From Mike Weiblen, reverted shaders changes due to lack of hardware/driver support
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@ -11,7 +11,7 @@
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*/
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/* file: examples/osgshaders/GL2Scene.cpp
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* author: Mike Weiblen 2006-05-14
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* author: Mike Weiblen 2005-05-01
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*
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* Compose a scene of several instances of a model, with a different
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* OpenGL Shading Language shader applied to each.
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@ -358,16 +358,6 @@ GL2Scene::buildScene()
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ss->addUniform( new osg::Uniform("NoiseTex", TEXUNIT_NOISE) );
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ss->addUniform( new osg::Uniform("SineTex", TEXUNIT_SINE) );
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osg::Uniform* MarbleColor = new osg::Uniform( osg::Uniform::FLOAT_VEC3, "MarbleColor[0]", 2 );
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MarbleColor->setElement( 0, osg::Vec3( 0.7, 0.7, 0.7 ) );
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MarbleColor->setElement( 1, osg::Vec3( 0.2, 0.2, 0.2 ) );
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ss->addUniform( MarbleColor );
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osg::Uniform* VeinColor = new osg::Uniform( osg::Uniform::FLOAT_VEC3, "VeinColor[0]", 2 );
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VeinColor->setElement( 0, osg::Vec3( 0.0, 0.15, 0.0 ) );
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VeinColor->setElement( 1, osg::Vec3( 0.9, 0.95, 0.9 ) );
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ss->addUniform( VeinColor );
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}
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#ifdef INTERNAL_3DLABS //[
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