Added osgSim library which encapulsulates light points.
Added osglightpoint demo.
This commit is contained in:
parent
5fca8ea229
commit
e02ae73edc
@ -14,6 +14,7 @@ SRC_DIRS = \
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osgParticle\
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osgParticle\
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osgGLUT\
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osgGLUT\
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osgText\
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osgText\
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osgSim\
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osgPlugins\
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osgPlugins\
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Demos
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Demos
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@ -80,27 +81,28 @@ DEMOS_DIRS = \
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osgcopy\
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osgcopy\
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osgcube\
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osgcube\
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osgcubemap\
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osgcubemap\
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osggeodemo\
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osggeometry\
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osggeometry\
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osghangglide\
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osghangglide\
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osghud\
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osghud\
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osgimpostor\
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osgimpostor\
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osglight\
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osglight\
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osglightpoint\
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osgmultitexture\
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osgmultitexture\
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osgoccluder\
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osgoccluder\
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osggeodemo\
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osgparticle\
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osgparticle\
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osgprerender\
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osgprerender\
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osgreflect\
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osgreflect\
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osgscribe\
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osgscribe\
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osgstereoimage\
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osgsequence\
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osgsequence\
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osgshape\
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osgshape\
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osgstereoimage\
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osgteapot\
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osgteapot\
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osgtext\
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osgtext\
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osgtexture1D\
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osgtexture1D\
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osgtexture2D\
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osgtexture2D\
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osgtexture3D\
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osgtexture3D\
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osgunittests\
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osgunittests\
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osgviews\
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osgversion\
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osgversion\
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osgviews\
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sgv
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sgv
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6
NEWS
6
NEWS
@ -2,9 +2,13 @@
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OSG News (most significant items from ChangeLog)
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OSG News (most significant items from ChangeLog)
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================================================
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================================================
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Addition osgSim which is NodeKit designed for visual simulation
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market, currently features high fidelity light points support.
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13th November 2002 - OpenSceneGraph-0.9.2.tar.gz
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13th November 2002 - OpenSceneGraph-0.9.2.tar.gz
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>>> New AC3D and GEO loaders, new Shape primitives, improved OpenFlight support. .
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>>> New AC3D and GEO loaders, new Shape primitives, improved OpenFlight support.
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From Geoff Michel, AC3D .wc and Carbon Graphics GEO .geo loaders.
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From Geoff Michel, AC3D .wc and Carbon Graphics GEO .geo loaders.
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151
include/osgSim/BlinkSequence
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include/osgSim/BlinkSequence
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@ -0,0 +1,151 @@
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//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
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// Distributed under the terms of the GNU General Public License (GPL)
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// as published by the Free Software Foundation.
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//
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// All software using osgSim must be GPL'd or excempted via the
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// purchase of the Open Scene Graph Professional License (OSGPL)
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// for further information contact robert@openscenegraph.com.
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#ifndef OSGSIM_BLINKSQUENCE
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#define OSGSIM_BLINKSQUENCE 1
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#include <osgSim/Export>
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#include <osg/Quat>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/ref_ptr>
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#include <vector>
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namespace osgSim {
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class OSGSIM_EXPORT BlinkSequence : public osg::Referenced
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{
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public:
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/** sequence group which can be used to synchronize related blink sequences.*/
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class OSGSIM_EXPORT SequenceGroup : public osg::Referenced
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{
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public:
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SequenceGroup();
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SequenceGroup(double baseTime);
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double _baseTime;
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};
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BlinkSequence();
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BlinkSequence(const BlinkSequence& bs);
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/** add a pulse of specified color and duration to the BlinkSequence.*/
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inline void addPulse(double length,const osg::Vec4& color);
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/** get the total pulse period of the blink sequence, which is equal to the sum of all the pulse periods.*/
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inline double getPulsePeriod() const { return _pulsePeriod; }
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/** set the sequence group which can be used to synchronize related blink sequences.*/
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inline void setSequenceGroup(SequenceGroup* sg) { _sequenceGroup = sg; }
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/** get the non const sequence group.*/
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inline SequenceGroup* getSequenceGroup() { return _sequenceGroup.get(); }
