Changed the osg::Billboard comution so that it get passed in the current

modelview matrix rathan than an identity matrix, this matrix is then modified
locally.

Changed the osg::Matrix set methods so they are inline.

Added a few useful comments to MemoryManager.cpp to help people understand
the assert's better.
This commit is contained in:
Robert Osfield 2002-04-17 09:48:19 +00:00
parent b76888ffb9
commit e17261c45f
7 changed files with 49 additions and 49 deletions

View File

@ -83,7 +83,7 @@ class SG_EXPORT Billboard : public Geode
struct ComputeBillboardCallback : public osg::Referenced
{
/** Get the transformation matrix which moves from local coords to world coords.*/
virtual const bool computeMatrix(const Matrix& matrix, const Billboard* billboard, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const;
virtual const bool computeMatrix(const Matrix& modelview, const Billboard* billboard, const Vec3& eye_local, const Vec3& pos_local) const;
};
friend struct osg::Billboard::ComputeBillboardCallback;
@ -99,12 +99,12 @@ class SG_EXPORT Billboard : public Geode
const ComputeBillboardCallback* getComputeBillboardCallback() const { return _computeBillboardCallback.get(); }
inline const bool getMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const
inline const bool getMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const
{
if (_computeBillboardCallback.valid())
return _computeBillboardCallback->computeMatrix(matrix,this,eye_local,up_local,pos_local);
return _computeBillboardCallback->computeMatrix(modelview,this,eye_local,pos_local);
else
return computeMatrix(matrix,eye_local,up_local,pos_local);
return computeMatrix(modelview,eye_local,pos_local);
}
protected:
@ -113,7 +113,7 @@ class SG_EXPORT Billboard : public Geode
virtual const bool computeBound() const;
virtual const bool computeMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const;
virtual const bool computeMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const;
enum AxisAligned
{

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@ -12,6 +12,7 @@
#include <string.h>
#include <iostream>
#include <algorithm>
namespace osg {
@ -37,7 +38,7 @@ class SG_EXPORT Matrix : public Object
virtual ~Matrix() {}
Matrix& operator = (const Matrix& );
int compare(const Matrix& m) const { return memcmp(_mat,m._mat,sizeof(_mat)); }
@ -56,7 +57,23 @@ class SG_EXPORT Matrix : public Object
void set( float const * const );
inline Matrix& operator = (const Matrix& other)
{
if( &other == this ) return *this;
set((float const * const)(other._mat));
return *this;
}
inline void set(const Matrix& other)
{
set((float const * const)(other._mat));
}
inline void set(float const * const ptr)
{
std::copy(ptr,ptr+16,(float*)(_mat));
}
void set( float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13,
float a20, float a21, float a22, float a23,

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@ -408,7 +408,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
MatrixList _reuseMatrixList;
unsigned int _currentReuseMatrixIndex;
inline osg::Matrix* createOrReuseMatrix()
inline osg::Matrix* createOrReuseMatrix(const osg::Matrix value)
{
// skip of any already reused matrix.
while (_currentReuseMatrixIndex<_reuseMatrixList.size() &&
@ -423,12 +423,12 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
if (_currentReuseMatrixIndex<_reuseMatrixList.size())
{
osg::Matrix* matrix = _reuseMatrixList[_currentReuseMatrixIndex++].get();
matrix->makeIdentity();
matrix->set(value);
return matrix;
}
// otherwise need to create new matrix.
osg::Matrix* matrix = new osg::Matrix();
osg::Matrix* matrix = new osg::Matrix(value);
_reuseMatrixList.push_back(matrix);
++_currentReuseMatrixIndex;
return matrix;

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@ -98,8 +98,11 @@ const bool Billboard::removeDrawable( Drawable *gset )
return false;
}
const bool Billboard::computeMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& /*up_local*/, const Vec3& pos_local) const
const bool Billboard::computeMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const
{
//Vec3 up_local(matrix(0,1),matrix(1,1),matrix(2,1));
Matrix matrix;
Vec3 ev(pos_local-eye_local);
switch(_cachedMode)
@ -161,6 +164,8 @@ const bool Billboard::computeMatrix(Matrix& matrix, const Vec3& eye_local, const
matrix.setTrans(pos_local);
modelview.preMult(matrix);
return true;
}

