Updates to the CMake build system for Mac OSX
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151
CMakeLists.txt
151
CMakeLists.txt
@ -49,6 +49,82 @@ if(COMMAND cmake_policy)
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endif()
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IF(APPLE)
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# Get OSX version in MAJOR.MINOR format
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EXECUTE_PROCESS(COMMAND sw_vers -productVersion
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OUTPUT_VARIABLE OSG_OSX_VERSION
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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STRING(REGEX REPLACE "^([0-9]+\\.[0-9]+).*$" "\\1"
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OSG_OSX_VERSION "${OSG_OSX_VERSION}")
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ENDIF()
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# Set OSX architecture flags here, since they must be specified before
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# creating the actual OSG project.
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# Note that the CMAKE_OSX_* variables are not well documented in
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# CMake 2.8, but they do officially exist.
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# See https://cmake.org/Bug/view.php?id=14695#c34953
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# Additionally, OSG_WINDOWING_SYSTEM is set here for OSX since its
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# value is needed to find the correct version of OpenGL (X11 or Cocoa).
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IF(APPLE AND NOT ANDROID)
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# Here we check if the user specified IPhone SDK
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# These options are formally defined later, but can also be specified
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# by the user at the command line using the cmake -D switch
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# Note that FORCE is used since the user will likely enable IPhone
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# build via CMake GUI after already having configured once
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IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
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SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type for graphics window creation, options only IOS.")
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#set iphone arch and flags taken from http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
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IF(OSG_BUILD_PLATFORM_IPHONE)
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IF(${IPHONE_VERSION_MIN} LESS "7.0")
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SET(CMAKE_OSX_ARCHITECTURES "armv6;armv7" CACHE STRING "Build architectures for iOS" FORCE)
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ELSE()
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SET(CMAKE_OSX_ARCHITECTURES "armv7;armv7s;arm64" CACHE STRING "Build architectures for iOS" FORCE)
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ENDIF()
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ELSE()
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#simulator uses i386 architectures
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SET(CMAKE_OSX_ARCHITECTURES "i386" CACHE STRING "Build architectures for iOS Simulator" FORCE)
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ENDIF()
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#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two seperate projects
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SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
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ELSE()
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# OSX >= 10.5 uses Cocoa windowing system, otherwise Carbon
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IF(OSG_OSX_VERSION VERSION_LESS 10.5)
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SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
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ELSE()
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SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
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ENDIF()
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# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
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# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
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# These are set the first time CMake is run, and can be changed by
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# the user at any time.
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IF(OSG_OSX_VERSION VERSION_GREATER 10.7)
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# 64 Bit Works, i386,ppc is not supported any more
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SET(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
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SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.8" CACHE STRING "Target OSX version")
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ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.7)
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# 64 Bit Works, PPC is not supported any more
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SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX")
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ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.4)
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# 64-bit compiles are not supported with Carbon.
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SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
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SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Target OSX version")
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ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.4)
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# 64-bit compiles are not supported with Carbon.
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SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
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ELSE()
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# No Universal Binary support and SDK detection is too unreliable.
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# Warn user and continue at their own peril.
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MESSAGE(WARNING "OSX 10.3 and earlier not supported.")
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ENDIF()
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ENDIF()
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ENDIF()
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PROJECT(OpenSceneGraph)
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SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
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@ -168,16 +244,6 @@ ENDIF(OSG_MAINTAINER)
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IF(NOT ANDROID)
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IF(APPLE)
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# Determine the canonical name of the selected Platform SDK
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EXECUTE_PROCESS(COMMAND "/usr/bin/sw_vers" "-productVersion"
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OUTPUT_VARIABLE OSG_OSX_SDK_NAME
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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STRING(REPLACE "." ";" MACOS_VERSION_LIST ${OSG_OSX_SDK_NAME})
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LIST(GET MACOS_VERSION_LIST 0 MACOS_VERSION_MAJOR)
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LIST(GET MACOS_VERSION_LIST 1 MACOS_VERSION_MINOR)
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SET(OSG_OSX_SDK_NAME "macosx${MACOS_VERSION_MAJOR}.${MACOS_VERSION_MINOR}")
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# Trying to get CMake to generate an XCode IPhone project, current efforts are to get iphoneos sdk 3.1 working
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# Added option which needs manually setting to select the IPhone SDK for building. We can only have one of the below
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# set to true. Should realy have an OSG_BUILD_PLATFORM variable that we set to our desired platform
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@ -214,9 +280,33 @@ IF(APPLE)
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FIND_LIBRARY(CARBON_LIBRARY Carbon)
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FIND_LIBRARY(COCOA_LIBRARY Cocoa)
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# Apple OS X: Find OpenGL and AGL
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# Apple OS X: Find OpenGL and AGL based on OSG_WINDOWING_SYSTEM
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# This is the accepted way of finding X11/OpenGL on OSX, as
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# documented in CMake's FindOpenGL module.
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# Note that without this check, libosg would use Cocoa/OpenGL but
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# libosgViewer would use X11/OpenGL, which causes compatibility
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# issues for applications using OSG.
