Extension to the PLY plugin to read files with textures.

This commit is contained in:
Uwe Woessner 2017-08-15 15:42:22 +01:00 committed by Robert Osfield
parent e5cccefafe
commit edee9d0946
2 changed files with 128 additions and 42 deletions

View File

@ -18,6 +18,10 @@
#include <osg/Geode>
#include <osg/io_utils>
#include <osgUtil/SmoothingVisitor>
#include <osg/TexEnv>
#include <osgDB/ReaderWriter>
#include <osgDB/ReadFile>
#include <osg/Texture2D>
using namespace std;
using namespace ply;
@ -35,6 +39,7 @@ VertexData::VertexData()
_diffuse = NULL;
_ambient = NULL;
_specular = NULL;
_texcoord = NULL;
}
@ -66,6 +71,8 @@ void VertexData::readVertices( PlyFile* file, const int nVertices,
unsigned char specular_blue;
float specular_coeff;
float specular_power;
float texture_u;
float texture_v;
} vertex;
PlyProperty vertexProps[] =
@ -74,8 +81,8 @@ void VertexData::readVertices( PlyFile* file, const int nVertices,
{ "y", PLY_FLOAT, PLY_FLOAT, offsetof( _Vertex, y ), 0, 0, 0, 0 },
{ "z", PLY_FLOAT, PLY_FLOAT, offsetof( _Vertex, z ), 0, 0, 0, 0 },
{ "nx", PLY_FLOAT, PLY_FLOAT, offsetof( _Vertex, nx ), 0, 0, 0, 0 },
{ "ny", PLY_FLOAT, PLY_FLOAT, offsetof( _Vertex, ny ), 0, 0, 0, 0 },
{ "nz", PLY_FLOAT, PLY_FLOAT, offsetof( _Vertex, nz ), 0, 0, 0, 0 },
{ "ny", PLY_FLOAT, PLY_FLOAT, offsetof(_Vertex, ny), 0, 0, 0, 0 },
{ "nz", PLY_FLOAT, PLY_FLOAT, offsetof(_Vertex, nz), 0, 0, 0, 0 },
{ "red", PLY_UCHAR, PLY_UCHAR, offsetof( _Vertex, red ), 0, 0, 0, 0 },
{ "green", PLY_UCHAR, PLY_UCHAR, offsetof( _Vertex, green ), 0, 0, 0, 0 },
{ "blue", PLY_UCHAR, PLY_UCHAR, offsetof( _Vertex, blue ), 0, 0, 0, 0 },
@ -91,6 +98,8 @@ void VertexData::readVertices( PlyFile* file, const int nVertices,
{ "specular_blue", PLY_UCHAR, PLY_UCHAR, offsetof( _Vertex, specular_blue ), 0, 0, 0, 0 },
{ "specular_coeff", PLY_FLOAT, PLY_FLOAT, offsetof( _Vertex, specular_coeff ), 0, 0, 0, 0 },
{ "specular_power", PLY_FLOAT, PLY_FLOAT, offsetof( _Vertex, specular_power ), 0, 0, 0, 0 },
{ "texture_u", PLY_FLOAT, PLY_FLOAT, offsetof(_Vertex, texture_u), 0, 0, 0, 0 },
{ "texture_v", PLY_FLOAT, PLY_FLOAT, offsetof(_Vertex, texture_v), 0, 0, 0, 0 },
};
// use all 6 properties when reading colors, only the first 3 otherwise
@ -120,6 +129,10 @@ void VertexData::readVertices( PlyFile* file, const int nVertices,
for( int i = 16; i < 21; ++i )
ply_get_property( file, "vertex", &vertexProps[i] );
if (fields & TEXCOORD)
for (int i = 21; i < 23; ++i)
ply_get_property(file, "vertex", &vertexProps[i]);
// check whether array is valid otherwise allocate the space
if(!_vertices.valid())
_vertices = new osg::Vec3Array;
@ -154,6 +167,11 @@ void VertexData::readVertices( PlyFile* file, const int nVertices,
if(!_specular.valid())
_specular = new osg::Vec4Array;
}
if (fields & TEXCOORD)
{
if (!_texcoord.valid())
_texcoord = new osg::Vec2Array;
}
// read in the vertices
for( int i = 0; i < nVertices; ++i )
@ -186,6 +204,8 @@ void VertexData::readVertices( PlyFile* file, const int nVertices,
_specular->push_back( osg::Vec4( (unsigned int) vertex.specular_red / 255.0,
(unsigned int) vertex.specular_green / 255.0 ,
(unsigned int) vertex.specular_blue / 255.0, 1.0 ) );
if (fields & TEXCOORD)
_texcoord->push_back(osg::Vec2(vertex.texture_u,vertex.texture_v));
}
}
@ -208,38 +228,41 @@ void VertexData::readTriangles( PlyFile* file, const int nFaces )