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/** get the const sequence group.*/
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inline const SequenceGroup* getSequenceGroup() const { return _sequenceGroup.get(); }
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/** set the phase shift of the blink sequence, this would be used to shift a sequence within a sequence group.*/
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inline void setPhaseShift(double ps) { _phaseShift = ps; }
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/** get the pahse shift.*/
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inline double getPhaseShift() const { return _phaseShift; }
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/** compute the local time clamped to this BlinkSequences period, and accounting for the phase shift and sequence group.*/
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inline double localTime(double time) const;
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/** compute the color for the time interval sepecifed. Averages the colors if the length is greater than the current pulse.*/
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inline osg::Vec4 color(double time,double length) const;
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protected:
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typedef std::pair<double,osg::Vec4> IntervalColor;
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typedef std::vector<IntervalColor> PulseData;
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double _pulsePeriod;
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double _phaseShift;
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PulseData _pulseData;
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osg::ref_ptr<SequenceGroup> _sequenceGroup;
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};
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inline double BlinkSequence::localTime(double time) const
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{
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if (_sequenceGroup.valid()) time -= _sequenceGroup->_baseTime;
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time -= _phaseShift;
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return time - floor(time/_pulsePeriod)*_pulsePeriod;
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}
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inline void BlinkSequence::addPulse(double length,const osg::Vec4& color)
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{
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_pulseData.push_back(IntervalColor(length,color));
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_pulsePeriod += length;
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}
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inline osg::Vec4 BlinkSequence::color(double time,double length) const
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{
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if (_pulseData.empty()) return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
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double lt = localTime(time);
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PulseData::const_iterator itr = _pulseData.begin();
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// find the first sample at this time point.
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while (lt>itr->first)
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{
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lt -= itr->first;
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++itr;
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if (itr==_pulseData.end()) itr = _pulseData.begin();
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}
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// if time interval fits inside the current pulse
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// then simply return this pulses color value.
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if (lt+length<=itr->first)
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{
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return itr->second;
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}
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// time length exceeds the current pulse therefore
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// we have to average out the pules to get the correct
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// results...
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// accumulate final part of the first active pulses.
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osg::Vec4 color(itr->second*(itr->first-lt));
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double len = length-(itr->first-lt);
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++itr;
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if (itr==_pulseData.end()) itr = _pulseData.begin();
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// accumulate all the whole pluses pulses.
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while (len>itr->first)
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{
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len -= itr->first;
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color += itr->second*itr->first;
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++itr;
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if (itr==_pulseData.end()) itr = _pulseData.begin();
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}
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// add remaining part of the final pulse.
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color += itr->second*len;
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// normalise the time waited color.
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color /= length;
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return color;
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}
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}
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#endif
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40
include/osgSim/Export
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include/osgSim/Export
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//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
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// Distributed under the terms of the GNU General Public License (GPL)
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// as published by the Free Software Foundation.
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//
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// All software using osgSim must be GPL'd or excempted via the
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// purchase of the Open Scene Graph Professional License (OSGPL)
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// for further information contact robert@openscenegraph.com.
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#ifndef OSGSIM_EXPORT_
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#define OSGSIM_EXPORT_ 1
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#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4251 )
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#pragma warning( disable : 4275 )
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#pragma warning( disable : 4786 )
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#pragma warning( disable : 4290 )
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#endif
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
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# ifdef OSGSIM_LIBRARY
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# define OSGSIM_EXPORT __declspec(dllexport)
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# else
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# define OSGSIM_EXPORT __declspec(dllimport)
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# endif /* SG_LIBRARY */
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#else
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# define OSGSIM_EXPORT
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#endif
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/* Define NULL pointer value */
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#ifndef NULL
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#ifdef __cplusplus
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#define NULL 0
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#else
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#define NULL ((void *)0)
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#endif
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#endif
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#endif
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44
include/osgSim/LightPoint
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44
include/osgSim/LightPoint
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//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
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// Distributed under the terms of the GNU General Public License (GPL)
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// as published by the Free Software Foundation.