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@ -50,19 +50,6 @@ Matrix::Matrix( float a00, float a01, float a02, float a03,
SET_ROW(3, a30, a31, a32, a33 )
}
Matrix& Matrix::operator = (const Matrix& other )
{
if( &other == this ) return *this;
set((const float*)other._mat);
return *this;
}
void Matrix::set( float const * const def )
{
memcpy( _mat, def, sizeof(_mat) );
}
void Matrix::set( float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13,
float a20, float a21, float a22, float a23,

View File

@ -1342,12 +1342,16 @@ void m_deallocator(const char *sourceFile, const unsigned int sourceLine, con
// If you hit this assert, you were trying to deallocate RAM that was not allocated in a way that is compatible with
// the deallocation method requested. In other words, you have a allocation/deallocation mismatch.
// Types of errors in your code look for are AllocationType DeallocationType but should Dealloc with
// new delete [] or free delete
// new [] delete, or free delete []
// malloc delete, delete [] free
m_assert((deallocationType == m_alloc_delete && au->allocationType == m_alloc_new ) ||
(deallocationType == m_alloc_delete_array && au->allocationType == m_alloc_new_array) ||
(deallocationType == m_alloc_free && au->allocationType == m_alloc_malloc ) ||
(deallocationType == m_alloc_free && au->allocationType == m_alloc_calloc ) ||
(deallocationType == m_alloc_free && au->allocationType == m_alloc_realloc ) ||
(deallocationType == m_alloc_unknown ) );
(deallocationType == m_alloc_delete_array && au->allocationType == m_alloc_new_array) ||
(deallocationType == m_alloc_free && au->allocationType == m_alloc_malloc ) ||
(deallocationType == m_alloc_free && au->allocationType == m_alloc_calloc ) ||
(deallocationType == m_alloc_free && au->allocationType == m_alloc_realloc ) ||
(deallocationType == m_alloc_unknown ) );
// If you hit this assert, then the "break on dealloc" flag for this allocation unit is set. Interrogate the 'au'
// variable to determine information about this allocation unit.

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@ -452,8 +452,7 @@ void CullVisitor::apply(Billboard& node)
if (node_state) pushStateSet(node_state);
const Vec3& eye_local = getEyeLocal();
const Vec3& up_local = getUpLocal();
Matrix* matrix = getCurrentMatrix();
const Matrix& modelview = getModelViewMatrix();
for(int i=0;i<node.getNumDrawables();++i)
{
@ -465,13 +464,10 @@ void CullVisitor::apply(Billboard& node)
updateCalculatedNearFar(pos);
Matrix* billboard_matrix = createOrReuseMatrix();
node.getMatrix(*billboard_matrix,eye_local,up_local,pos);
Matrix* billboard_matrix = createOrReuseMatrix(modelview);
node.getMatrix(*billboard_matrix,eye_local,pos);
if (matrix)
{
billboard_matrix->postMult(*matrix);
}
StateSet* stateset = drawable->getStateSet();
@ -480,14 +476,7 @@ void CullVisitor::apply(Billboard& node)
{
Vec3 center;
if (matrix)
{
center = pos*(*matrix);
}
else
{
center = pos;
}
center = pos*modelview;
float depth;
switch(_tsm)
@ -576,8 +565,7 @@ void CullVisitor::apply(Transform& node)
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
ref_ptr<osg::Matrix> matrix = createOrReuseMatrix();
*matrix = *getCurrentMatrix();
ref_ptr<osg::Matrix> matrix = createOrReuseMatrix(getModelViewMatrix());
node.getLocalToWorldMatrix(*matrix,this);
pushModelViewMatrix(matrix.get());
@ -608,8 +596,7 @@ void CullVisitor::apply(Projection& node)
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
ref_ptr<osg::Matrix> matrix = createOrReuseMatrix();
*matrix = node.getMatrix();
ref_ptr<osg::Matrix> matrix = createOrReuseMatrix(node.getMatrix());
pushProjectionMatrix(matrix.get());
handle_cull_callbacks_and_traverse(node);