Added handling of large shapes
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@ -33,7 +33,7 @@
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// for the grid data..
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#include "../osghangglide/terrain_coords.h"
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osg::Geode* createShapes()
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osg::Geode* createShapes(osg::ArgumentParser& arguments)
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{
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osg::Geode* geode = new osg::Geode();
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@ -70,6 +70,29 @@ osg::Geode* createShapes()
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geode->addDrawable(new osg::ShapeDrawable(new osg::Capsule(osg::Vec3(8.0f,0.0f,0.0f),radius,height),hints));
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osg::HeightField* grid = new osg::HeightField;
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if (arguments.read("--large"))
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{
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unsigned int numX = 512;
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unsigned int numY = 512;
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double sizeX = 10.0;
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double sizeY = 10.0;
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grid->allocate(numX,numY);
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grid->setXInterval(sizeX/float(numX));
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grid->setYInterval(sizeY/float(numY));
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for(unsigned int r=0;r<numY;++r)
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{
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for(unsigned int c=0;c<numX;++c)
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{
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double rx = double(c)/double(numX-1);
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double ry = double(r)/double(numY-1);
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grid->setHeight(c, r, 2.0*sin(rx*ry*4.0*osg::PI));
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}
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}
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}
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else
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{
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grid->allocate(38,39);
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grid->setXInterval(0.28f);
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grid->setYInterval(0.28f);
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@ -81,6 +104,9 @@ osg::Geode* createShapes()
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grid->setHeight(c,r,vertex[r+c*39][2]);
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}
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}
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}
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geode->addDrawable(new osg::ShapeDrawable(grid));
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osg::ConvexHull* mesh = new osg::ConvexHull;
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@ -109,13 +135,15 @@ osg::Geode* createShapes()
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return geode;
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}
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int main(int, char **)
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int main(int argc, char **argv)
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{
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osg::ArgumentParser arguments(&argc,argv);
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// construct the viewer.
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osgViewer::Viewer viewer;
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osgViewer::Viewer viewer(arguments);
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// add model to viewer.
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viewer.setSceneData( createShapes() );
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viewer.setSceneData( createShapes(arguments) );
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// add the state manipulator
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viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
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@ -243,10 +243,15 @@ void BuildShapeGeometryVisitor::End()
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{
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if (_start_index>=_vertices->size()) return;
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bool smallPrimitiveSet = _vertices->size() < 65536;
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// OSG_NOTICE<<"BuildShapeGeometryVisitor::End() smallPrimitiveSet = "<<smallPrimitiveSet<<std::endl;
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if (_mode==GL_QUADS)
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{
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
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osg::ref_ptr<osg::DrawElements> primitives = smallPrimitiveSet ?
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static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
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static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
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_geometry->addPrimitiveSet(primitives.get());
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for(unsigned int i=_start_index; i<_vertices->size(); i+=4)
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@ -256,18 +261,21 @@ void BuildShapeGeometryVisitor::End()
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unsigned int p2 = i+2;
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unsigned int p3 = i+3;
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primitives->push_back(p0);
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primitives->push_back(p3);
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primitives->push_back(p1);
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primitives->addElement(p0);
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primitives->addElement(p3);
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primitives->addElement(p1);
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primitives->push_back(p1);
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primitives->push_back(p3);
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primitives->push_back(p2);
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primitives->addElement(p1);
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primitives->addElement(p3);
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primitives->addElement(p2);
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}
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}
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else if (_mode==GL_QUAD_STRIP)
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{
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
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osg::ref_ptr<osg::DrawElements> primitives = smallPrimitiveSet ?
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static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
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static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
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_geometry->addPrimitiveSet(primitives.get());
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for(unsigned int i=_start_index; i<_vertices->size()-2; i+=2)
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@ -277,13 +285,13 @@ void BuildShapeGeometryVisitor::End()
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unsigned int p2 = i+2;
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unsigned int p3 = i+3;
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primitives->push_back(p0);
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primitives->push_back(p2);
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primitives->push_back(p1);
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primitives->addElement(p0);
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primitives->addElement(p2);
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primitives->addElement(p1);
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primitives->push_back(p1);
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primitives->push_back(p2);
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primitives->push_back(p3);
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primitives->addElement(p1);
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primitives->addElement(p2);
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primitives->addElement(p3);
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}
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}
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else
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