Update GLExtensions.cpp
GLExtensions::glTexStorage2DMultisample in fact called glTextureStorage2DMultisample which expects texture object instead of texture target
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@ -918,8 +918,8 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
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setGLExtensionFuncPtr(glTextureStorage2D,"glTextureStorage2D","glTextureStorage2DARB", validContext);
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setGLExtensionFuncPtr(glTextureStorage2D,"glTextureStorage2D","glTextureStorage2DARB", validContext);
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setGLExtensionFuncPtr(glTexStorage3D, "glTexStorage3D","glTexStorage3DEXT", validContext);
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setGLExtensionFuncPtr(glTexStorage3D, "glTexStorage3D","glTexStorage3DEXT", validContext);
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setGLExtensionFuncPtr(glTextureStorage3D, "glTextureStorage3D","glTextureStorage3DEXT", validContext);
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setGLExtensionFuncPtr(glTextureStorage3D, "glTextureStorage3D","glTextureStorage3DEXT", validContext);
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setGLExtensionFuncPtr(glTexStorage2DMultisample, "glTextureStorage2DMultisample","glTextureStorage2DMultisampleEXT", validContext);
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setGLExtensionFuncPtr(glTexStorage2DMultisample, "glTexStorage2DMultisample", validContext);
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setGLExtensionFuncPtr(glTexStorage3DMultisample, "glTextureStorage3DMultisample","glTextureStorage3DMultisampleEXT", validContext);
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setGLExtensionFuncPtr(glTexStorage3DMultisample, "glTexStorage3DMultisample", validContext);
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setGLExtensionFuncPtr(glTextureView, "glTextureView","glTextureViewEXT", validContext);
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setGLExtensionFuncPtr(glTextureView, "glTextureView","glTextureViewEXT", validContext);
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setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB", validContext);
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setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB", validContext);
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