From Cedric Pinson, "Here an update of osganimationtimeline example, the callback did not
follow the callback api, i updated to fix this, then the callback are called correctly."
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@ -34,7 +34,7 @@
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struct NoseBegin : public osgAnimation::Action::Callback
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{
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virtual void operator()(osgAnimation::Action* action)
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virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
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{
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std::cout << "sacrebleu, it scratches my nose, let me scratch it" << std::endl;
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std::cout << "process NoseBegin call back " << action->getName() << std::endl << std::endl;
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@ -43,7 +43,7 @@ struct NoseBegin : public osgAnimation::Action::Callback
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struct NoseEnd : public osgAnimation::Action::Callback
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{
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virtual void operator()(osgAnimation::Action* action)
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virtual void operator()(osgAnimation::Action* action, osgAnimation::ActionVisitor* nv)
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{
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std::cout << "shhhrt shrrrrt shhhhhhrrrrt, haaa it's better"<< std::endl;
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std::cout << "process NoseEnd call back " << action->getName() << std::endl << std::endl;
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