diff --git a/NEWS.txt b/NEWS.txt index 4116619ef..292b79622 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -5,8 +5,27 @@ OpenSceneGraph 3.6 release PERTHSHIRE, Scotland - 24th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. Updates include: + * CoverityScan testing introduced, fixes bring defect density to 0.0. + * Support for Codedoc automated documentation + * Support for Travis automated build system + * OpenThreads::Affinity & DatabasePager::setProcessorAffinity + * Improvements to osgAnimation + * Improvements to gles plugin to provide better Sketchfab support + * NodeVisit ValueMap for storing values that can be stored and accessed across frames * Improvements to FBX and COLLADA loaders + * osg::MultiDrawArrays + * osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt + * osgderred example that illustrates how to implement deferred rendering + * Vertex Array Object support + * ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility + * New OpenCASCADE plugin + * New STEP (.stp) plugin + * KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons * osgQt has been moved out to it's own dedicated + * Added osgemscripten example + * Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders + * CMake build support for iOS bitcode builds + * Added MultiDrawIndirect support Downloads and Licensing: