Added setting of the fusion distance.
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@ -51,6 +51,10 @@ void CameraProperty::update(osgViewer::View* view)
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camera->setViewMatrix( matrix );
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camera->setViewMatrix( matrix );
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// set the fusion distance up so that the left and right eye images are co-incedent on the image plane at the center of ration.
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view->setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,(_center-_eye).length());
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// view->setFusionDistance(osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE, 1.0);
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}
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}
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