Added osg::TexMat::s/getScaleByTextureRectangleSize feature that allows

one to use the osg::TexMat to automatically scale non dimensional tex coordinats to
the size of the last texture rectangle applied.
This commit is contained in:
Robert Osfield 2006-09-04 12:46:49 +00:00
parent a93ca5a089
commit f0277df858
6 changed files with 78 additions and 20 deletions

View File

@ -19,6 +19,7 @@
#include <osg/TextureRectangle>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/TexMat>
#include <osg/Group>
#include <osg/Projection>
@ -40,10 +41,9 @@
class TexturePanCallback : public osg::NodeCallback
{
public:
TexturePanCallback(osg::Geometry* geom, osg::Image* img,
TexturePanCallback(osg::TexMat* texmat,
double delay = 0.05) :
_geom(geom),
_img(img),
_texmat(texmat),
_phaseS(35.0f),
_phaseT(18.0f),
_phaseScale(5.0f),
@ -54,7 +54,7 @@ public:
virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
{
if (!_geom || !_img)
if (!_texmat)
return;
if (nv->getFrameStamp()) {
@ -69,16 +69,11 @@ public:
// calculate new texture coordinates
float s, t;
s = ((sin(rad * _phaseS) + 1) * 0.5f) * (_img->s() * scaleR);
t = ((sin(rad * _phaseT) + 1) * 0.5f) * (_img->t() * scaleR);
s = ((sin(rad * _phaseS) + 1) * 0.5f) * (scaleR);
t = ((sin(rad * _phaseT) + 1) * 0.5f) * (scaleR);
// set new texture coordinate array
osg::Vec2Array* texcoords = (osg::Vec2Array*) _geom->getTexCoordArray(0);
float w = _img->s() * scale, h = _img->t() * scale;
(*texcoords)[0].set(s, t+h);
(*texcoords)[1].set(s, t);
(*texcoords)[2].set(s+w, t);
(*texcoords)[3].set(s+w, t+h);
_texmat->setMatrix(osg::Matrix::translate(s,t,1.0)*osg::Matrix::scale(scale,scale,1.0));
// record time
_prevTime = currTime;
@ -87,8 +82,7 @@ public:
}
private:
osg::Geometry* _geom;
osg::Image* _img;
osg::TexMat* _texmat;
float _phaseS, _phaseT, _phaseScale;
@ -148,13 +142,18 @@ osg::Node* createRectangle(osg::BoundingBox& bb,
osg::StateSet* state = geom->getOrCreateStateSet();
state->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
// setup state
osg::TexMat* texmat = new osg::TexMat;
texmat->setScaleByTextureRectangleSize(true);
state->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
// turn off lighting
state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
// install 'update' callback
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
geode->setUpdateCallback(new TexturePanCallback(geom, img));
geode->setUpdateCallback(new TexturePanCallback(texmat));
return geode;
}
@ -194,7 +193,7 @@ osg::Node* createHUD()
const char* text[] = {
"TextureRectangle Mini-HOWTO",
"- essentially behaves like Texture2D, *except* that:",
"- tex coords must be non-normalized (0..pixel) instead of (0..1)",
"- tex coords must be non-normalized (0..pixel) instead of (0..1),\nalternatively you can use osg::TexMat to scale normal non dimensional texcoords.",
"- wrap modes must be CLAMP, CLAMP_TO_EDGE, or CLAMP_TO_BORDER\n repeating wrap modes are not supported",
"- filter modes must be NEAREST or LINEAR since\n mipmaps are not supported",
"- texture borders are not supported",

