Added support for different threading models in osgViewer::Viewer
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f14aa7ef66
@ -7,42 +7,16 @@
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <iostream>
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int main( int argc, char **argv )
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void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
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{
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts(2);
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osg::Referenced::setThreadSafeReferenceCounting(true);
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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osgViewer::Viewer viewer;
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viewer.setSceneData(loadedModel.get());
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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viewer.getCamera()->setClearColor(osg::Vec4f(0.6f,0.6f,0.8f,1.0f));
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#if 0
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return 0;
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return;
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}
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unsigned int width, height;
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@ -91,6 +65,119 @@ int main( int argc, char **argv )
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viewer.setUpRenderingSupport();
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viewer.assignSceneDataToCameras();
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}
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void multipleWindowMultipleCameras(osgViewer::Viewer& viewer)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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unsigned int numCameras = 2;
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double aspectRatioScale = (double)numCameras;
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double translate_x = double(numCameras)-1;
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for(unsigned int i=0; i<numCameras;++i, translate_x -= 2.0)
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{
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = (i*width)/numCameras;
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traits->y = 0;
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traits->width = width/numCameras-1;
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traits->height = height;
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#if 1
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traits->windowDecoration = false;
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#else
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traits->windowDecoration = true;
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#endif
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
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if (gw)
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
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gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, traits->width, traits->height );
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}
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else
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
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}
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, width/numCameras, height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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viewer.addSlave(camera.get(), osg::Matrix::scale(aspectRatioScale, 1.0, 1.0)*osg::Matrix::translate(translate_x, 0.0, 0.0), osg::Matrix() );
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}
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viewer.setUpRenderingSupport();
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viewer.assignSceneDataToCameras();
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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std::string pathfile;
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osg::ref_ptr<osgGA::AnimationPathManipulator> apm = 0;
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while (arguments.read("-p",pathfile))
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{
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apm = new osgGA::AnimationPathManipulator(pathfile);
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if(!apm.valid() || !(apm->valid()) )
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{
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apm = 0;
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}
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}
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osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts(2);
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osg::Referenced::setThreadSafeReferenceCounting(true);
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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osgViewer::Viewer viewer;
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while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
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while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::ThreadPerContext); }
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while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::ThreadPerCamera); }
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viewer.setSceneData(loadedModel.get());
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if (apm.valid()) viewer.setCameraManipulator(apm.get());
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else viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
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viewer.getCamera()->setClearColor(osg::Vec4f(0.6f,0.6f,0.8f,1.0f));
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#if 1
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// singleWindowMultipleCameras(viewer);
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multipleWindowMultipleCameras(viewer);
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#else
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@ -35,6 +35,19 @@ class OSGVIEWER_EXPORT Viewer : public osgViewer::View
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void setDone(bool done) { _done = done; }
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bool done() { return _done; }
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enum ThreadingModel
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{
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SingleThreaded,
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ThreadPerContext,
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ThreadPerCamera
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};
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/** Set the threading model the rendering traversals will use.*/
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void setThreadingModel(ThreadingModel threadingModel);
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/** Get the threading model the rendering traversals will use.*/
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ThreadingModel getThreadingModel() const { return _threadingModel; }
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/** Render a complete new frame.
