few refactoring
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f995c9187e
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@ -36,6 +36,7 @@ namespace osgAnimation
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bool init(MorphGeometry&);
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bool init(MorphGeometry&);
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virtual void operator()(MorphGeometry&);
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virtual void operator()(MorphGeometry&);
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protected:
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protected:
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bool _needInit;
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bool _needInit;
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@ -37,35 +37,43 @@ namespace osgAnimation
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virtual void operator()(RigGeometry&);
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virtual void operator()(RigGeometry&);
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class BonePtrWeight
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class BonePtrWeight: public BoneWeight
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{
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{
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public:
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public:
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BonePtrWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {}
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BonePtrWeight(const std::string& name, float weight, Bone *bptr=0) :BoneWeight(name,weight), _boneptr(bptr) {}
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const Bone* getBone() const { return _bone.get(); }
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BonePtrWeight(const BonePtrWeight &bw2) : BoneWeight(bw2), _boneptr(bw2._boneptr) {}
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float getWeight() const { return _weight; }
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void setWeight(float w) { _weight = w; }
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const Bone * getBonePtr()const{return _boneptr.get();}
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void setBonePtr(Bone*b){_boneptr=b;}
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bool operator==(const BonePtrWeight& b) const { return (getBoneName() == b.getBoneName() && getWeight() == b.getWeight()); }
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//default order : sort by weight desc and bonename if equal
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/*bool operator<(const BoneWeight& bw2)const{ if (_weight > bw2._weight)return true;
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if (_weight < bw2._weight)return false;
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return(_boneName<bw2._boneName);
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}*/
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protected:
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protected:
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osg::observer_ptr<Bone> _bone;
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osg::observer_ptr< Bone > _boneptr;
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float _weight;
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};
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};
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typedef std::vector<BonePtrWeight> BonePtrWeightList;
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typedef std::vector<unsigned int> IndexList;
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typedef std::vector<BonePtrWeight> BonePtrWeightList;
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/// map a set of boneinfluence to a list of vertex indices sharing this set
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typedef std::vector<unsigned int> VertexList;
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class VertexGroup
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class VertexGroup
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{
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{
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public:
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public:
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BonePtrWeightList& getBoneWeights() { return _boneweights; }
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inline BonePtrWeightList& getBoneWeights() { return _boneweights; }
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VertexList& getVertexes() { return _vertexes; }
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void resetMatrix()
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inline IndexList& getVertexes() { return _vertexes; }
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inline void resetMatrix()
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{
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{
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_result.set(0, 0, 0, 0,
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_result.set(0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 1);
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0, 0, 0, 1);
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}
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}
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void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight)
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inline void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight)
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{
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{
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osg::Matrix m = invBindMatrix * matrix;
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osg::Matrix m = invBindMatrix * matrix;
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osg::Matrix::value_type* ptr = m.ptr();
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osg::Matrix::value_type* ptr = m.ptr();
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@ -86,7 +94,7 @@ namespace osgAnimation
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ptrresult[13] += ptr[13] * weight;
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ptrresult[13] += ptr[13] * weight;
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ptrresult[14] += ptr[14] * weight;
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ptrresult[14] += ptr[14] * weight;
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}
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}
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void computeMatrixForVertexSet()
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inline void computeMatrixForVertexSet()
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{
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{
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if (_boneweights.empty())
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if (_boneweights.empty())
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{
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{
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@ -98,7 +106,7 @@ namespace osgAnimation
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for(BonePtrWeightList::iterator bwit=_boneweights.begin();bwit!=_boneweights.end();++bwit )
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for(BonePtrWeightList::iterator bwit=_boneweights.begin();bwit!=_boneweights.end();++bwit )
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{
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{
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const Bone* bone = bwit->getBone();
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const Bone* bone = bwit->getBonePtr();
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if (!bone)
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if (!bone)
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{
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{
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osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl;
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osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl;
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@ -110,10 +118,10 @@ namespace osgAnimation
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accummulateMatrix(invBindMatrix, matrix, w);
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accummulateMatrix(invBindMatrix, matrix, w);
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}
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}
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}
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}
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const osg::Matrix& getMatrix() const { return _result;}
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inline const osg::Matrix& getMatrix() const { return _result;}
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protected:
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protected:
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BonePtrWeightList _boneweights;
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BonePtrWeightList _boneweights;
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VertexList _vertexes;
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IndexList _vertexes;
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osg::Matrix _result;
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osg::Matrix _result;
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};
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};
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@ -128,8 +136,8 @@ namespace osgAnimation
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uniq.computeMatrixForVertexSet();
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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const VertexList& vertexes = uniq.getVertexes();
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const IndexList& vertexes = uniq.getVertexes();
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for(VertexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
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for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
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{
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{
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dst[*vertIDit] = src[*vertIDit] * matrix;
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dst[*vertIDit] = src[*vertIDit] * matrix;
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}
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}
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@ -146,8 +154,8 @@ namespace osgAnimation
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uniq.computeMatrixForVertexSet();
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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const VertexList& vertexes = uniq.getVertexes();
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const IndexList& vertexes = uniq.getVertexes();
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for(VertexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
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for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
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{
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{
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dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix);
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dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix);
