Added osg::TexMat::s/getScaleByTextureRectangleSize feature that allows
one to use the osg::TexMat to automatically scale non dimensional tex coordinats to the size of the last texture rectangle applied.
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@ -19,6 +19,7 @@
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#include <osg/TextureRectangle>
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#include <osg/Geometry>
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#include <osg/Geode>
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#include <osg/TexMat>
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#include <osg/Group>
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#include <osg/Projection>
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@ -40,10 +41,9 @@
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class TexturePanCallback : public osg::NodeCallback
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{
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public:
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TexturePanCallback(osg::Geometry* geom, osg::Image* img,
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TexturePanCallback(osg::TexMat* texmat,
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double delay = 0.05) :
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_geom(geom),
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_img(img),
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_texmat(texmat),
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_phaseS(35.0f),
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_phaseT(18.0f),
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_phaseScale(5.0f),
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@ -54,7 +54,7 @@ public:
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virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
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{
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if (!_geom || !_img)
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if (!_texmat)
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return;
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if (nv->getFrameStamp()) {
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@ -69,16 +69,11 @@ public:
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// calculate new texture coordinates
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float s, t;
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s = ((sin(rad * _phaseS) + 1) * 0.5f) * (_img->s() * scaleR);
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t = ((sin(rad * _phaseT) + 1) * 0.5f) * (_img->t() * scaleR);
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s = ((sin(rad * _phaseS) + 1) * 0.5f) * (scaleR);
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t = ((sin(rad * _phaseT) + 1) * 0.5f) * (scaleR);
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// set new texture coordinate array
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osg::Vec2Array* texcoords = (osg::Vec2Array*) _geom->getTexCoordArray(0);
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float w = _img->s() * scale, h = _img->t() * scale;
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(*texcoords)[0].set(s, t+h);
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(*texcoords)[1].set(s, t);
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(*texcoords)[2].set(s+w, t);
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(*texcoords)[3].set(s+w, t+h);
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_texmat->setMatrix(osg::Matrix::translate(s,t,1.0)*osg::Matrix::scale(scale,scale,1.0));
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// record time
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_prevTime = currTime;
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@ -87,8 +82,7 @@ public:
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}
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private:
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osg::Geometry* _geom;
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osg::Image* _img;
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osg::TexMat* _texmat;
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float _phaseS, _phaseT, _phaseScale;
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@ -148,13 +142,18 @@ osg::Node* createRectangle(osg::BoundingBox& bb,
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osg::StateSet* state = geom->getOrCreateStateSet();
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state->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
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// setup state
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osg::TexMat* texmat = new osg::TexMat;
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texmat->setScaleByTextureRectangleSize(true);
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state->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
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// turn off lighting
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state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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// install 'update' callback
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geom);
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geode->setUpdateCallback(new TexturePanCallback(geom, img));
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geode->setUpdateCallback(new TexturePanCallback(texmat));
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return geode;
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}
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@ -194,7 +193,7 @@ osg::Node* createHUD()
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const char* text[] = {
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"TextureRectangle Mini-HOWTO",
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"- essentially behaves like Texture2D, *except* that:",
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"- tex coords must be non-normalized (0..pixel) instead of (0..1)",
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"- tex coords must be non-normalized (0..pixel) instead of (0..1),\nalternatively you can use osg::TexMat to scale normal non dimensional texcoords.",
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"- wrap modes must be CLAMP, CLAMP_TO_EDGE, or CLAMP_TO_BORDER\n repeating wrap modes are not supported",
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"- filter modes must be NEAREST or LINEAR since\n mipmaps are not supported",
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"- texture borders are not supported",
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@ -60,6 +60,16 @@ class OSG_EXPORT TexMat : public StateAttribute
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/** Get the const texture matrix */
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inline const Matrix& getMatrix() const { return _matrix; }
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/** Switch on/off the post scaling of the TexMat matrix by the size of the last applied texture rectangle.
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* Use a TexMat alongside a TextureRectangle with this scaling applied allows one to treat a TextureRectnagles texture coordinate
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* range as if it were the usual non dimensional 0.0 to 1.0 range.
