Updated wrappers
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@ -16,6 +16,7 @@
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/StateSet>
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#include <osg/Texture>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@ -131,6 +132,16 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::StateAttribute)
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::Texture *, asTexture,
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Properties::VIRTUAL,
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__Texture_P1__asTexture,
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"Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. ",
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"");
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I_Method0(const osg::Texture *, asTexture,
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Properties::VIRTUAL,
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__C5_Texture_P1__asTexture,
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"Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::PURE_VIRTUAL,
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__Type__getType,
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@ -136,6 +136,16 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::Texture *, asTexture,
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Properties::VIRTUAL,
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__Texture_P1__asTexture,
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"Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. ",
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"");
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I_Method0(const osg::Texture *, asTexture,
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Properties::VIRTUAL,
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__C5_Texture_P1__asTexture,
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"Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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