View File

@ -60,6 +60,16 @@ class OSG_EXPORT TexMat : public StateAttribute
/** Get the const texture matrix */
inline const Matrix& getMatrix() const { return _matrix; }
/** Switch on/off the post scaling of the TexMat matrix by the size of the last applied texture rectangle.
* Use a TexMat alongside a TextureRectangle with this scaling applied allows one to treat a TextureRectnagles texture coordinate
* range as if it were the usual non dimensional 0.0 to 1.0 range.
* Note, the TexMat matrix itself is not modified by the post scaling, its purely an operation passed to OpenGL to do the post scaling once the
* the TexMat matrix has been loaded.*/
void setScaleByTextureRectangleSize(bool flag) { _scaleByTextureRectangleSize = flag; }
/** Get whether the post scaling of the TexMat matrix, by the size of the last applied texture rectangle, is switched on/off.*/
bool getScaleByTextureRectangleSize() const { return _scaleByTextureRectangleSize; }
/** Apply texture matrix to OpenGL state. */
virtual void apply(State& state) const;
@ -68,6 +78,7 @@ class OSG_EXPORT TexMat : public StateAttribute
virtual ~TexMat( void );
Matrix _matrix;
bool _scaleByTextureRectangleSize;
};

View File

@ -12,10 +12,13 @@
*/
#include <osg/GL>
#include <osg/TexMat>
#include <osg/Notify>
#include <osg/TextureRectangle>
using namespace osg;
TexMat::TexMat()
TexMat::TexMat():
_scaleByTextureRectangleSize(false)
{
}
@ -24,9 +27,20 @@ TexMat::~TexMat()
{
}
void TexMat::apply(State&) const
void TexMat::apply(State& state) const
{
glMatrixMode( GL_TEXTURE );
glLoadMatrix(_matrix.ptr());
if (_scaleByTextureRectangleSize)
{
const osg::TextureRectangle* tex = dynamic_cast<const osg::TextureRectangle*>(state.getLastAppliedTextureAttribute(state.getActiveTextureUnit(), osg::StateAttribute::TEXTURE));
if (tex)
{
glScalef(tex->getTextureWidth(),tex->getTextureHeight(),1.0f);
}
}
glMatrixMode( GL_MODELVIEW );
}

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@ -25,8 +25,9 @@
#define VERSION_0014 14
#define VERSION_0015 15
#define VERSION_0016 16
#define VERSION_0017 17
#define VERSION VERSION_0016
#define VERSION VERSION_0017
/* The BYTE_SEX tag is used to check the endian
of the IVE file being read in. The IVE format

View File

@ -32,6 +32,12 @@ void TexMat::write(DataOutputStream* out){
// Write mode
out->writeMatrixf(getMatrix());
if ( out->getVersion() >= VERSION_0017 )
{
out->writeBool(getScaleByTextureRectangleSize());
}
}
void TexMat::read(DataInputStream* in){
@ -51,6 +57,11 @@ void TexMat::read(DataInputStream* in){
// Read matrix
setMatrix(in->readMatrixf());
if ( in->getVersion() >= VERSION_0017 )
{
setScaleByTextureRectangleSize(in->readBool());
}
}
else{

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@ -53,6 +53,22 @@ bool TexMat_readLocalData(Object& obj, Input& fr)
iteratorAdvanced = true;
}
if (fr[0].matchWord("scaleByTextureRectangleSize"))
{
if (fr[1].matchWord("TRUE"))
{
texmat.setScaleByTextureRectangleSize(true);
fr +=2 ;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("FALSE"))
{
texmat.setScaleByTextureRectangleSize(false);
fr +=2 ;
iteratorAdvanced = true;
}
}
return iteratorAdvanced;
}
@ -65,5 +81,11 @@ bool TexMat_writeLocalData(const Object& obj, Output& fw)
fw.indent() << matrix(1,0) << " " << matrix(1,1) << " " << matrix(1,2) << " " << matrix(1,3) << std::endl;
fw.indent() << matrix(2,0) << " " << matrix(2,1) << " " << matrix(2,2) << " " << matrix(2,3) << std::endl;
fw.indent() << matrix(3,0) << " " << matrix(3,1) << " " << matrix(3,2) << " " << matrix(3,3) << std::endl;
if (texmat.getScaleByTextureRectangleSize())
{
fw.indent() << "scaleByTextureRectangleSize TRUE"<<std::endl;
}
return true;
}