From Paul Martz, "This change clarifies the description for OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE."

This commit is contained in:
Robert Osfield 2012-02-08 10:50:04 +00:00
parent f537ece404
commit e867f6bcd7

View File

@ -409,7 +409,7 @@ SET(OPENGL_egl_LIBRARY CACHE STRING "Set the OpenGL egl library.")
OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertexPointer/glColorPointer etc." ${OSG_GL1_AVAILABLE})
OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." ${OSG_GL1_AVAILABLE})
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON)