Seperated out the #define of GL_PERSPECTIVE_CORRECTION_HINT to fix GL3 build

This commit is contained in:
Robert Osfield 2010-02-22 08:48:02 +00:00
parent bb21136d92
commit e3a1f664b9

View File

@ -48,8 +48,11 @@
#include <sstream>
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#ifndef GL_PERSPECTIVE_CORRECTION_HINT
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B