Removed unused numX, numY member variables, and added initializer for firstHeaderWrite.
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@ -85,6 +85,8 @@ void trpgwArchive::Init(char *inDir,char *inFile,trpg2dPoint &sw, trpg2dPoint &n
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isRegenerate = true;
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errMess[0] = '\0';
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firstHeaderWrite = true;
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// TODO: have a "setup from file" method for trpgwArchive
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// Open a Read Archive to get the rest of the info we need
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@ -334,7 +334,7 @@ protected:
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trpgTileTable tileTable;
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int numX,numY,numLod;
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int numLod;
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TileMode tileMode;
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trpgwAppFile *tileFile;
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