Added GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB etc to the Texture header to
allow compilation across platforms.
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@ -36,7 +36,7 @@
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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