Updated wrappers
This commit is contained in:
parent
1b9cefa10f
commit
e9b3f06c1b
@ -30,6 +30,10 @@ BEGIN_OBJECT_REFLECTOR(osg::LineStipple)
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I_Constructor0(____LineStipple,
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"",
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"");
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I_Constructor2(IN, GLint, factor, IN, GLushort, pattern,
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____LineStipple__GLint__GLushort,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::LineStipple &, lw, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____LineStipple__C5_LineStipple_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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@ -31,6 +31,11 @@ BEGIN_OBJECT_REFLECTOR(osg::Point)
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I_Constructor0(____Point,
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"",
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"");
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I_Constructor1(IN, float, size,
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Properties::NON_EXPLICIT,
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____Point__float,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::Point &, point, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Point__C5_Point_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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@ -30,6 +30,11 @@ BEGIN_OBJECT_REFLECTOR(osg::PolygonStipple)
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I_Constructor0(____PolygonStipple,
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"",
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"");
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I_Constructor1(IN, const GLubyte *, mask,
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Properties::NON_EXPLICIT,
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____PolygonStipple__C5_GLubyte_P1,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::PolygonStipple &, lw, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____PolygonStipple__C5_PolygonStipple_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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334
src/osgWrappers/osgUtil/SceneGraphBuilder.cpp
Normal file
334
src/osgWrappers/osgUtil/SceneGraphBuilder.cpp
Normal file
@ -0,0 +1,334 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Node>
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#include <osgUtil/SceneGraphBuilder>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_VALUE_REFLECTOR(osgUtil::SceneGraphBuilder)
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I_DeclaringFile("osgUtil/SceneGraphBuilder");
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I_Constructor0(____SceneGraphBuilder,
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"",
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"");
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I_Method0(void, glPushMatrix,
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Properties::NON_VIRTUAL,
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__void__glPushMatrix,
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"",
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"");
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I_Method0(void, glPopMatrix,
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Properties::NON_VIRTUAL,
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__void__glPopMatrix,
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"",
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"");
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I_Method0(void, glLoadIdentity,
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Properties::NON_VIRTUAL,
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__void__glLoadIdentity,
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"",
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"");
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I_Method1(void, glLoadMatrixd, IN, const GLdouble *, m,
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Properties::NON_VIRTUAL,
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__void__glLoadMatrixd__C5_GLdouble_P1,
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"",
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"");
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I_Method1(void, glMultMatrixd, IN, const GLdouble *, m,
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Properties::NON_VIRTUAL,
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__void__glMultMatrixd__C5_GLdouble_P1,
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"",
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"");
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I_Method3(void, glTranslated, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
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Properties::NON_VIRTUAL,
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__void__glTranslated__GLdouble__GLdouble__GLdouble,
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"",
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"");
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I_Method3(void, glScaled, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
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Properties::NON_VIRTUAL,
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__void__glScaled__GLdouble__GLdouble__GLdouble,
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"",
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"");
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I_Method4(void, glRotated, IN, GLdouble, angle, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
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Properties::NON_VIRTUAL,
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__void__glRotated__GLdouble__GLdouble__GLdouble__GLdouble,
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"",
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"");
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I_Method2(void, glBlendFunc, IN, GLenum, srcFactor, IN, GLenum, dstFactor,
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Properties::NON_VIRTUAL,
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__void__glBlendFunc__GLenum__GLenum,
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"",
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"");
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I_Method1(void, glCullFace, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__glCullFace__GLenum,
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"",
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"");
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I_Method1(void, glDepthFunc, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__glDepthFunc__GLenum,
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"",
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"");
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I_Method1(void, glFrontFace, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__glFrontFace__GLenum,
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"",
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"");
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I_Method2(void, glLineStipple, IN, GLint, factor, IN, GLushort, pattern,
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Properties::NON_VIRTUAL,
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__void__glLineStipple__GLint__GLushort,
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"",
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"");
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I_Method1(void, glLineWidth, IN, GLfloat, lineWidth,
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Properties::NON_VIRTUAL,
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__void__glLineWidth__GLfloat,
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"",
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"");
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I_Method1(void, glPointSize, IN, GLfloat, pointSize,
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Properties::NON_VIRTUAL,
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__void__glPointSize__GLfloat,
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"",
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"");
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I_Method2(void, glPolygonMode, IN, GLenum, face, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__glPolygonMode__GLenum__GLenum,
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"",
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"");
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I_Method2(void, glPolygonOffset, IN, GLfloat, factor, IN, GLfloat, units,
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Properties::NON_VIRTUAL,
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__void__glPolygonOffset__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, glPolygonStipple, IN, const GLubyte *, mask,
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Properties::NON_VIRTUAL,
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__void__glPolygonStipple__C5_GLubyte_P1,
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"",
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"");
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I_Method1(void, glShadeModel, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__glShadeModel__GLenum,
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"",
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"");
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I_Method1(void, glEnable, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__glEnable__GLenum,
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"",
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"");
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I_Method1(void, glDisable, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__glDisable__GLenum,
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"",
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"");
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I_Method4(void, glColor4f, IN, GLfloat, red, IN, GLfloat, green, IN, GLfloat, blue, IN, GLfloat, alpha,
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Properties::NON_VIRTUAL,
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__void__glColor4f__GLfloat__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, glColor4fv, IN, GLfloat *, c,
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Properties::NON_VIRTUAL,
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__void__glColor4fv__GLfloat_P1,
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"",
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"");
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I_Method3(void, glVertex3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__glVertex3f__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, glVertex3fv, IN, GLfloat *, v,
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Properties::NON_VIRTUAL,
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__void__glVertex3fv__GLfloat_P1,
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"",
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"");
