Added new features in 3.6 to NEWS release

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Robert Osfield 2018-03-24 17:51:06 +00:00
parent 6c6ae2db60
commit ef94f2e391

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@ -5,8 +5,27 @@ OpenSceneGraph 3.6 release
PERTHSHIRE, Scotland - 24th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Updates include:
* CoverityScan testing introduced, fixes bring defect density to 0.0.
* Support for Codedoc automated documentation
* Support for Travis automated build system
* OpenThreads::Affinity & DatabasePager::setProcessorAffinity
* Improvements to osgAnimation
* Improvements to gles plugin to provide better Sketchfab support
* NodeVisit ValueMap for storing values that can be stored and accessed across frames
* Improvements to FBX and COLLADA loaders
* osg::MultiDrawArrays
* osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt
* osgderred example that illustrates how to implement deferred rendering
* Vertex Array Object support
* ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility
* New OpenCASCADE plugin
* New STEP (.stp) plugin
* KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons
* osgQt has been moved out to it's own dedicated
* Added osgemscripten example
* Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders
* CMake build support for iOS bitcode builds
* Added MultiDrawIndirect support
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