Updated wrappers
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35962ab099
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@ -312,6 +312,12 @@ BEGIN_OBJECT_REFLECTOR(osgText::Text)
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__void__computeBackdropBoundingBox,
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"",
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"");
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I_ProtectedMethod0(void, computeBoundingBoxMargin,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeBoundingBoxMargin,
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"",
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"");
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I_ProtectedMethod0(void, computeColorGradients,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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@ -16,6 +16,7 @@
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#include <osg/Quat>
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#include <osg/State>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osgText/KerningType>
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#include <osgText/String>
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#include <osgText/TextBase>
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@ -78,6 +79,7 @@ BEGIN_ENUM_REFLECTOR(osgText::TextBase::DrawModeMask)
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I_DeclaringFile("osgText/TextBase");
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I_EnumLabel(osgText::TextBase::TEXT);
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I_EnumLabel(osgText::TextBase::BOUNDINGBOX);
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I_EnumLabel(osgText::TextBase::FILLEDBOUNDINGBOX);
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I_EnumLabel(osgText::TextBase::ALIGNMENT);
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END_REFLECTOR
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@ -281,6 +283,26 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgText::TextBase)
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__unsigned_int__getDrawMode,
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"",
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"");
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I_Method1(void, setBoundingBoxMargin, IN, float, margin,
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Properties::NON_VIRTUAL,
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__void__setBoundingBoxMargin__float,
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"",
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"");
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I_Method0(float, getBoundingBoxMargin,
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Properties::NON_VIRTUAL,
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__float__getBoundingBoxMargin,
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"",
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"");
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I_Method1(void, setBoundingBoxColor, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__void__setBoundingBoxColor__C5_osg_Vec4_R1,
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"",
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"");
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I_Method0(const osg::Vec4 &, getBoundingBoxColor,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec4_R1__getBoundingBoxColor,
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"",
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"");
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I_Method1(void, setKerningType, IN, osgText::KerningType, kerningType,
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Properties::NON_VIRTUAL,
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__void__setKerningType__KerningType,
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@ -355,6 +377,12 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgText::TextBase)
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I_SimpleProperty(osgText::TextBase::AxisAlignment, AxisAlignment,
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__AxisAlignment__getAxisAlignment,
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__void__setAxisAlignment__AxisAlignment);
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I_SimpleProperty(const osg::Vec4 &, BoundingBoxColor,
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__C5_osg_Vec4_R1__getBoundingBoxColor,
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__void__setBoundingBoxColor__C5_osg_Vec4_R1);
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I_SimpleProperty(float, BoundingBoxMargin,
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__float__getBoundingBoxMargin,
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__void__setBoundingBoxMargin__float);
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I_SimpleProperty(float, CharacterAspectRatio,
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__float__getCharacterAspectRatio,
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0);
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