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I_Method3(void, glNormal3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__glNormal3f__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, glNormal3fv, IN, GLfloat *, n,
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Properties::NON_VIRTUAL,
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__void__glNormal3fv__GLfloat_P1,
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"",
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"");
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I_Method1(void, glTexCoord1f, IN, GLfloat, x,
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Properties::NON_VIRTUAL,
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__void__glTexCoord1f__GLfloat,
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"",
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"");
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I_Method1(void, glTexCoord1fv, IN, GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__glTexCoord1fv__GLfloat_P1,
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"",
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"");
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I_Method2(void, glTexCoord2f, IN, GLfloat, x, IN, GLfloat, y,
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Properties::NON_VIRTUAL,
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__void__glTexCoord2f__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, glTexCoord2fv, IN, GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__glTexCoord2fv__GLfloat_P1,
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"",
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"");
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I_Method3(void, glTexCoord3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
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Properties::NON_VIRTUAL,
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__void__glTexCoord3f__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, glTexCoord3fv, IN, GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__glTexCoord3fv__GLfloat_P1,
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"",
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"");
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I_Method4(void, glTexCoord4f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w,
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Properties::NON_VIRTUAL,
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__void__glTexCoord4f__GLfloat__GLfloat__GLfloat__GLfloat,
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"",
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"");
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I_Method1(void, glTexCoord4fv, IN, GLfloat *, tc,
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Properties::NON_VIRTUAL,
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__void__glTexCoord4fv__GLfloat_P1,
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"",
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"");
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I_Method1(void, glBegin, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__glBegin__GLenum,
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"",
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"");
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I_Method0(void, glEnd,
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Properties::NON_VIRTUAL,
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__void__glEnd,
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"",
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"");
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I_Method1(void, gluQuadricDrawStyle, IN, GLenum, aDrawStyle,
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Properties::NON_VIRTUAL,
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__void__gluQuadricDrawStyle__GLenum,
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"",
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"");
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I_Method1(void, gluQuadricNormals, IN, GLenum, aNormals,
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Properties::NON_VIRTUAL,
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__void__gluQuadricNormals__GLenum,
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"",
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"");
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I_Method1(void, gluQuadricOrientation, IN, GLenum, aOrientation,
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Properties::NON_VIRTUAL,
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__void__gluQuadricOrientation__GLenum,
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"",
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"");
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I_Method1(void, gluQuadricTexture, IN, GLboolean, aTexture,
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Properties::NON_VIRTUAL,
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__void__gluQuadricTexture__GLboolean,
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"",
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"");
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I_Method5(void, gluCylinder, IN, GLfloat, aBase, IN, GLfloat, aTop, IN, GLfloat, aHeight, IN, GLint, aSlices, IN, GLint, aStacks,
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Properties::NON_VIRTUAL,
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__void__gluCylinder__GLfloat__GLfloat__GLfloat__GLint__GLint,
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"",
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"");
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I_Method4(void, gluDisk, IN, GLfloat, aInner, IN, GLfloat, aOuter, IN, GLint, aSlices, IN, GLint, aLoops,
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Properties::NON_VIRTUAL,
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__void__gluDisk__GLfloat__GLfloat__GLint__GLint,
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"",
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"");
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I_Method6(void, gluPartialDisk, IN, GLfloat, aInner, IN, GLfloat, aOuter, IN, GLint, aSlices, IN, GLint, aLoops, IN, GLfloat, aStart, IN, GLfloat, aSweep,
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Properties::NON_VIRTUAL,
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__void__gluPartialDisk__GLfloat__GLfloat__GLint__GLint__GLfloat__GLfloat,
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"",
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"");
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I_Method3(void, gluSphere, IN, GLfloat, aRadius, IN, GLint, aSlices, IN, GLint, aStacks,
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Properties::NON_VIRTUAL,
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__void__gluSphere__GLfloat__GLint__GLint,
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"",
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"");
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I_Method0(osg::Node *, getScene,
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Properties::NON_VIRTUAL,
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__osg_Node_P1__getScene,
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"",
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"");
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I_Method0(osg::Node *, takeScene,
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Properties::NON_VIRTUAL,
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__osg_Node_P1__takeScene,
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"",
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"");
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I_ProtectedMethod0(void, matrixChanged,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__matrixChanged,
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"",
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"");
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I_ProtectedMethod1(void, addAttribute, IN, osg::StateAttribute *, attribute,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addAttribute__osg_StateAttribute_P1,
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"",
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"");
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I_ProtectedMethod2(void, addMode, IN, GLenum, mode, IN, bool, enabled,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addMode__GLenum__bool,
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"",
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"");
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I_ProtectedMethod2(void, addTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute *, attribute,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addTextureAttribute__unsigned_int__osg_StateAttribute_P1,
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"",
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"");
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I_ProtectedMethod3(void, addTextureMode, IN, unsigned int, unit, IN, GLenum, mode, IN, bool, enabled,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addTextureMode__unsigned_int__GLenum__bool,
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"",
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"");
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I_ProtectedMethod1(void, addShape, IN, osg::Shape *, shape,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addShape__osg_Shape_P1,
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"",
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"");
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I_ProtectedMethod1(void, addDrawable, IN, osg::Drawable *, drawable,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addDrawable__osg_Drawable_P1,
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"",
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"");
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I_ProtectedMethod0(void, newGeometry,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__newGeometry,
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"",
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"");
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I_ProtectedMethod0(void, allocateGeometry,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__allocateGeometry,
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"",
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"");
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I_ProtectedMethod0(void, completeGeometry,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__completeGeometry,
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"",
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"");
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I_ProtectedMethod0(void, allocateStateSet,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__allocateStateSet,
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"",
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"");
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I_SimpleProperty(osg::Node *, Scene,
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__osg_Node_P1__getScene,
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0);
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END_REFLECTOR
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Block a user