Cleaned up copy constructor and switched on thread safe ref/unref.
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5196b09672
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@ -84,7 +84,8 @@ static const GLubyte patternHorzEven[] = {
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
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SceneView::SceneView(DisplaySettings* ds)
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SceneView::SceneView(DisplaySettings* ds):
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osg::Object(true)
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{
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{
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_displaySettings = ds;
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_displaySettings = ds;
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@ -131,17 +132,25 @@ SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop):
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_prioritizeTextures = rhs._prioritizeTextures;
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_prioritizeTextures = rhs._prioritizeTextures;
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_camera = rhs._camera;
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if (rhs._camera.valid())
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_cameraWithOwnership = rhs._cameraWithOwnership;
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{
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setCamera(new osg::Camera(*rhs._camera,copyop), rhs._camera.get()==rhs._cameraWithOwnership.get());
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}
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else
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{
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setCamera(new Camera);
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_camera->setViewport(new Viewport);
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_camera->setClearColor(osg::Vec4(0.2f, 0.2f, 0.4f, 1.0f));
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}
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_initCalled = rhs._initCalled;
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_initCalled = false;
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_requiresFlush = rhs._requiresFlush;
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_requiresFlush = rhs._requiresFlush;
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_activeUniforms = rhs._activeUniforms;
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_activeUniforms = rhs._activeUniforms;
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_previousFrameTime = rhs._previousFrameTime;
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_previousFrameTime = 0;
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_previousSimulationTime = rhs._previousSimulationTime;
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_previousSimulationTime = 0;
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_redrawInterlacedStereoStencilMask = rhs._redrawInterlacedStereoStencilMask;
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_redrawInterlacedStereoStencilMask = rhs._redrawInterlacedStereoStencilMask;
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_interlacedStereoStencilWidth = rhs._interlacedStereoStencilWidth;
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_interlacedStereoStencilWidth = rhs._interlacedStereoStencilWidth;
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