removes invalid glReadBuffer calls

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Bo Svensson 2021-10-07 13:57:01 +00:00 committed by GitHub
parent 3e13fa031b
commit efde7273ee
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@ -519,9 +519,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
{ {
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE) #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE)
setDrawBuffer( GL_NONE, true ); setDrawBuffer( GL_NONE, true );
setReadBuffer( GL_NONE, true );
state.glDrawBuffer( GL_NONE ); state.glDrawBuffer( GL_NONE );
state.glReadBuffer( GL_NONE );
#endif #endif
} }