From Michael Platings, implemented check against max number of supported samples to ensure that the number of samples is safely capped to what the hardware is capable of, avoiding GL errors and graceful fallback
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@ -87,6 +87,21 @@
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#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
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#endif
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#ifndef GL_EXT_framebuffer_multisample
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#define GL_EXT_framebuffer_multisample 1
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
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#define GL_MAX_SAMPLES_EXT 0x8D57
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#endif
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#ifndef GL_NV_framebuffer_multisample_coverage
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#define GL_NV_framebuffer_multisample_coverage 1
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#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
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#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
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#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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#endif
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#ifndef GL_VERSION_1_4
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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@ -194,6 +209,8 @@ namespace osg
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* this call is useful for when an OpenGL context has been destroyed. */
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static void discardDeletedRenderBuffers(unsigned int contextID);
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static int getMaxSamples(unsigned int contextID, const FBOExtensions *ext);
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protected:
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virtual ~RenderBuffer();
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RenderBuffer &operator=(const RenderBuffer &) { return *this; }
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@ -210,6 +210,20 @@ RenderBuffer::~RenderBuffer()
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}
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}
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int RenderBuffer::getMaxSamples(unsigned int contextID, const FBOExtensions *ext)
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{
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static osg::buffered_value<GLint> maxSamplesList;
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GLint& maxSamples = maxSamplesList[contextID];
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if (!maxSamples && ext->isMultisampleSupported())
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{
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glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
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}
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return maxSamples;
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}
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GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ext) const
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{
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GLuint &objectID = _objectID[contextID];
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@ -240,13 +254,18 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
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if (_samples > 0 && ext->isMultisampleCoverageSupported())
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{
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int samples = minimum(_samples, getMaxSamples(contextID, ext));
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int colorSamples = minimum(_colorSamples, samples);
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ext->glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER_EXT,
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_samples, _colorSamples, _internalFormat, _width, _height);
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samples, colorSamples, _internalFormat, _width, _height);
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}
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else if (_samples > 0 && ext->isMultisampleSupported())
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{
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int samples = minimum(_samples, getMaxSamples(contextID, ext));
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ext->glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
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_samples, _internalFormat, _width, _height);
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samples, _internalFormat, _width, _height);
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}
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else
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{
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