From Jean-Sebastien Guay and Robert Osfield, build fix for Windows
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@ -6617,6 +6617,12 @@ static void halve1DimagePackedPixel(int components,
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/*===========================================================================*/
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// Note from Robert Osfield, follows is a quick hack to windows compiling, will need to
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// reactor code to properly manage extension checking platforms/GL targets.
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#if defined(_WIN32) || defined(__WIN32__)
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#define RESOLVE_3D_TEXTURE_SUPPORT
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#endif
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#ifdef RESOLVE_3D_TEXTURE_SUPPORT
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/*
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* This section ensures that GLU 1.3 will load and run on
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@ -6639,6 +6645,7 @@ static TexImage3Dproc pTexImage3D = 0;
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# include <dlfcn.h>
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# include <sys/types.h>
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#else
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#include <windows.h>
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WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
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#endif
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