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* Calls frameAdvance(), frameEventTraversal(), frameUpateTraversal(), frameRenderingTraversals(). */
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@ -70,6 +83,8 @@ class OSGVIEWER_EXPORT Viewer : public osgViewer::View
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bool _firstFrame;
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bool _done;
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ThreadingModel _threadingModel;
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osg::ref_ptr<osg::BarrierOperation> _startRenderingBarrier;
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osg::ref_ptr<osg::BarrierOperation> _endRenderingDispatchBarrier;
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@ -147,7 +147,7 @@ void View::setUpViewAcrossAllScreens()
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{
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osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
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gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height );
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gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(traits->x, traits->y, traits->width, traits->height );
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}
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else
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{
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@ -193,7 +193,7 @@ void View::setUpViewAcrossAllScreens()
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{
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osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
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gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height );
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gw->getEventQueue()->getCurrentEventState()->setWindowRectangle(traits->x, traits->y, traits->width, traits->height );
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}
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else
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{
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@ -24,7 +24,8 @@ using namespace osgViewer;
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Viewer::Viewer():
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_firstFrame(true),
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_done(false)
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_done(false),
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_threadingModel(ThreadPerContext)
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{
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}
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@ -51,6 +52,11 @@ Viewer::~Viewer()
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#endif
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}
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void Viewer::setThreadingModel(ThreadingModel threadingModel)
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{
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_threadingModel = threadingModel;
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}
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void Viewer::init()
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{
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osg::notify(osg::INFO)<<"Viewer::init()"<<std::endl;
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@ -187,15 +193,23 @@ void Viewer::realize()
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Contexts contexts;
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getContexts(contexts);
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bool multiThreaded = contexts.size() > 1;
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bool multiThreaded = contexts.size() > 1 && _threadingModel>=ThreadPerContext;
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if (multiThreaded)
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{
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_startRenderingBarrier = new osg::BarrierOperation(contexts.size()+1, osg::BarrierOperation::NO_OPERATION);
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_endRenderingDispatchBarrier = new osg::BarrierOperation(contexts.size()+1, osg::BarrierOperation::NO_OPERATION);
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bool firstContextAsMainThread = _threadingModel==ThreadPerContext;
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unsigned int numThreadsIncludingMainThread = firstContextAsMainThread ? contexts.size() : contexts.size()+1;
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osg::notify(osg::NOTICE)<<"numThreadsIncludingMainThread=="<<numThreadsIncludingMainThread<<std::endl;
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_startRenderingBarrier = new osg::BarrierOperation(numThreadsIncludingMainThread, osg::BarrierOperation::NO_OPERATION);
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_endRenderingDispatchBarrier = new osg::BarrierOperation(numThreadsIncludingMainThread, osg::BarrierOperation::NO_OPERATION);
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osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
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for(citr = contexts.begin();
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citr = contexts.begin();
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if (firstContextAsMainThread) ++citr;
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for(;
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citr != contexts.end();
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++citr)
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{
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@ -255,7 +269,7 @@ void Viewer::realize()
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++citr)
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{
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osg::GraphicsContext* gc = (*citr);
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if (!gc->getGraphicsThread()->isRunning())
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if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning())
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{
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gc->getGraphicsThread()->startThread();
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OpenThreads::Thread::YieldCurrentThread();
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@ -569,49 +583,42 @@ void Viewer::frameRenderingTraversals()
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dp->signalBeginFrame(_scene->getFrameStamp());
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}
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bool multiThreaded = _startRenderingBarrier.valid();
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if (multiThreaded)
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// osg::notify(osg::NOTICE)<<std::endl<<"Joing _startRenderingBarrier block"<<std::endl;
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Contexts contexts;
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getContexts(contexts);
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// dispatch the the rendering threads
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if (_startRenderingBarrier.valid()) _startRenderingBarrier->block();
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Contexts::iterator itr;
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for(itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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// sleep(1);
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// osg::notify(osg::NOTICE)<<std::endl<<"Joing _startRenderingBarrier block"<<std::endl;
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// dispatch the the rendering threads
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_startRenderingBarrier->block();
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// osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<<std::endl;
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// wait till the rendering dispatch is done.
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_endRenderingDispatchBarrier->block();
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// osg::notify(osg::NOTICE)<<"Leaving _endRenderingDispatchBarrier block"<<std::endl<<std::endl;
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}
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else
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{
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Contexts contexts;
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getContexts(contexts);
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Contexts::iterator itr;
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for(itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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if (_done) return;
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if (_done) return;
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if (!((*itr)->getGraphicsThread()))
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{
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(*itr)->makeCurrent();
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(*itr)->runOperations();
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}
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}
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// osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<<std::endl;
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for(itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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// wait till the rendering dispatch is done.
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if (_endRenderingDispatchBarrier.valid()) _endRenderingDispatchBarrier->block();
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for(itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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if (_done) return;
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if (!((*itr)->getGraphicsThread()))
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{
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(*itr)->makeCurrent();
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(*itr)->swapBuffers();
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}
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}
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if (dp)
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