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//
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// All software using osgSim must be GPL'd or excempted via the
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// purchase of the Open Scene Graph Professional License (OSGPL)
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// for further information contact robert@openscenegraph.com.
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#ifndef OSGSIM_LGIHTPOINT
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#define OSGSIM_LIGHTPOINT 1
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#include <osgSim/Export>
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#include <osgSim/Sector>
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#include <osgSim/BlinkSequence>
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#include <osg/Quat>
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#include <osg/Vec3>
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#include <osg/Vec4>
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namespace osgSim {
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class OSGSIM_EXPORT LightPoint
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{
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public:
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LightPoint();
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LightPoint(const LightPoint& lp);
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bool _on;
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osg::Vec3 _position;
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osg::Vec4 _color;
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float _intensity;
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float _radius;
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float _maxPixelSize;
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osg::ref_ptr<Sector> _sector;
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osg::ref_ptr<BlinkSequence> _blinkSequence;
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};
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}
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#endif
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113
include/osgSim/LightPointDrawable
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113
include/osgSim/LightPointDrawable
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//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
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// Distributed under the terms of the GNU General Public License (GPL)
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// as published by the Free Software Foundation.
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//
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// All software using osgSim must be GPL'd or excempted via the
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// purchase of the Open Scene Graph Professional License (OSGPL)
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// for further information contact robert@openscenegraph.com.
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#ifndef OSGSIM_LIGHTPOINTDRAWABLE
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#define OSGSIM_LIGHTPOINTDRAWABLE 1
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#include <osgSim/Export>
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#include <osg/Drawable>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Depth>
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#include <osg/BlendFunc>
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#include <osg/ColorMask>
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#include <osg/Point>
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#include <vector>
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namespace osgSim {
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class OSGSIM_EXPORT LightPointDrawable : public osg::Drawable
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{
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public :
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LightPointDrawable();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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LightPointDrawable(const LightPointDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const { return osgNew LightPointDrawable(); }
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virtual osg::Object* clone(const osg::CopyOp&) const { return osgNew LightPointDrawable(); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const LightPointDrawable*>(obj)!=NULL; }
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virtual const char* className() const { return "LightPointDrawable"; }
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//typedef std::pair<unsigned long,osg::Vec3> ColorPosition;
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struct ColorPosition
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{
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unsigned long first;
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osg::Vec3 second;
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ColorPosition() {}
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ColorPosition(unsigned long f,const osg::Vec3& s):first(f),second(s) {}
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};
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void reset()
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{
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for(SizedLightPointList::iterator itr=_sizedLightPointList.begin();
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itr!=_sizedLightPointList.end();
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++itr)
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{
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if (!itr->empty())
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itr->erase(itr->begin(),itr->end());
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}
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}
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inline void addLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
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{
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if (pointSize>=_sizedLightPointList.size()) _sizedLightPointList.resize(pointSize+1);
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_sizedLightPointList[pointSize].push_back(ColorPosition(color.asRGBA(),position));
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}
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/** draw LightPoints. */
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virtual void drawImplementation(osg::State& state) const;
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void setReferenceTime(double time)
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{
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_referenceTime = time;
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_referenceTimeInterval = 0.0;
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}
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void updateReferenceTime(double time)
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{
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_referenceTimeInterval = osg::clampAbove(time-_referenceTime,0.0);
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_referenceTime = time;
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}
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double getReferenceTime() const { return _referenceTime; }
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double getReferenceTimeInterval() const { return _referenceTimeInterval; }
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protected:
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virtual bool computeBound() const;
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~LightPointDrawable() {}
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double _referenceTime;
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double _referenceTimeInterval;
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typedef std::vector<ColorPosition> LightPointList;
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typedef std::vector<LightPointList> SizedLightPointList;
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SizedLightPointList _sizedLightPointList;
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osg::ref_ptr<osg::Depth> _depthOff;
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||||||
|
osg::ref_ptr<osg::Depth> _depthOn;
|
||||||
|
osg::ref_ptr<osg::BlendFunc> _blendOn;
|
||||||
|
osg::ref_ptr<osg::ColorMask> _colorMaskOff;
|
||||||
|
osg::ref_ptr<osg::Point> _point;
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
72
include/osgSim/LightPointNode
Normal file
72
include/osgSim/LightPointNode
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
|
||||||
|
// Distributed under the terms of the GNU General Public License (GPL)
|
||||||
|
// as published by the Free Software Foundation.
