Added LineOfSight and HeightAboveTerrain classes
This commit is contained in:
parent
16c238fc60
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34
include/osgSim/HeightAboveTerrain
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34
include/osgSim/HeightAboveTerrain
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_HEIGHTABOVETERRAIN
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#define OSGSIM_HEIGHTABOVETERRAIN 1
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#include <osgUtil/IntersectionVisitor>
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#include <osgSim/Export>
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namespace osgSim {
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/** Helper class for setting up and aquiring height above terrain intersections with terrain.*/
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class OSGSIM_EXPORT HeightAboveTerrain
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{
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public :
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protected :
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};
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}
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#endif
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127
include/osgSim/LineOfSight
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127
include/osgSim/LineOfSight
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_LINEOFSIGHT
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#define OSGSIM_LINEOFSIGHT 1
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#include <osgUtil/IntersectionVisitor>
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#include <osgSim/Export>
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namespace osgSim {
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class OSGSIM_EXPORT DatabaseCacheReadCallback : public osgUtil::IntersectionVisitor::ReadCallback
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{
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public:
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DatabaseCacheReadCallback();
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void setMaximumNumOfFilesToCache(unsigned int maxNumFilesToCache) { _maxNumFilesToCache = maxNumFilesToCache; }
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unsigned int getMaximumNumOfFilesToCache() const { return _maxNumFilesToCache; }
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void clearDatabaseCache();
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void pruneUnusedDatabaseCache();
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virtual osg::Node* readNodeFile(const std::string& filename);
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protected:
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typedef std::map<std::string, osg::ref_ptr<osg::Node> > FileNameSceneMap;
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unsigned int _maxNumFilesToCache;
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OpenThreads::Mutex _mutex;
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FileNameSceneMap _filenameSceneMap;
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};
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/** Helper class for setting up and aquiring line of sight intersections with terrain.
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* Supports automatic paging in of PagedLOD tiles. */
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class OSGSIM_EXPORT LineOfSight
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{
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public :
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LineOfSight();
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/** Clear the internal LOS List so it contains no line of sight tests.*/
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void clearLOS();
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/** Add a line of sight test, consisting of start and end point. Returns the index number of the newly adding LOS test.*/
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unsigned int addLOS(const osg::Vec3d& start, const osg::Vec3d& end);
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/** Get the number of line of sight tests.*/
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unsigned int getNumLOS() const { return _LOSList.size(); }
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/** Set the start point of signel line of sight test.*/
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void setStartPoint(unsigned int i, const osg::Vec3d& start) { _LOSList[i]._start = start; }
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/** Get the start point of single line of sight test.*/
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const osg::Vec3d& getStartPoint(unsigned int i) const { return _LOSList[i]._start; }
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/** Set the end point of single line of sight test.*/
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void setEndPoint(unsigned int i, const osg::Vec3d& end) { _LOSList[i]._end = end; }
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/** Get the end point of single line of sight test.*/
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const osg::Vec3d& getEndPoint(unsigned int i) const { return _LOSList[i]._end; }
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typedef std::vector<osg::Vec3d> Intersections;
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/** Get the intersection points for a single line of sight test.*/
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const Intersections& getIntersections(unsigned int i) const { return _LOSList[i]._intersections; }
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/** Compute the LOS intersections with the specified scene graph.
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* The results are all stored in the form of IntersectionList, one per LOS test.*/
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void computeIntersections(osg::Node* scene);
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/** Compute the intersection between the specified scene graph and a single LOS start,end pair. Returns an IntersectionList, of all the points intersected.*/
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static Intersections computeIntersections(osg::Node* scene, const osg::Vec3d& start, const osg::Vec3d& end);
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/** Clear the database cache.*/
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void clearDatabaseCache() { if (_dcrc.valid()) _dcrc->clearDatabaseCache(); }
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/** Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.
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* Note, if you have mulitple LineOfSight or HeightAboveTerrain objects in use at one time then you should share a single
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* DatabaseCacheReadCallback between all of them. */
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void setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc);
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/** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/
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DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); }
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/** Get the IntersectionVistor that does the intersection traversal over the scene.
