Added check against isVertexBufferObjectSupported() in set*Pointer() methods
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@ -614,7 +614,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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{
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if (array)
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{
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GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
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GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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@ -705,7 +705,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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{
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if (array)
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{
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GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
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GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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@ -795,7 +795,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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{
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if (array)
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{
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GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
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GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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@ -890,7 +890,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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{
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if (array)
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{
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GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
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GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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@ -957,7 +957,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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{
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if (array)
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{
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GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
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GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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@ -1024,7 +1024,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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{
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if (array)
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{
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GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
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GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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@ -1199,7 +1199,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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{
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if (array)
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{
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GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
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GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
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if (vbo)
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{
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bindVertexBufferObject(vbo);
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