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UNSET(OPENGL_gl_LIBRARY CACHE)
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UNSET(OPENGL_glu_LIBRARY CACHE)
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UNSET(OPENGL_INCLUDE_DIR CACHE)
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IF(OSG_WINDOWING_SYSTEM STREQUAL "X11")
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FIND_PACKAGE(X11)
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IF(NOT X11_FOUND)
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MESSAGE(FATAL_ERROR "OSG_WINDOWING_SYSTEM is X11, but no X11 installation was found. Please make sure X11 is properly installed.")
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ENDIF()
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# Use X11 version of OpenGL as seed for CMake FindOpenGL
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GET_FILENAME_COMPONENT(X11LIBDIR ${X11_X11_LIB} DIRECTORY)
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FIND_LIBRARY(OPENGL_gl_LIBRARY GL PATHS ${X11LIBDIR} DOC "OpenGL lib for OSX" NO_DEFAULT_PATH)
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FIND_LIBRARY(OPENGL_glu_LIBRARY GLU PATHS ${X11LIBDIR} DOC "GLU lib for OSX" NO_DEFAULT_PATH)
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SET(OPENGL_INCLUDE_DIR ${X11_INCLUDE_DIR} CACHE PATH "Include for OpenGL on OSX" FORCE)
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ELSEIF(OSG_WINDOWING_SYSTEM STREQUAL "Carbon")
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# AGL needed for Carbon windowing systems
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FIND_LIBRARY(AGL_LIBRARY AGL)
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ENDIF()
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FIND_PACKAGE(OpenGL)
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FIND_LIBRARY(AGL_LIBRARY AGL)
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ENDIF ()
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OPTION(OSG_COMPILE_FRAMEWORKS "compile frameworks instead of dylibs (experimental)" OFF)
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@ -1108,30 +1198,19 @@ IF(APPLE AND NOT ANDROID)
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# FORCE is used because the options are not reflected in the UI otherwise.
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# Seems like a good place to add version specific compiler flags too.
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IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
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IF(${MACOS_VERSION_MAJOR} EQUAL 10 AND ${MACOS_VERSION_MINOR} GREATER 7)
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SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
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# 64 Bit Works, i386,ppc is not supported any more
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SET(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.8 -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.7")
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SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
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# 64 Bit Works, PPC is not supported any more
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SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.7 -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.6" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.5")
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SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
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# 64-bit compiles are not supported with Carbon.
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SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4")
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SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "quicktime" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
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SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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ELSE()
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# No Universal Binary support
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# Should break down further to set the -mmacosx-version-min,
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# but the SDK detection is too unreliable here.
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ENDIF()
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IF(OSG_OSX_VERSION VERSION_GREATER 10.7)
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SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.7)
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SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.4)
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SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.4)
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SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "quicktime" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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ENDIF()
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ENDIF()
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OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" OFF)
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@ -30,11 +30,9 @@ ELSE()
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# AVFoundation exists since 10.7, but only 10.8 has all features necessary for OSG
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# so check the SDK-setting
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IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.8" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.9" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.10" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.11")
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# nothing special here ;-)
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ELSE()
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MESSAGE("AVFoundation disabled for SDK < 10.8")
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SET(AV_FOUNDATION_FOUND "NO")
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IF(OSG_OSX_VERSION VERSION_LESS 10.8)
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MESSAGE("AVFoundation disabled for SDK < 10.8")
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SET(AV_FOUNDATION_FOUND "NO")
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ENDIF()
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ENDIF()
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ENDIF()
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@ -55,19 +55,20 @@ ELSE()
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#Quicktime is not supported under 64bit OSX build so we need to detect it and disable it.
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#First check to see if we are running with a native 64-bit compiler (10.6 default) and implicit arch
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IF(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(QUICKTIME_FOUND "NO")
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MESSAGE("Disabling QuickTime on 64-bit architectures")
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SET(QUICKTIME_FOUND "NO")
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ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.6)
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# Quicktime officially deprecated starting 10.7
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MESSAGE("Disabling QuickTime because it's not supported by the selected SDK ${OSG_OSX_VERSION}")
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SET(QUICKTIME_FOUND "NO")
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ELSE()
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#Otherwise check to see if 64-bit is explicitly called for.
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LIST(FIND CMAKE_OSX_ARCHITECTURES "x86_64" has64Compile)
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IF(NOT has64Compile EQUAL -1)
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SET(QUICKTIME_FOUND "NO")
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ENDIF()
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ENDIF()
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# Disable quicktime for >= 10.7, as it's officially deprecated
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IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.7" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.8" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.9" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.10")
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MESSAGE("disabling quicktime because it's not supported by the selected SDK ${OSG_OSX_SDK_NAME}")
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#Otherwise check to see if 64-bit is explicitly called for.
