Fixed little bug in DrawArraysLength (instancing not supported).
Corrected PrimitiveSet.cpp in order DrawArraysLength can be instanced. It's the only pr missing code if (_numInstances>=1) glDrawXXXInstanced(...,_numInstances); else glDrawXXX();
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@ -117,7 +117,8 @@ void DrawArrayLengths::draw(State& state, bool) const
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itr!=end();
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++itr)
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{
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glDrawArrays(mode,first,*itr);
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if (_numInstances>=1) state.glDrawArraysInstanced(mode,first,*itr,_numInstances);
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else glDrawArrays(mode,first,*itr);
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first += *itr;
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}
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