((e-_e).length()*inv_len);
|
||||
}
|
||||
else
|
||||
{
|
||||
r1 = 0.0;
|
||||
r2 = 0.0;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const
|
||||
{
|
||||
@ -217,6 +241,52 @@ bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool LineSegment::intersect(const BoundingSphere& bs,double& r1,double& r2) const
|
||||
{
|
||||
vec_type sm = _s-bs._center;
|
||||
value_type c = sm.length2()-bs._radius*bs._radius;
|
||||
|
||||
vec_type se = _e-_s;
|
||||
value_type a = se.length2();
|
||||
|
||||
|
||||
// check for zero length segment.
|
||||
if (a==0.0)
|
||||
{
|
||||
// check if start point outside sphere radius
|
||||
if (c>0.0) return false;
|
||||
|
||||
// length segment within radius of bounding sphere but zero length
|
||||
// so return true, and set the ratio so the start point is the one
|
||||
// to be used.
|
||||
r1 = 1.0f;
|
||||
r2 = 0.0f;
|
||||
return true;
|
||||
}
|
||||
|
||||
value_type b = sm*se*2.0;
|
||||
|
||||
value_type d = b*b-4.0f*a*c;
|
||||
|
||||
if (d<0.0f) return false;
|
||||
|
||||
d = (value_type)sqrt(d);
|
||||
|
||||
|
||||
value_type div = 1.0f/(2.0*a);
|
||||
|
||||
r1 = ((-b-d)*div);
|
||||
r2 = ((-b+d)*div);
|
||||
|
||||
if (r1<=0.0 && r2<=0.0) return false;
|
||||
|
||||
if (r1>=1.0 && r2>=1.0) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool LineSegment::intersect(const BoundingSphere& bs) const
|
||||
{
|
||||
vec_type sm = _s-bs._center;
|
||||
@ -247,7 +317,7 @@ bool LineSegment::intersect(const BoundingSphere& bs) const
|
||||
}
|
||||
|
||||
|
||||
bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
|
||||
bool LineSegment::intersect(const Vec3f& v1,const Vec3f& v2,const Vec3f& v3,float& r)
|
||||
{
|
||||
if (v1==v2 || v2==v3 || v1==v3) return false;
|
||||
|
||||
@ -257,14 +327,14 @@ bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float&
|
||||
vec_type n12 = v12^vse;
|
||||
value_type ds12 = (_s-v1)*n12;
|
||||
value_type d312 = (v3-v1)*n12;
|
||||
if (d312>=0.0f)
|
||||
if (d312>=0.0)
|
||||
{
|
||||
if (ds12<0.0f) return false;
|
||||
if (ds12<0.0) return false;
|
||||
if (ds12>d312) return false;
|
||||
}
|
||||
else // d312 < 0
|
||||
{
|
||||
if (ds12>0.0f) return false;
|
||||
if (ds12>0.0) return false;
|
||||
if (ds12<d312) return false;
|
||||
}
|
||||
|
||||
@ -272,14 +342,14 @@ bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float&
|
||||
vec_type n23 = v23^vse;
|
||||
value_type ds23 = (_s-v2)*n23;
|
||||
value_type d123 = (v1-v2)*n23;
|
||||
if (d123>=0.0f)
|
||||
if (d123>=0.0)
|
||||
{
|
||||
if (ds23<0.0f) return false;
|
||||
if (ds23<0.0) return false;
|
||||
if (ds23>d123) return false;
|
||||
}
|
||||
else // d123 < 0
|
||||
{
|
||||
if (ds23>0.0f) return false;
|
||||
if (ds23>0.0) return false;
|
||||
if (ds23<d123) return false;
|
||||
}
|
||||
|
||||
@ -287,14 +357,14 @@ bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float&
|
||||
vec_type n31 = v31^vse;
|
||||
value_type ds31 = (_s-v3)*n31;
|
||||
value_type d231 = (v2-v3)*n31;
|
||||
if (d231>=0.0f)
|
||||
if (d231>=0.0)
|
||||
{
|
||||
if (ds31<0.0f) return false;
|
||||
if (ds31<0.0) return false;
|
||||
if (ds31>d231) return false;
|
||||
}
|
||||
else // d231 < 0
|
||||
{
|
||||
if (ds31>0.0f) return false;
|
||||
if (ds31>0.0) return false;
|
||||
if (ds31<d231) return false;
|
||||
}
|
||||
|
||||
@ -310,10 +380,81 @@ bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float&
|
||||
vse /= length;
|
||||
value_type d = (in-_s)*vse;
|
||||
|
||||
if (d<0.0f) return false;
|
||||
if (d<0.0) return false;
|
||||
if (d>length) return false;
|
||||
|
||||
r = (float) d/length;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LineSegment::intersect(const Vec3d& v1,const Vec3d& v2,const Vec3d& v3,double& r)
|
||||
{
|
||||
if (v1==v2 || v2==v3 || v1==v3) return false;
|
||||
|
||||
vec_type vse = _e-_s;
|
||||
|
||||
vec_type v12 = v2-v1;
|
||||
vec_type n12 = v12^vse;
|
||||
value_type ds12 = (_s-v1)*n12;
|
||||
value_type d312 = (v3-v1)*n12;
|
||||
if (d312>=0.0)
|
||||
{
|
||||
if (ds12<0.0) return false;
|
||||
if (ds12>d312) return false;
|
||||
}
|
||||
else // d312 < 0
|
||||
{
|
||||
if (ds12>0.0) return false;
|
||||
if (ds12<d312) return false;
|
||||
}
|
||||
|
||||
vec_type v23 = v3-v2;
|
||||
vec_type n23 = v23^vse;
|
||||
value_type ds23 = (_s-v2)*n23;
|
||||
value_type d123 = (v1-v2)*n23;
|
||||
if (d123>=0.0)
|
||||
{
|
||||
if (ds23<0.0) return false;
|
||||
if (ds23>d123) return false;
|
||||
}
|
||||
else // d123 < 0
|
||||
{
|
||||
if (ds23>0.0) return false;
|
||||
if (ds23<d123) return false;
|
||||
}
|
||||
|
||||
vec_type v31 = v1-v3;
|
||||
vec_type n31 = v31^vse;
|
||||
value_type ds31 = (_s-v3)*n31;
|
||||
value_type d231 = (v2-v3)*n31;
|
||||
if (d231>=0.0)
|
||||
{
|
||||
if (ds31<0.0) return false;
|
||||
if (ds31>d231) return false;
|
||||
}
|
||||
else // d231 < 0
|
||||
{
|
||||
if (ds31>0.0) return false;
|
||||
if (ds31<d231) return false;
|
||||
}
|
||||
|
||||
value_type r3 = ds12/d312;
|
||||
value_type r1 = ds23/d123;
|
||||
value_type r2 = ds31/d231;
|
||||
|
||||
// value_type rt = r1+r2+r3;
|
||||
|
||||
vec_type in = v1*r1+v2*r2+v3*r3;
|
||||
|
||||
value_type length = vse.length();
|
||||
vse /= length;
|
||||
value_type d = (in-_s)*vse;
|
||||
|
||||
if (d<0.0) return false;
|
||||
if (d>length) return false;
|
||||
|
||||
r = d/length;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user