ply_get_property( file, "face", &faceProps[0] );
//triangles.clear();
//triangles.reserve( nFaces );
if(!_triangles.valid())
_triangles = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, 0);
if(!_quads.valid())
_quads = new osg::DrawElementsUInt(osg::PrimitiveSet::QUADS, 0);
_triangles = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES);
if(!_quads.valid())
_quads = new osg::DrawElementsUInt(osg::PrimitiveSet::QUADS);
const char NUM_VERTICES_TRIANGLE(3);
const char NUM_VERTICES_QUAD(4);
// read the faces, reversing the reading direction if _invertFaces is true
for( int i = 0 ; i < nFaces; i++ )
{
// initialize face values
face.nVertices = 0;
face.vertices = 0;
ply_get_element( file, static_cast< void* >( &face ) );
MESHASSERT( face.vertices != 0 );
if( (unsigned int)(face.nVertices) > 4 )
if (face.vertices)
{
if (face.nVertices == NUM_VERTICES_TRIANGLE || face.nVertices == NUM_VERTICES_QUAD)
{
unsigned short index;
for(int j = 0 ; j < face.nVertices ; j++)
{
index = ( _invertFaces ? face.nVertices - 1 - j : j );
if(face.nVertices == 4)
_quads->push_back(face.vertices[index]);
else
_triangles->push_back(face.vertices[index]);
}
}
// free the memory that was allocated by ply_get_element
free( face.vertices );
throw MeshException( "Error reading PLY file. Encountered a "
"face which does not have three or four vertices." );
}
unsigned short index;
for(int j = 0 ; j < face.nVertices ; j++)
{
index = ( _invertFaces ? face.nVertices - 1 - j : j );
if(face.nVertices == 4)
_quads->push_back(face.vertices[index]);
else
_triangles->push_back(face.vertices[index]);
}
// free the memory that was allocated by ply_get_element
free( face.vertices );
}
}
@ -288,13 +311,47 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
MESHINFO << filename << ": " << nPlyElems << " elements, file type = "
<< fileType << ", version = " << version << endl;
#endif
char *textureFile = NULL;
for( int i = 0; i < nComments; i++ )
{
if( equal_strings( comments[i], "modified by flipply" ) )
{
_invertFaces = true;
}
if (strncmp(comments[i], "TextureFile",11)==0)
{
textureFile = comments[i]+12;
char * path = new char[strlen(const_cast<char*>(filename)) + 1 + strlen(comments[i])];
if (textureFile[0] == '\\' || textureFile[0] == '/' || textureFile[1] == ':')
{
// texture filename is absolute
strcpy(path, textureFile);
}
else
{
// texture filename is relative
// add directory of ply file
strcpy(path, const_cast<char*>(filename));
char *pp = path + strlen(path);
while (pp >= path)
{
if (*pp == '\\' || *pp == '/')
{
pp++;
*pp = '\0';
break;
}
pp--;
}
if (pp == path - 1)
{
pp++;
*pp = '\0';
}
strcat(path, textureFile);
}
textureFile = path;
}
}
for( int i = 0; i < nPlyElems; ++i )
@ -327,10 +384,10 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
// if the string is vertex means vertex data is started
if( equal_strings( elemNames[i], "vertex" ) )
{
int fields = NONE;
int fields = NONE;
// determine if the file stores vertex colors
for( int j = 0; j < nProps; ++j )
{
{
// if the string have the red means color info is there
if( equal_strings( props[j]->name, "x" ) )
fields |= XYZ;
@ -344,15 +401,19 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
fields |= AMBIENT;
if( equal_strings( props[j]->name, "diffuse_red" ) )
fields |= DIFFUSE;
if( equal_strings( props[j]->name, "specular_red" ) )
if (equal_strings(props[j]->name, "specular_red"))
