From Paul Martz, "There is no standard place for gl/glcorearb.h on Windows. Previously, the only way to get OSG to build for core profile was to append an additional include directory ("/I") onto the CFLAGS variables This submission adds a FindGLCORE.cmake script so that the path to gl/glcorearb.h can be specified with a variable, GLCORE_ROOT, either in CMake or the environment.

Currently this submission is Windows-only. I don't think OSX or Linux require any help in locating gl/glcorearb.h. But if they do, this submission can be easily modified.

Files:
 - "CMakeLists.txt" is the top-level file.
 - FindGLCORE.cmake" and "OsgMacroUtils.cmake" go in CMakeModules.
"
This commit is contained in:
Robert Osfield 2014-04-29 12:18:51 +00:00
parent 2bb4e0566c
commit ecd26f9f5b
3 changed files with 51 additions and 0 deletions

View File

@ -528,6 +528,9 @@ IF (OSG_GL3_AVAILABLE)
ELSE() ELSE()
IF (OPENGL_PROFILE STREQUAL "GLCORE") IF (OPENGL_PROFILE STREQUAL "GLCORE")
IF(WIN32)
FIND_PACKAGE(GLCORE REQUIRED)
ENDIF()
SET(OPENGL_HEADER1 "#include <GL/glcorearb.h>" CACHE STRING "#include<> line for OpenGL Header") SET(OPENGL_HEADER1 "#include <GL/glcorearb.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required") SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ELSE() ELSE()

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@ -0,0 +1,36 @@
# Finds the OpenGL Core Profile (cp) header file.
# Looks for glcorearb.h
#
# This script defines the following:
# GLCORE_FOUND // Set to TRUE if glcorearb.h is found
# GLCORE_INCLUDE_DIR // Parent directory of directory (gl, GL3, or OpenGL) containing the CP header.
# GLCORE_GLCOREARB_HEADER // advanced
#
# GLCORE_ROOT can be set as an environment variable or a CMake variable,
# to the parent directory of the gl, GL3, or OpenGL directory containing the CP header.
#
FIND_PATH( GLCORE_GLCOREARB_HEADER
NAMES GL/glcorearb.h GL3/glcorearb.h OpenGL/glcorearb.h gl/glcorearb.h
HINTS ${GLCORE_ROOT}
PATHS ENV GLCORE_ROOT
)
set( GLCORE_INCLUDE_DIR )
if( GLCORE_GLCOREARB_HEADER )
set( GLCORE_INCLUDE_DIR ${GLCORE_GLCOREARB_HEADER} )
endif()
# handle the QUIETLY and REQUIRED arguments and set
# GLCORE_FOUND to TRUE as appropriate
INCLUDE( FindPackageHandleStandardArgs )
FIND_PACKAGE_HANDLE_STANDARD_ARGS( GLCORE
"Set GLCORE_ROOT as the parent of the directory containing the OpenGL core profile header."
GLCORE_INCLUDE_DIR )
MARK_AS_ADVANCED(
GLCORE_INCLUDE_DIR
GLCORE_GLCOREARB_HEADER
)

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@ -212,6 +212,10 @@ ENDMACRO(SET_OUTPUT_DIR_PROPERTY_260 TARGET_TARGETNAME RELATIVE_OUTDIR)
########################################################################################################## ##########################################################################################################
MACRO(SETUP_LIBRARY LIB_NAME) MACRO(SETUP_LIBRARY LIB_NAME)
IF(GLCORE_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
IF(ANDROID) IF(ANDROID)
SETUP_ANDROID_LIBRARY(${LIB_NAME}) SETUP_ANDROID_LIBRARY(${LIB_NAME})
ELSE() ELSE()
@ -247,6 +251,10 @@ MACRO(SETUP_LIBRARY LIB_NAME)
ENDMACRO(SETUP_LIBRARY LIB_NAME) ENDMACRO(SETUP_LIBRARY LIB_NAME)
MACRO(SETUP_PLUGIN PLUGIN_NAME) MACRO(SETUP_PLUGIN PLUGIN_NAME)
IF(GLCORE_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
IF(ANDROID) IF(ANDROID)
SETUP_ANDROID_LIBRARY(${TARGET_DEFAULT_PREFIX}${PLUGIN_NAME}) SETUP_ANDROID_LIBRARY(${TARGET_DEFAULT_PREFIX}${PLUGIN_NAME})
ELSE() ELSE()
@ -342,6 +350,10 @@ ENDMACRO(SETUP_PLUGIN)
MACRO(SETUP_EXE IS_COMMANDLINE_APP) MACRO(SETUP_EXE IS_COMMANDLINE_APP)
#MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--") #MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
IF(GL3_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
IF(NOT TARGET_TARGETNAME) IF(NOT TARGET_TARGETNAME)
SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}") SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}")
ENDIF(NOT TARGET_TARGETNAME) ENDIF(NOT TARGET_TARGETNAME)