removes invalid glReadBuffer calls
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@ -519,9 +519,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE)
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setDrawBuffer( GL_NONE, true );
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setReadBuffer( GL_NONE, true );
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state.glDrawBuffer( GL_NONE );
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state.glReadBuffer( GL_NONE );
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#endif
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}
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