|
||||||
|
//
|
||||||
|
// All software using osgSim must be GPL'd or excempted via the
|
||||||
|
// purchase of the Open Scene Graph Professional License (OSGPL)
|
||||||
|
// for further information contact robert@openscenegraph.com.
|
||||||
|
|
||||||
|
#ifndef OSGSIM_LIGHTPOINTNODE
|
||||||
|
#define OSGSIM_LIGHTPOINTNODE 1
|
||||||
|
|
||||||
|
#include <osgSim/Export>
|
||||||
|
#include <osgSim/LightPoint>
|
||||||
|
#include <osgSim/LightPointDrawable>
|
||||||
|
|
||||||
|
#include <osg/Node>
|
||||||
|
#include <osg/NodeVisitor>
|
||||||
|
#include <osg/BoundingBox>
|
||||||
|
#include <osg/Quat>
|
||||||
|
#include <osg/Vec4>
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
|
namespace osgSim {
|
||||||
|
|
||||||
|
|
||||||
|
class OSGSIM_EXPORT LightPointNode : public osg::Node
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
|
||||||
|
typedef std::vector< LightPoint > LightPointList;
|
||||||
|
|
||||||
|
LightPointNode();
|
||||||
|
|
||||||
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||||
|
LightPointNode(const LightPointNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||||
|
|
||||||
|
META_Node(osgSim,LightPointNode);
|
||||||
|
|
||||||
|
virtual void traverse(osg::NodeVisitor& nv);
|
||||||
|
|
||||||
|
|
||||||
|
unsigned int addLightPoint(const LightPoint& lp);
|
||||||
|
|
||||||
|
LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; }
|
||||||
|
|
||||||
|
const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; }
|
||||||
|
|
||||||
|
void removeLightPoint(unsigned int pos);
|
||||||
|
|
||||||
|
void removeLightPoints(LightPointList::iterator start,LightPointList::iterator end);
|
||||||
|
|
||||||
|
LightPointList _lightPointList;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
~LightPointNode() {}
|
||||||
|
|
||||||
|
// used to cache the bouding box of the lightpoints as a tighter
|
||||||
|
// view frustum check.
|
||||||
|
mutable osg::BoundingBox _bbox;
|
||||||
|
|
||||||
|
virtual bool computeBound() const;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
203
include/osgSim/Sector
Normal file
203
include/osgSim/Sector
Normal file
@ -0,0 +1,203 @@
|
|||||||
|
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
|
||||||
|
// Distributed under the terms of the GNU General Public License (GPL)
|
||||||
|
// as published by the Free Software Foundation.
|
||||||
|
//
|
||||||
|
// All software using osgSim must be GPL'd or excempted via the
|
||||||
|
// purchase of the Open Scene Graph Professional License (OSGPL)
|
||||||
|
// for further information contact robert@openscenegraph.com.
|
||||||
|
|
||||||
|
#ifndef OSGSIM_SECTOR
|
||||||
|
#define OSGSIM_SECTOR 1
|
||||||
|
|
||||||
|
#include <osgSim/Export>
|
||||||
|
|
||||||
|
#include <osg/Quat>
|
||||||
|
#include <osg/Vec3>
|
||||||
|
#include <osg/Vec4>
|
||||||
|
#include <osg/Math>
|
||||||
|
|
||||||
|
namespace osgSim {
|
||||||
|
|
||||||
|
class Sector : public osg::Referenced
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual float operator() (const osg::Vec3& /*eyeLocal*/) const = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
virtual ~Sector() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
class OSGSIM_EXPORT AzimRange
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
AzimRange():
|
||||||
|
_cosAzim(1.0f),
|
||||||
|
_sinAzim(0.0f),
|
||||||
|
_cosAngle(-1.0f),
|
||||||
|
_cosFadeAngle(-1.0f) {}
|
||||||
|
|
||||||
|
void setAzimuthRange(float minAzimuth,float maxAzimuth,float fadeAngle=0.0f);
|
||||||
|
|
||||||
|
|
||||||
|
inline float azimSector(const osg::Vec3& eyeLocal) const
|
||||||
|
{
|
||||||
|
float dotproduct = eyeLocal.x()*_sinAzim+eyeLocal.y()*_cosAzim;
|
||||||
|
float length = sqrt(osg::square(eyeLocal.x())+osg::square(eyeLocal.y()));
|
||||||
|
if (dotproduct<_cosFadeAngle*length) return 0.0f; // out of sector.
