Added WoWVxDisplay view config
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625821a91a
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@ -31,6 +31,7 @@
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#include <osgViewer/Viewer>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/config/SingleWindow>
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#include <osgViewer/config/SingleWindow>
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#include <osgViewer/config/WoWVxDisplay>
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int main( int argc, char **argv )
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int main( int argc, char **argv )
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@ -46,7 +47,7 @@ int main( int argc, char **argv )
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}
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}
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if (!config)
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if (!config)
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{
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{
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config = new osgViewer::SingleWindow(100,100,800,600,0);
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config = new osgViewer::WoWVxDisplay(); // new osgViewer::SingleWindow(100,100,800,600,0);
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}
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}
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OSG_NOTICE<<"Config "<<config.get()<<std::endl;
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OSG_NOTICE<<"Config "<<config.get()<<std::endl;
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@ -69,80 +69,6 @@ class OSGVIEWER_EXPORT PanoramicSphericalDisplay : public Config
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osg::Matrixd _projectorMatrix;
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osg::Matrixd _projectorMatrix;
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};
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};
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#if 0
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/** autostereoscopic Philips WoWvx display.*/
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class OSGVIEWER_EXPORT ViewForWoWVxDisplay : public Config
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{
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public:
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ViewForWoWVxDisplay();
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ViewForWoWVxDisplay(unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C);
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ViewForWoWVxDisplay(const ViewForWoWVxDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgViewer,ViewForWoWVxDisplay);
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virtual void configure(osgViewer::View& view) const;
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void setScreenNum(unsigned int n) { _screenNum = n; }
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unsigned int getScreenNum() const { return _screenNum; }
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void set(unsigned char c) { _wow_content = c; }
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double get() const { return _wow_content; }
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void set(unsigned char c) { _wow_factor = c; }
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double get() const { return _wow_factor; }
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void set(unsigned char c) { _wow_offset = c; }
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double get() const { return _wow_offset; }
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void setWowDisparityZD(float c) { _wow_disparity_Zd = c; }
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float getWowDisparityZD() const { return _wow_disparity_Zd; }
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void setWowDisparityVZ(float c) { _wow_disparity_vz = c; }
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float getWowDisparityVZ() const { return _wow_disparity_vz; }
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void setWowDisparityM(float c) { _wow_disparity_M = c; }
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float getWowDisparityM() const { return _wow_disparity_M; }
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void setWowDisparityC(float c) { _wow_disparity_C = c; }
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float getWowDisparityC() const { return _wow_disparity_C; }
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protected:
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unsigned int _screenNum;
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unsigned char _wow_content;
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unsigned char _wow_factor;
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unsigned char _wow_offset;
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float _wow_disparity_Zd;
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float _wow_disparity_vz;
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float _wow_disparity_M;
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float _wow_disparity_C;
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};
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/** Configure view with DepthPartition.*/
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class OSGVIEWER_EXPORT DepthPartition : public Config
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{
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public:
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DepthPartition(DepthPartitionSettings* dsp=0);
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DepthPartition(const ViewForWoWVxDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgViewer,DepthPartition);
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void setDepthPartionSettings(DepthPartitionSettings* dsp) const { _dps = dps; }
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const DepthPartitionSettings* getDepthPartionSettings() const { return _dps; }
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/** for setting up depth partitioning on the specified camera.*/
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bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);
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virtual void configure(osgViewer::View& view) const;
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protected:
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};
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#endif
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}
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}
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142
include/osgViewer/config/WoWVxDisplay
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142
include/osgViewer/config/WoWVxDisplay
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_PanoramicSphericalDisplay
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#define OSGVIEWER_PanoramicSphericalDisplay 1
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#include <osgViewer/Config>
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namespace osgViewer {
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/** autostereoscopic Philips WoWvx display.*/
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class OSGVIEWER_EXPORT WoWVxDisplay : public Config
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{
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public:
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// default to 20" display, type can be 20 to 42.
