fix apply once
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ede5bdbbc7
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@ -296,6 +296,7 @@ private:
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else
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else
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*m_f << "solid " << node.getName() << std::endl;
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*m_f << "solid " << node.getName() << std::endl;
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*m_f << std::fixed << std::setprecision(7);
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for (unsigned int i = 0; i < node.getNumDrawables(); ++i)
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for (unsigned int i = 0; i < node.getNumDrawables(); ++i)
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{
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{
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osg::TriangleFunctor<PushPoints> tf;
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osg::TriangleFunctor<PushPoints> tf;
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@ -362,7 +363,6 @@ private:
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else
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else
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*m_stream << "facet normal " << vNormal[0] << " " << vNormal[1] << " " << vNormal[2] << std::endl;
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*m_stream << "facet normal " << vNormal[0] << " " << vNormal[1] << " " << vNormal[2] << std::endl;
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*m_stream << "outer loop" << std::endl;
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*m_stream << "outer loop" << std::endl;
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*m_stream << std::fixed << std::setprecision(7);
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*m_stream << "vertex " << v1[0] << " " << v1[1] << " " << v1[2] << std::endl;
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*m_stream << "vertex " << v1[0] << " " << v1[1] << " " << v1[2] << std::endl;
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*m_stream << "vertex " << v2[0] << " " << v2[1] << " " << v2[2] << std::endl;
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*m_stream << "vertex " << v2[0] << " " << v2[1] << " " << v2[2] << std::endl;
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*m_stream << "vertex " << v3[0] << " " << v3[1] << " " << v3[2] << std::endl;
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*m_stream << "vertex " << v3[0] << " " << v3[1] << " " << v3[2] << std::endl;
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