|
||||||
|
if (dotproduct>_cosAngle*length) return 1.0f; // fully in sector.
|
||||||
|
return (dotproduct-_cosFadeAngle*length)/((_cosAngle-_cosFadeAngle)*length);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
float _cosAzim;
|
||||||
|
float _sinAzim;
|
||||||
|
float _cosAngle;
|
||||||
|
float _cosFadeAngle;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class OSGSIM_EXPORT ElevationRange
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
|
||||||
|
ElevationRange():
|
||||||
|
_cosMinElevation(-1.0f),
|
||||||
|
_cosMinFadeElevation(-1.0f),
|
||||||
|
_cosMaxElevation(1.0),
|
||||||
|
_cosMaxFadeElevation(1.0) {}
|
||||||
|
|
||||||
|
void setElevationRange(float minElevation,float maxElevation,float fadeAngle=0.0f);
|
||||||
|
|
||||||
|
float getMinElevation() const;
|
||||||
|
|
||||||
|
float getMaxElevation() const;
|
||||||
|
|
||||||
|
inline float elevationSector(const osg::Vec3& eyeLocal) const
|
||||||
|
{
|
||||||
|
float dotproduct = eyeLocal.z(); // against z axis - eyeLocal*(0,0,1).
|
||||||
|
float length = eyeLocal.length();
|
||||||
|
if (dotproduct>_cosMaxFadeElevation*length) return 0.0f; // out of sector
|
||||||
|
if (dotproduct<_cosMinFadeElevation*length) return 0.0f; // out of sector
|
||||||
|
if (dotproduct>_cosMaxElevation*length)
|
||||||
|
{
|
||||||
|
// in uppoer fade band.
|
||||||
|
return (dotproduct-_cosMaxFadeElevation*length)/((_cosMaxElevation-_cosMaxFadeElevation)*length);
|
||||||
|
}
|
||||||
|
if (dotproduct<_cosMinElevation*length)
|
||||||
|
{
|
||||||
|
// in lower fade band.
|
||||||
|
return (dotproduct-_cosMinFadeElevation*length)/((_cosMinElevation-_cosMinFadeElevation)*length);
|
||||||
|
}
|
||||||
|
return 1.0f; // fully in sector
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
float _cosMinElevation;
|
||||||
|
float _cosMinFadeElevation;
|
||||||
|
float _cosMaxElevation;
|
||||||
|
float _cosMaxFadeElevation;
|
||||||
|
};
|
||||||
|
|
||||||
|
class OSGSIM_EXPORT AzimSector : public Sector, public AzimRange
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
AzimSector():
|
||||||
|
Sector(),
|
||||||
|
AzimRange() {}
|
||||||
|
|
||||||
|
AzimSector(float minAzimuth,float maxAzimuth,float fadeAngle=0.0f);
|
||||||
|
|
||||||
|
virtual float operator() (const osg::Vec3& eyeLocal) const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
virtual ~AzimSector() {}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class OSGSIM_EXPORT ElevationSector : public Sector, public ElevationRange
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
|
||||||
|
ElevationSector():
|
||||||
|
Sector(),
|
||||||
|
ElevationRange() {}
|
||||||
|
|
||||||
|
|
||||||
|
ElevationSector(float minElevation,float maxElevation,float fadeAngle=0.0f);
|
||||||
|
|
||||||
|
virtual float operator() (const osg::Vec3& eyeLocal) const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
virtual ~ElevationSector() {}
|
||||||
|
|
||||||
|
float _cosMinElevation;
|
||||||
|
float _cosMinFadeElevation;
|
||||||
|
float _cosMaxElevation;
|
||||||
|
float _cosMaxFadeElevation;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class OSGSIM_EXPORT AzimElevationSector : public Sector, public AzimRange, public ElevationRange
