Changed the enum value to be consistent with StateAttribute
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@ -60,16 +60,17 @@ namespace osg{
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_layered(o._layered),
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_layer(o._layer),
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_access(o._access),
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_format(o._format){}
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virtual ~ImageTextureBinding(){}
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_format(o._format) {}
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META_StateAttribute(osg,ImageTextureBinding,IMAGE)
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virtual ~ImageTextureBinding() {}
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META_StateAttribute(osg,ImageTextureBinding, IMAGETEXTURE)
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GLuint getImageUnit() const { return _imageunit; }
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void setImageUnit(GLuint i) { _imageunit=i; }
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GLint getLevel() const { return _level; }
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void setLevel(GLint i){ _level=i; }
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void setLevel(GLint i) { _level=i; }
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GLboolean getIsLayered() const { return _layered; }
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void setIsLayered( GLboolean i) { _layered=i; }
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@ -90,9 +91,8 @@ namespace osg{
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virtual int compare(const osg::StateAttribute &sa) const;
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virtual unsigned getMember() const {
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return static_cast<unsigned int>(_imageunit);
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}
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virtual unsigned getMember() const { return static_cast<unsigned int>(_imageunit); }
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protected:
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osg::ref_ptr<osg::Texture> _target;
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GLuint _imageunit;
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