Added missing Camera::setDrawBuffer()/setReadBuffer()
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@ -297,6 +297,10 @@ static void Internal_SetAlpha(NSBitmapImageRep *imageRep, unsigned char alpha_va
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osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts(1);
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#endif // VIEWER_USE_SHARED_CONTEXTS
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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theViewer->getCamera()->setDrawBuffer(GL_BACK);
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theViewer->getCamera()->setReadBuffer(GL_BACK);
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// Cocoa follows the same coordinate convention as OpenGL. osgViewer's default is inverted.
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theViewer->getEventQueue()->getCurrentEventState()->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
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// Use a trackball manipulator...matches nicely with the Mighty Mouse Scrollball.
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@ -104,6 +104,11 @@ class ViewerFLTK : public osgViewer::Viewer, public AdapterWidget
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getCamera()->setViewport(new osg::Viewport(0,0,w,h));
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getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(w)/static_cast<double>(h), 1.0f, 10000.0f);
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getCamera()->setGraphicsContext(getGraphicsWindow());
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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getCamera()->setDrawBuffer(GL_BACK);
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getCamera()->setReadBuffer(GL_BACK);
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setThreadingModel(osgViewer::Viewer::SingleThreaded);
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}
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@ -161,6 +166,11 @@ int main( int argc, char **argv )
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view1->getCamera()->setGraphicsContext(viewerWindow.getGraphicsWindow());
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view1->getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(width)/static_cast<double>(height/2), 1.0, 1000.0);
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view1->getCamera()->setViewport(new osg::Viewport(0,0,width,height/2));
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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view1->getCamera()->setDrawBuffer(GL_BACK);
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view1->getCamera()->setReadBuffer(GL_BACK);
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view1->setCameraManipulator(new osgGA::TrackballManipulator);
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view1->setSceneData(loadedModel.get());
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@ -172,6 +182,11 @@ int main( int argc, char **argv )
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view2->getCamera()->setGraphicsContext(viewerWindow.getGraphicsWindow());
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view2->getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(width)/static_cast<double>(height/2), 1.0, 1000.0);
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view2->getCamera()->setViewport(new osg::Viewport(0,height/2,width,height/2));
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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view2->getCamera()->setDrawBuffer(GL_BACK);
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view2->getCamera()->setReadBuffer(GL_BACK);
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view2->setCameraManipulator(new osgGA::TrackballManipulator);
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view2->setSceneData(loadedModel.get());
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@ -32,6 +32,11 @@ FOX_OSG_MDIView::FOX_OSG_MDIView(FXMDIClient *p, const FXString &name,
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osgViewer::Viewer *viewer = new osgViewer::Viewer;
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viewer->getCamera()->setGraphicsContext(m_gwFox);
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viewer->getCamera()->setViewport(0,0,w,h);
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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viewer->getCamera()->setDrawBuffer(GL_BACK);
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viewer->getCamera()->setReadBuffer(GL_BACK);
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viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// FOX example does not catch the close of the graphics window, so
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@ -301,6 +301,10 @@ private:
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{
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_viewer->getCamera()->setGraphicsContext(graphicsContext);
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_viewer->getCamera()->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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_viewer->getCamera()->setDrawBuffer(GL_BACK);
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_viewer->getCamera()->setReadBuffer(GL_BACK);
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}
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}
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@ -112,6 +112,10 @@ void cOSG::InitCameraConfig(void)
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camera->setProjectionMatrixAsPerspective(
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30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0, 1000.0);
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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camera->setDrawBuffer(GL_BACK);
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camera->setReadBuffer(GL_BACK);
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// Add the Camera to the Viewer
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//mViewer->addSlave(camera.get());
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mViewer->setCamera(camera.get());
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@ -53,6 +53,11 @@ public:
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camera->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
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camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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camera->setDrawBuffer(GL_BACK);
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camera->setReadBuffer(GL_BACK);
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camera->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0f, 10000.0f );
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view->setSceneData( scene );
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@ -128,6 +128,11 @@ int main( int argc, char **argv )
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osgViewer::Viewer viewer;
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osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> gw = viewer.setUpViewerAsEmbeddedInWindow(0,0,windowWidth,windowHeight);
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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viewer.getCamera()->setDrawBuffer(GL_BACK);
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viewer.getCamera()->setReadBuffer(GL_BACK);
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viewer.setSceneData(loadedModel.get());
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viewer.setCameraManipulator(new osgGA::TrackballManipulator);
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viewer.addEventHandler(new osgViewer::StatsHandler);
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@ -64,6 +64,11 @@ bool wxOsgApp::OnInit()
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osgViewer::Viewer *viewer = new osgViewer::Viewer;
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viewer->getCamera()->setGraphicsContext(gw);
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viewer->getCamera()->setViewport(0,0,width,height);
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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viewer->getCamera()->setDrawBuffer(GL_BACK);
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viewer->getCamera()->setReadBuffer(GL_BACK);
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viewer->addEventHandler(new osgViewer::StatsHandler);
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viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
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