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
AzimElevationSector():
|
||||||
|
Sector(),
|
||||||
|
AzimRange(),
|
||||||
|
ElevationRange() {}
|
||||||
|
|
||||||
|
AzimElevationSector(float minAzimuth,float maxAzimuth,float minElevation,float maxElevation,float fadeAngle=0.0f);
|
||||||
|
|
||||||
|
virtual float operator() (const osg::Vec3& eyeLocal) const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
virtual ~AzimElevationSector() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class OSGSIM_EXPORT ConeSector : public Sector
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
ConeSector():
|
||||||
|
Sector(),
|
||||||
|
_axis(0.0f,0.0f,1.0f),
|
||||||
|
_cosAngle(-1.0f),
|
||||||
|
_cosAngleFade(-1.0f) {}
|
||||||
|
|
||||||
|
ConeSector(const osg::Vec3& axis,float angle,float fadeangle=0.0f);
|
||||||
|
|
||||||
|
void setAxis(const osg::Vec3& axis);
|
||||||
|
|
||||||
|
const osg::Vec3& getAxis() const;
|
||||||
|
|
||||||
|
void setAngle(float angle,float fadeangle=0.0f);
|
||||||
|
|
||||||
|
float getAngle() const;
|
||||||
|
|
||||||
|
float getFadeAngle() const;
|
||||||
|
|
||||||
|
virtual float operator() (const osg::Vec3& eyeLocal) const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
virtual ~ConeSector() {}
|
||||||
|
|
||||||
|
osg::Vec3 _axis;
|
||||||
|
float _cosAngle;
|
||||||
|
float _cosAngleFade;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
41
include/osgSim/Version
Normal file
41
include/osgSim/Version
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
|
||||||
|
// Distributed under the terms of the GNU General Public License (GPL)
|
||||||
|
// as published by the Free Software Foundation.
|
||||||
|
//
|
||||||
|
// All software using osgSim must be GPL'd or excempted via the
|
||||||
|
// purchase of the Open Scene Graph Professional License (OSGPL)
|
||||||
|
// for further information contact robert@openscenegraph.com.
|
||||||
|
|
||||||
|
#ifndef OSGSIM_VERSION
|
||||||
|
#define OSGSIM_VERSION 1
|
||||||
|
|
||||||
|
#include <osgSim/Export>
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* osgSimGetVersion() returns the library version number.
|
||||||
|
* Numbering convention : OpenSceneGraph-Sim-0.1 will return 0.1 from osgSimgetVersion.
|
||||||
|
*
|
||||||
|
* This C function can be also used to check for the existence of the OpenSceneGraph
|
||||||
|
* library using autoconf and its m4 macro AC_CHECK_LIB.
|
||||||
|
*
|
||||||
|
* Here is the code to add to your configure.in:
|
||||||
|
\verbatim
|
||||||
|
#
|
||||||
|
# Check for the OpenSceneGraph-Sim library
|
||||||
|
#
|
||||||
|
AC_CHECK_LIB(osg, osgSimGetVersion, ,
|
||||||
|
[AC_MSG_ERROR(OpenSceneGraph library not found. See http://www.openscenegraph.org)],)
|
||||||
|
\endverbatim
|
||||||
|
*/
|
||||||
|
extern SG_EXPORT const char* osgSimGetVersion();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* osgSimGetLibraryName() returns the library name in human friendly form.
|
||||||
|
*/
|
||||||
|
extern SG_EXPORT const char* osgSimGetLibraryName();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
16
src/Demos/osglightpoint/Makefile
Normal file
16
src/Demos/osglightpoint/Makefile
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
TOPDIR = ../../..
