Changed CameraNode::getDataChangeMutex() to be a pointer rather than a reference to
get around osgIntrospeciton build problem with the OpenThreads::Mutex copy constructor being private.
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@ -305,7 +305,7 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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/** Get the const post draw callback.*/
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const DrawCallback* getPostDrawCallback() const { return _postDrawCallback.get(); }
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OpenThreads::Mutex& getDataChangeMutex() const { return _dataChangeMutex; }
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OpenThreads::Mutex* getDataChangeMutex() const { return &_dataChangeMutex; }
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public:
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@ -1104,7 +1104,7 @@ void CullVisitor::apply(osg::CameraNode& camera)
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osg::ref_ptr<osgUtil::RenderStage> rtts = dynamic_cast<osgUtil::RenderStage*>(camera.getRenderingCache(contextID));
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if (!rtts)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(camera.getDataChangeMutex());
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*(camera.getDataChangeMutex()));
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rtts = new osgUtil::RenderStage;
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rtts->setCameraNode(&camera);
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@ -286,7 +286,7 @@ void RenderStage::runCameraSetUp(osg::State& state)
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{
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osg::notify(osg::INFO)<<"Setting up osg::CameraNode::FRAME_BUFFER_OBJECT"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_camera->getDataChangeMutex());
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*(_camera->getDataChangeMutex()));
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_fbo = new osg::FrameBufferObject;
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@ -135,14 +135,14 @@ BEGIN_OBJECT_REFLECTOR(osg::CameraNode)
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I_Method1(void, setPostDrawCallback, IN, osg::CameraNode::DrawCallback *, cb);
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I_Method0(osg::CameraNode::DrawCallback *, getPostDrawCallback);
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I_Method0(const osg::CameraNode::DrawCallback *, getPostDrawCallback);
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I_Method0(OpenThreads::Mutex &, getDataChangeMutex);
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I_Method0(OpenThreads::Mutex *, getDataChangeMutex);
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I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
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I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
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I_ReadOnlyProperty(osg::CameraNode::BufferAttachmentMap &, BufferAttachmentMap);
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I_Property(const osg::Vec4 &, ClearColor);
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I_Property(GLbitfield, ClearMask);
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I_Property(osg::ColorMask *, ColorMask);
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I_ReadOnlyProperty(OpenThreads::Mutex &, DataChangeMutex);
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I_ReadOnlyProperty(OpenThreads::Mutex *, DataChangeMutex);
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I_Property(GLenum, DrawBuffer);
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I_Property(osg::GraphicsContext *, GraphicsContext);
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I_ReadOnlyProperty(osg::Matrixd, InverseViewMatrix);
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