From Pjotr Svetachov, "I stumbled on a little bug with the new drawables. I was distributing points data into different drawables that I used in a LOD later. When simplifying the system to not use geodes anymore I came upon the following bug:
If Drawable::getBoundingBox would compute an invalid bounding box (if it was for example empty) it would make a bounding sphere with a infinite radius which counts as a valid sphere in osg. Attached is a small fix."
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@ -152,7 +152,11 @@ class OSG_EXPORT Drawable : public Node
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_boundingSphereComputed = true;
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_boundingSphereComputed = true;
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}
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}
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_boundingSphere.set(_boundingBox.center(), _boundingBox.radius());
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if(_boundingBox.valid()){
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_boundingSphere.set(_boundingBox.center(), _boundingBox.radius());
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} else {
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_boundingSphere.init();
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}
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return _boundingBox;
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return _boundingBox;
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}
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}
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