fields |= SPECULAR;
}
if (equal_strings(props[j]->name, "texture_u"))
fields |= TEXCOORD;
if (equal_strings(props[j]->name, "texture_v"))
fields |= TEXCOORD;
}
if( ignoreColors )
{
fields &= ~(XYZ | NORMALS);
MESHINFO << "Colors in PLY file ignored per request." << endl;
}
{
fields &= ~(XYZ | NORMALS);
MESHINFO << "Colors in PLY file ignored per request." << endl;
}
try {
// Read vertices and store in a std::vector array
@ -360,7 +421,7 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
// Check whether all vertices are loaded or not
MESHASSERT( _vertices->size() == static_cast< size_t >( nElems ) );
// Check if all the optional elements were read or not
// Check if all the optional elements were read or not
if( fields & NORMALS )
{
MESHASSERT( _normals->size() == static_cast< size_t >( nElems ) );
@ -377,9 +438,13 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
{
MESHASSERT( _diffuse->size() == static_cast< size_t >( nElems ) );
}
if( fields & SPECULAR )
if (fields & SPECULAR)
{
MESHASSERT( _specular->size() == static_cast< size_t >( nElems ) );
MESHASSERT(_specular->size() == static_cast< size_t >(nElems));
}
if (fields & TEXCOORD)
{
MESHASSERT(_texcoord->size() == static_cast< size_t >(nElems));
}
result = true;
@ -459,9 +524,9 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
geom->addPrimitiveSet(new osg::DrawArrays(GL_POINTS, 0, _vertices->size()));
// Apply the colours to the model; at the moment this is a
// kludge because we only use one kind and apply them all the
// same way. Also, the priority order is completely arbitrary
// Apply the colours to the model; at the moment this is a
// kludge because we only use one kind and apply them all the
// same way. Also, the priority order is completely arbitrary
if(_colors.valid())
{
@ -475,10 +540,14 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
{
geom->setColorArray(_diffuse.get(), osg::Array::BIND_PER_VERTEX );
}
else if(_specular.valid())
else if(_specular.valid())
{
geom->setColorArray(_specular.get(), osg::Array::BIND_PER_VERTEX );
}
else if (_texcoord.valid())
{
geom->setTexCoordArray(0, _texcoord);
}
// If the model has normals, add them to the geometry
if(_normals.valid())
@ -494,11 +563,26 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
// set flage true to activate the vertex buffer object of drawable
geom->setUseVertexBufferObjects(true);
osg::Image *image = NULL;
if (textureFile && (image = osgDB::readImageFile(textureFile)) != NULL)
{
osg::Texture2D *texture = new osg::Texture2D;
texture->setImage(image);
texture->setResizeNonPowerOfTwoHint(false);
osg::TexEnv *texenv = new osg::TexEnv;
texenv->setMode(osg::TexEnv::REPLACE);
osg::StateSet *stateset = geom->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
stateset->setTextureAttribute(0, texenv);
delete[] textureFile;
}
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
return geode;
}
}
return NULL;
}

View File

@ -55,7 +55,8 @@ namespace ply
AMBIENT = 8,
DIFFUSE = 16,
SPECULAR = 32,
RGBA = 64
RGBA = 64,
TEXCOORD = 128
};
// Function which reads all the vertices and colors if color info is
@ -75,6 +76,7 @@ namespace ply
osg::ref_ptr<osg::Vec4Array> _ambient;
osg::ref_ptr<osg::Vec4Array> _diffuse;
osg::ref_ptr<osg::Vec4Array> _specular;
osg::ref_ptr<osg::Vec2Array> _texcoord;
// Normals in osg format
osg::ref_ptr<osg::Vec3Array> _normals;