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* Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. */
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osgUtil::IntersectionVisitor& getIntersectionVisitor() { return _intersectionVisitor; }
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protected :
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struct LOS
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{
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LOS(const osg::Vec3d& start, const osg::Vec3d& end):
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_start(start),
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_end(end) {}
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osg::Vec3d _start;
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osg::Vec3d _end;
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Intersections _intersections;
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};
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typedef std::vector<LOS> LOSList;
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LOSList _LOSList;
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osg::ref_ptr<DatabaseCacheReadCallback> _dcrc;
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osgUtil::IntersectionVisitor _intersectionVisitor;
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};
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}
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#endif
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16
src/osgSim/HeightAboveTerrain.cpp
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16
src/osgSim/HeightAboveTerrain.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgSim/HeightAboveTerrain>
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using namespace osgSim;
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162
src/osgSim/LineOfSight.cpp
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162
src/osgSim/LineOfSight.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgSim/LineOfSight>
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#include <osg/Notify>
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#include <osgDB/ReadFile>
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using namespace osgSim;
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DatabaseCacheReadCallback::DatabaseCacheReadCallback()
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{
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_maxNumFilesToCache = 2000;
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}
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void DatabaseCacheReadCallback::clearDatabaseCache()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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_filenameSceneMap.clear();
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}
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void DatabaseCacheReadCallback::pruneUnusedDatabaseCache()
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{
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}
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osg::Node* DatabaseCacheReadCallback::readNodeFile(const std::string& filename)
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{
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// first check to see if file is already loaded.
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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FileNameSceneMap::iterator itr = _filenameSceneMap.find(filename);
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if (itr != _filenameSceneMap.end())
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{
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osg::notify(osg::NOTICE)<<"Getting from cache "<<filename<<std::endl;
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return itr->second.get();
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}
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}
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// now load the file.
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osg::ref_ptr<osg::Node> node = osgDB::readNodeFile(filename);
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// insert into the cache.
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if (node.valid())
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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if (_filenameSceneMap.size() < _maxNumFilesToCache)
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{
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osg::notify(osg::NOTICE)<<"Inserting into cache "<<filename<<std::endl;
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_filenameSceneMap[filename] = node;
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}
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else
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{
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// for time being implement a crude search for a candidate to chuck out from the cache.
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for(FileNameSceneMap::iterator itr = _filenameSceneMap.begin();
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itr != _filenameSceneMap.end();
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++itr)
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{
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if (itr->second->referenceCount()==1)
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{
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osg::notify(osg::NOTICE)<<"Erasing "<<itr->first<<std::endl;
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// found a node which is only referenced in the cache so we can disgard it
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// and know that the actual memory will be released.
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_filenameSceneMap.erase(itr);
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break;
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}
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}
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osg::notify(osg::NOTICE)<<"And the replacing with "<<filename<<std::endl;
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_filenameSceneMap[filename] = node;
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}
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}
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return node.release();
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}
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LineOfSight::LineOfSight()
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{
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setDatabaseCacheReadCallback(new DatabaseCacheReadCallback);
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}
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void LineOfSight::clearLOS()
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{
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_LOSList.clear();
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}
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unsigned int LineOfSight::addLOS(const osg::Vec3d& start, const osg::Vec3d& end)
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{
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unsigned int index = _LOSList.size();
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_LOSList.push_back(LOS(start,end));
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return index;
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}
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void LineOfSight::computeIntersections(osg::Node* scene)
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{
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osg::ref_ptr<osgUtil::IntersectorGroup> intersectorGroup = new osgUtil::IntersectorGroup();
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for(LOSList::iterator itr = _LOSList.begin();
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itr != _LOSList.end();
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++itr)
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{
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector(itr->_start, itr->_end);
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intersectorGroup->addIntersector( intersector.get() );
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}
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_intersectionVisitor.reset();
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_intersectionVisitor.setIntersector( intersectorGroup.get() );
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scene->accept(_intersectionVisitor);
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unsigned int index = 0;
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osgUtil::IntersectorGroup::Intersectors& intersectors = intersectorGroup->getIntersectors();
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for(osgUtil::IntersectorGroup::Intersectors::iterator intersector_itr = intersectors.begin();
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intersector_itr != intersectors.end();
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++intersector_itr, ++index)
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{
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osgUtil::LineSegmentIntersector* lsi = dynamic_cast<osgUtil::LineSegmentIntersector*>(intersector_itr->get());
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if (lsi)
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{
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Intersections& intersectionsLOS = _LOSList[index]._intersections;
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_LOSList[index]._intersections.clear();
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osgUtil::LineSegmentIntersector::Intersections& intersections = lsi->getIntersections();
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for(osgUtil::LineSegmentIntersector::Intersections::iterator itr = intersections.begin();
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itr != intersections.end();
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++itr)
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{
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const osgUtil::LineSegmentIntersector::Intersection& intersection = *itr;
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intersectionsLOS.push_back( intersection.localIntersectionPoint * (*intersection.matrix) );
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}
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}
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}
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}
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LineOfSight::Intersections LineOfSight::computeIntersections(osg::Node* scene, const osg::Vec3d& start, const osg::Vec3d& end)
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{
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LineOfSight los;
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unsigned int index = los.addLOS(start,end);
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los.computeIntersections(scene);
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return los.getIntersections(index);
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}
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void LineOfSight::setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc)
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{
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_dcrc = dcrc;
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_intersectionVisitor.setReadCallback(dcrc);
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}
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