Fixed default camera position
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761229f8f4
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@ -8,7 +8,7 @@ void CameraProperty::setToModel(const osg::Node* node)
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osg::BoundingSphere bs = node->getBound();
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_center = bs.center();
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_eye = _center - osg::Vec3d(0.0, -bs.radius()*distanceRatio, 0.0);
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_eye = _center - osg::Vec3d(0.0, bs.radius()*distanceRatio, 0.0);
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_up = osg::Vec3d(0.0, 0.0, 1.0);
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_rotationCenter = _center;
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