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}
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}
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@ -163,6 +171,7 @@ namespace osgAnimation
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bool _needInit;
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bool _needInit;
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std::map<std::string,bool> _invalidInfluence;
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std::map<std::string,bool> _invalidInfluence;
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};
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};
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}
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}
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@ -23,15 +23,32 @@
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namespace osgAnimation
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namespace osgAnimation
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{
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{
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// first is bonename, and second the weight
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struct BoneWeight: public std::pair<std::string, float>
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{
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BoneWeight( std::string f,float s):
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std::pair<std::string,float>(f,s){}
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inline const std::string& getBoneName()const{return first;}
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inline void setBoneName(const std::string&s){first=s;}
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inline const float &getWeight()const{return second;}
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inline void setWeight(float i){second=i;}
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};
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// first is vertex index, and second the weight
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struct IndexWeight: public std::pair<unsigned int, float>
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{
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IndexWeight( unsigned int f,float s): std::pair<unsigned int,float>(f,s){}
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inline const unsigned int& getIndex()const{return first;}
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inline void setIndex(unsigned int i){first=i;}
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inline const float &getWeight()const{return second;}
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inline void setWeight(float i){second=i;}
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};
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// first is vertex index, and second the weight, the
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typedef std::pair<unsigned int, float> IndexWeight;
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typedef std::vector<IndexWeight> VertexList;
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typedef std::vector<IndexWeight> VertexList;
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class OSGANIMATION_EXPORT BoneInfluenceList : public VertexList
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class OSGANIMATION_EXPORT BoneInfluenceList : public VertexList
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{
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{
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public:
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public:
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const std::string& getName() const { return _name;}
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const std::string& getBoneName() const { return _name;}
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void setName(const std::string& name) { _name = name;}
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void setBoneName(const std::string& name) { _name = name;}
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protected:
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protected:
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// the name is the bone to link to
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// the name is the bone to link to
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@ -34,6 +34,46 @@ RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const
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}
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}
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typedef std::vector<RigTransformSoftware::BonePtrWeight> BoneWeightList;
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// sort by name and weight
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struct SortByNameAndWeight : public std::less<RigTransformSoftware::BonePtrWeight>
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{
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bool operator()(const RigTransformSoftware::BonePtrWeight& b0,
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const RigTransformSoftware::BonePtrWeight& b1) const
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{
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if (b0.getBoneName() < b1.getBoneName())
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return true;
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else if (b0.getBoneName() > b1.getBoneName())
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return false;
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if (b0.getWeight() < b1.getWeight())
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return true;
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return false;
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}
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};
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struct SortByBoneWeightList : public std::less<BoneWeightList>
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{
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bool operator()(const BoneWeightList& b0,
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const BoneWeightList& b1) const
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{
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if (b0.size() < b1.size())
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return true;
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else if (b0.size() > b1.size())
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return false;
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int size = b0.size();
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for (int i = 0; i < size; i++)
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{
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bool result = SortByNameAndWeight()(b0[i], b1[i]);
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if (result)
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return true;
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else if (SortByNameAndWeight()(b1[i], b0[i]))
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return false;
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}
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return false;
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}
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};
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bool RigTransformSoftware::init(RigGeometry& geom)
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bool RigTransformSoftware::init(RigGeometry& geom)
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{
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{
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if (!geom.getSkeleton())
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if (!geom.getSkeleton())
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@ -142,7 +182,7 @@ void RigTransformSoftware::initVertexSetFromBones(const BoneMap& map, const Vert
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continue;
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continue;
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}
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}
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Bone* bone = it->second.get();
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Bone* bone = it->second.get();
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boneList.push_back(BonePtrWeight(bone, weight));
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boneList.push_back(BonePtrWeight(bone->getName(), weight, bone));
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sumOfWeight += weight;
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sumOfWeight += weight;
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}
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}
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// if a bone referenced by a vertexinfluence is missed it can make the sum less than 1.0
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// if a bone referenced by a vertexinfluence is missed it can make the sum less than 1.0
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@ -40,10 +40,10 @@ void VertexInfluenceSet::buildVertex2BoneList(unsigned int numvertices)
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IndexWeight viw = vi[i];
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IndexWeight viw = vi[i];
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int index = viw.first;
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int index = viw.first;
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float weight = viw.second;
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float weight = viw.second;
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if (vi.getName().empty()){
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if (vi.getBoneName().empty()){
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
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}
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}
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_vertex2Bones[index].push_back(BoneWeight(vi.getName(), weight));
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_vertex2Bones[index].push_back(BoneWeight(vi.getBoneName(), weight));
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}
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}
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}
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}
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@ -21,7 +21,7 @@ static bool readInfluenceMap( osgDB::InputStream& is, osgAnimation::RigGeometry&
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viSize = is.readSize(); is >> is.BEGIN_BRACKET;
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viSize = is.readSize(); is >> is.BEGIN_BRACKET;
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osgAnimation::BoneInfluenceList vi;
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osgAnimation::BoneInfluenceList vi;
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vi.setName( name );
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vi.setBoneName( name );
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vi.reserve( viSize );
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vi.reserve( viSize );
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for ( unsigned int j=0; j<viSize; ++j )
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for ( unsigned int j=0; j<viSize; ++j )
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{
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{
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