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WoWVxDisplay(unsigned int type=20, unsigned int screenNum=0):
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_screenNum(0),
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_wow_content(0x02),
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_wow_factor(0x40),
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_wow_offset(0x80),
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_wow_disparity_Zd(0.459813f),
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_wow_disparity_vz(6.180772f),
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_wow_disparity_M(-1586.34f),
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_wow_disparity_C(127.5f) { if (type==42) WoWVx42(); }
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WoWVxDisplay(unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C):
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_screenNum(screenNum),
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_wow_content(wow_content),
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_wow_factor(wow_factor),
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_wow_offset(wow_offset),
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_wow_disparity_Zd(wow_disparity_Zd),
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_wow_disparity_vz(wow_disparity_vz),
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_wow_disparity_M(wow_disparity_M),
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_wow_disparity_C(wow_disparity_C) {}
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WoWVxDisplay(const WoWVxDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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Config(rhs, copyop),
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_screenNum(rhs._screenNum),
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_wow_content(rhs._wow_content),
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_wow_factor(rhs._wow_factor),
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_wow_offset(rhs._wow_offset),
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_wow_disparity_Zd(rhs._wow_disparity_Zd),
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_wow_disparity_vz(rhs._wow_disparity_vz),
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_wow_disparity_M(rhs._wow_disparity_M),
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_wow_disparity_C(rhs._wow_disparity_C) {}
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META_Object(osgViewer, WoWVxDisplay);
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virtual void configure(osgViewer::View& view) const;
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void setScreenNum(unsigned int n) { _screenNum = n; }
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unsigned int getScreenNum() const { return _screenNum; }
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void WoWVx20()
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{
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_wow_disparity_Zd = 0.459813f;
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_wow_disparity_vz = 6.180772f;
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_wow_disparity_M = -1586.34f;
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_wow_disparity_C = 127.5f;
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}
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void WoWVx42()
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{
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_wow_disparity_Zd = 0.467481f;
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_wow_disparity_vz = 7.655192f;
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_wow_disparity_M = -1960.37f;
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_wow_disparity_C = 127.5f;
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}
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void setContent(unsigned char c) { _wow_content = c; }
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double getContent() const { return _wow_content; }
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void setFactor(unsigned char c) { _wow_factor = c; }
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double getFactor() const { return _wow_factor; }
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void setOffset(unsigned char c) { _wow_offset = c; }
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double getOffset() const { return _wow_offset; }
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void setDisparityZD(float c) { _wow_disparity_Zd = c; }
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float getDisparityZD() const { return _wow_disparity_Zd; }
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void setDisparityVZ(float c) { _wow_disparity_vz = c; }
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float getDisparityVZ() const { return _wow_disparity_vz; }
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void setDisparityM(float c) { _wow_disparity_M = c; }
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float getDisparityM() const { return _wow_disparity_M; }
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void setDisparityC(float c) { _wow_disparity_C = c; }
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float getDisparityC() const { return _wow_disparity_C; }
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protected:
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unsigned int _screenNum;
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unsigned char _wow_content;
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unsigned char _wow_factor;
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unsigned char _wow_offset;
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float _wow_disparity_Zd;
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float _wow_disparity_vz;
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float _wow_disparity_M;
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float _wow_disparity_C;
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};
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#if 0
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/** Configure view with DepthPartition.*/
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class OSGVIEWER_EXPORT DepthPartition : public Config
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{
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public:
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DepthPartition(DepthPartitionSettings* dsp=0);
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DepthPartition(const ViewForWoWVxDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgViewer,DepthPartition);
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void setDepthPartionSettings(DepthPartitionSettings* dsp) const { _dps = dps; }
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const DepthPartitionSettings* getDepthPartionSettings() const { return _dps; }
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/** for setting up depth partitioning on the specified camera.*/
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bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);
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virtual void configure(osgViewer::View& view) const;
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protected:
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};
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#endif
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}
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#endif
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File diff suppressed because it is too large
Load Diff
1381
src/osgViewer/config/WoWVxDisplay.cpp
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1381
src/osgViewer/config/WoWVxDisplay.cpp
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File diff suppressed because it is too large
Load Diff
22
src/osgWrappers/serializers/osgViewer/WoWVxDisplay.cpp
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22
src/osgWrappers/serializers/osgViewer/WoWVxDisplay.cpp
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#include <osgViewer/config/WoWVxDisplay>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgViewer_WoWVxDisplay,
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new osgViewer::WoWVxDisplay,
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osgViewer::WoWVxDisplay,
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"osg::Object osgViewer::Config osgViewer::WoWVxDisplay" )
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{
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ADD_UINT_SERIALIZER(ScreenNum, 0u);
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ADD_UCHAR_SERIALIZER(Content, 0);
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ADD_UCHAR_SERIALIZER(Factor, 0);
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ADD_UCHAR_SERIALIZER(Offset, 0);
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ADD_FLOAT_SERIALIZER(DisparityZD, 0);
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ADD_FLOAT_SERIALIZER(DisparityVZ, 0);
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ADD_FLOAT_SERIALIZER(DisparityM, 0);
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ADD_FLOAT_SERIALIZER(DisparityC, 0);
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}
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