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LIST(FIND CMAKE_OSX_ARCHITECTURES "x86_64" has64Compile)
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IF(NOT has64Compile EQUAL -1)
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MESSAGE("Disabling QuickTime on 64-bit architectures")
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SET(QUICKTIME_FOUND "NO")
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ENDIF()
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ENDIF()
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ENDIF()
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ENDIF()
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@ -1,3 +1,9 @@
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# On OSX, this example only compiles if using Cocoa
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IF(APPLE AND NOT (OSG_WINDOWING_SYSTEM STREQUAL "Cocoa"))
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MESSAGE(WARNING "Disabling osgmultitouch example because it requires OSG_WINDOWING_SYSTEM to be Cocoa")
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RETURN()
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ENDIF()
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SET(TARGET_SRC osgmultitouch.cpp )
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#### end var setup ###
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#this file is automatically generated
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# On OSX, this example only compiles if using Cocoa
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IF(APPLE AND NOT (OSG_WINDOWING_SYSTEM STREQUAL "Cocoa"))
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MESSAGE(WARNING "Disabling osgoscdevice example because it requires OSG_WINDOWING_SYSTEM to be Cocoa")
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RETURN()
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ENDIF()
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SET(TARGET_SRC osgoscdevice.cpp )
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#### end var setup ###
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@ -1,3 +1,9 @@
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# On OSX, this example only compiles if using Cocoa
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IF(APPLE AND NOT (OSG_WINDOWING_SYSTEM STREQUAL "Cocoa"))
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MESSAGE(WARNING "Disabling osgviewerCocoa example because it requires OSG_WINDOWING_SYSTEM to be Cocoa")
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RETURN()
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ENDIF()
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FILE(GLOB ui_files_1 "English.lproj/*.strings")
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FILE(GLOB ui_files_2 "English.lproj/MainMenu.nib/*.nib")
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SET(TARGET_SRC ViewerCocoa.mm main.mm Info.plist ${ui_files_1} ${ui_files_2})
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@ -1,3 +1,8 @@
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# AVFoundation plugin only works with OSX/Cocoa (not X11 or Carbon)
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IF(NOT OSG_WINDOWING_SYSTEM STREQUAL "Cocoa")
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MESSAGE(WARNING "Disabling AVFoundation plugin because it requires OSG_WINDOWING_SYSTEM to be Cocoa")
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RETURN()
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ENDIF()
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SET(TARGET_SRC
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OSXAVFoundationVideo.mm
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@ -81,27 +81,10 @@ IF(WIN32 AND NOT ANDROID)
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PixelBufferWin32.cpp
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)
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ELSE()
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IF(APPLE AND NOT ANDROID)
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IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
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SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type for graphics window creation, options only IOS.")
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ELSE()
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IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4" OR
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${OSG_OSX_SDK_NAME} STREQUAL "macosx10.3" OR
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${OSG_OSX_SDK_NAME} STREQUAL "macosx10.2" OR
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${OSG_OSX_SDK_NAME} STREQUAL "macosx10.1")
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SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
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ELSE()
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SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
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ENDIF()
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ENDIF()
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IF(ANDROID)
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SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "None Windowing system type for graphics window creation.")
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ELSE()
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IF(ANDROID)
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SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "None Windowing system type for graphics window creation.")
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ELSE()
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SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type for graphics window creation. options only X11")
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ENDIF()
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SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type for graphics window creation. options only X11")
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ENDIF()
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IF(${OSG_WINDOWING_SYSTEM} STREQUAL "Cocoa")
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@ -222,30 +205,18 @@ ELSE()
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ENDIF()
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ENDIF()
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# X11 on Apple requires X11 library plus OpenGL linking hack on Leopard
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IF(APPLE)
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# hack for finding the iphone opengl es lib
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IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
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SET(OPENGL_INCLUDE_DIR ${IPHONE_SDKROOT}System/Library/Frameworks)
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SET(OPENGL_LIBRARIES ${IPHONE_SDKROOT}System/Library/Frameworks/OpenGLES)
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SET(OPENGL_INCLUDE_DIR ${IPHONE_SDKROOT}/System/Library/Frameworks)
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SET(OPENGL_LIBRARIES ${IPHONE_SDKROOT}/System/Library/Frameworks/OpenGLES)
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ELSE()
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# Find GL/glx.h
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IF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11/include/GL/glx.h)
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SET(OPENGL_INCLUDE_DIR /usr/X11/include)
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SET(OPENGL_LIBRARIES /usr/X11/lib/libGL.dylib)
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ELSEIF(EXISTS ${CMAKE_OSX_SYSROOT}/usr/X11R6/include/GL/glx.h)
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SET(OPENGL_INCLUDE_DIR /usr/X11R6/include)
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SET(OPENGL_LIBRARIES /usr/X11R6/lib/libGL.dylib)
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ENDIF()
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INCLUDE_DIRECTORIES(BEFORE SYSTEM ${OPENGL_INCLUDE_DIR})
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SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${OPENGL_LIBRARIES} ${LIB_EXTRA_LIBS})
|
||||
SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib")
|
||||
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
|
||||
ENDIF()
|
||||
|
||||
ELSE(APPLE)
|
||||
|
||||
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
|
||||
SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
|
||||
ENDIF(APPLE)
|
||||
ELSE()
|
||||
MESSAGE(STATUS "Windowing system not supported")
|
||||
|
Loading…
Reference in New Issue
Block a user