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* Note, the TexMat matrix itself is not modified by the post scaling, its purely an operation passed to OpenGL to do the post scaling once the
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* the TexMat matrix has been loaded.*/
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void setScaleByTextureRectangleSize(bool flag) { _scaleByTextureRectangleSize = flag; }
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/** Get whether the post scaling of the TexMat matrix, by the size of the last applied texture rectangle, is switched on/off.*/
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bool getScaleByTextureRectangleSize() const { return _scaleByTextureRectangleSize; }
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/** Apply texture matrix to OpenGL state. */
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virtual void apply(State& state) const;
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@ -68,6 +78,7 @@ class OSG_EXPORT TexMat : public StateAttribute
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virtual ~TexMat( void );
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Matrix _matrix;
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bool _scaleByTextureRectangleSize;
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};
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@ -12,10 +12,13 @@
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*/
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#include <osg/GL>
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#include <osg/TexMat>
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#include <osg/Notify>
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#include <osg/TextureRectangle>
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using namespace osg;
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TexMat::TexMat()
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TexMat::TexMat():
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_scaleByTextureRectangleSize(false)
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{
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}
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@ -24,9 +27,20 @@ TexMat::~TexMat()
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{
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}
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void TexMat::apply(State&) const
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void TexMat::apply(State& state) const
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{
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glMatrixMode( GL_TEXTURE );
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glLoadMatrix(_matrix.ptr());
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if (_scaleByTextureRectangleSize)
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{
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const osg::TextureRectangle* tex = dynamic_cast<const osg::TextureRectangle*>(state.getLastAppliedTextureAttribute(state.getActiveTextureUnit(), osg::StateAttribute::TEXTURE));
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if (tex)
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{
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glScalef(tex->getTextureWidth(),tex->getTextureHeight(),1.0f);
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}
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}
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glMatrixMode( GL_MODELVIEW );
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}
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@ -25,8 +25,9 @@
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#define VERSION_0014 14
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#define VERSION_0015 15
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#define VERSION_0016 16
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#define VERSION_0017 17
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#define VERSION VERSION_0016
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#define VERSION VERSION_0017
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/* The BYTE_SEX tag is used to check the endian
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of the IVE file being read in. The IVE format
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@ -32,6 +32,12 @@ void TexMat::write(DataOutputStream* out){
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// Write mode
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out->writeMatrixf(getMatrix());
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if ( out->getVersion() >= VERSION_0017 )
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{
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out->writeBool(getScaleByTextureRectangleSize());
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}
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}
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void TexMat::read(DataInputStream* in){
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@ -51,6 +57,11 @@ void TexMat::read(DataInputStream* in){
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// Read matrix
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setMatrix(in->readMatrixf());
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if ( in->getVersion() >= VERSION_0017 )
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{
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setScaleByTextureRectangleSize(in->readBool());
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}
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}
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else{
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@ -53,6 +53,22 @@ bool TexMat_readLocalData(Object& obj, Input& fr)
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iteratorAdvanced = true;
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}
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if (fr[0].matchWord("scaleByTextureRectangleSize"))
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{
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if (fr[1].matchWord("TRUE"))
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{
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texmat.setScaleByTextureRectangleSize(true);
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fr +=2 ;
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iteratorAdvanced = true;
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}
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else if (fr[1].matchWord("FALSE"))
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{
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texmat.setScaleByTextureRectangleSize(false);
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fr +=2 ;
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iteratorAdvanced = true;
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}
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}
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return iteratorAdvanced;
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}
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@ -65,5 +81,11 @@ bool TexMat_writeLocalData(const Object& obj, Output& fw)
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fw.indent() << matrix(1,0) << " " << matrix(1,1) << " " << matrix(1,2) << " " << matrix(1,3) << std::endl;
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fw.indent() << matrix(2,0) << " " << matrix(2,1) << " " << matrix(2,2) << " " << matrix(2,3) << std::endl;
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fw.indent() << matrix(3,0) << " " << matrix(3,1) << " " << matrix(3,2) << " " << matrix(3,3) << std::endl;
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if (texmat.getScaleByTextureRectangleSize())
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{
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fw.indent() << "scaleByTextureRectangleSize TRUE"<<std::endl;
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}
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return true;
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}
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