|
||||||
|
include $(TOPDIR)/Make/makedefs
|
||||||
|
|
||||||
|
CXXFILES =\
|
||||||
|
osglightpoint.cpp\
|
||||||
|
|
||||||
|
LIBS += -losgSim $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||||
|
|
||||||
|
INSTFILES = \
|
||||||
|
$(CXXFILES)\
|
||||||
|
Makefile.inst=Makefile
|
||||||
|
|
||||||
|
EXEC = osglightpoint
|
||||||
|
|
||||||
|
include $(TOPDIR)/Make/makerules
|
||||||
|
|
12
src/Demos/osglightpoint/Makefile.inst
Normal file
12
src/Demos/osglightpoint/Makefile.inst
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
TOPDIR = ../..
|
||||||
|
include $(TOPDIR)/Make/makedefs
|
||||||
|
|
||||||
|
CXXFILES =\
|
||||||
|
osglightpoint.cpp\
|
||||||
|
|
||||||
|
LIBS += -losgSim $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||||
|
|
||||||
|
EXEC = osglightpoint
|
||||||
|
|
||||||
|
|
||||||
|
include $(TOPDIR)/Make/makerules
|
201
src/Demos/osglightpoint/osglightpoint.cpp
Normal file
201
src/Demos/osglightpoint/osglightpoint.cpp
Normal file
@ -0,0 +1,201 @@
|
|||||||
|
#include <osg/GL>
|
||||||
|
#include <osgGLUT/glut>
|
||||||
|
#include <osgGLUT/Viewer>
|
||||||
|
|
||||||
|
#include <osg/Transform>
|
||||||
|
#include <osg/Billboard>
|
||||||
|
#include <osg/Geode>
|
||||||
|
#include <osg/Group>
|
||||||
|
#include <osg/Notify>
|
||||||
|
|
||||||
|
#include <osgDB/Registry>
|
||||||
|
#include <osgDB/ReadFile>
|
||||||
|
|
||||||
|
#include <osgGA/TrackballManipulator>
|
||||||
|
#include <osgGA/FlightManipulator>
|
||||||
|
#include <osgGA/DriveManipulator>
|
||||||
|
|
||||||
|
#include <osgUtil/Optimizer>
|
||||||
|
|
||||||
|
#include <osgSim/LightPointNode>
|
||||||
|
|
||||||
|
|
||||||
|
void write_usage(std::ostream& out,const std::string& name)
|
||||||
|
{
|
||||||
|
out << std::endl;
|
||||||
|
out <<"usage:"<< std::endl;
|
||||||
|
out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
|
||||||
|
out << std::endl;
|
||||||
|
out <<"options:"<< std::endl;
|
||||||
|
out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
|
||||||
|
out <<" i.e. -l osgdb_pfb"<< std::endl;
|
||||||
|
out <<" Useful for loading reader/writers which can load"<< std::endl;
|
||||||
|
out <<" other file formats in addition to its extension."<< std::endl;
|
||||||
|
out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
|
||||||
|
out <<" i.e. -e pfb"<< std::endl;
|
||||||
|
out <<" Useful short hand for specifying full library name as"<< std::endl;
|
||||||
|
out <<" done with -l above, as it automatically expands to"<< std::endl;
|
||||||
|
out <<" the full library name appropriate for each platform."<< std::endl;
|
||||||
|
out <<std::endl;
|
||||||
|
out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
|
||||||
|
out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
|
||||||
|
out <<" environmental variable. See doc/stereo.html for "<< std::endl;
|
||||||
|
out <<" further details on setting up accurate stereo "<< std::endl;
|
||||||
|
out <<" for your system. "<< std::endl;
|
||||||
|
out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
|
||||||
|
out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
|
||||||
|
out <<std::endl;
|
||||||
|
out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
|
||||||
|
out <<" also allows the depth complexity statistics mode"<< std::endl;
|
||||||
|
out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
|
||||||
|
out << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define INTERPOLATE(member) lp.member = start.member*rstart + end.member*rend;
|
||||||
|
|
||||||
|
void addToLightPointNode(osgSim::LightPointNode& lpn,osgSim::LightPoint& start,osgSim::LightPoint& end,unsigned int noSteps)
|
||||||
|
{
|
||||||
|
if (noSteps<=1)
|
||||||
|
{
|
||||||
|
lpn.addLightPoint(start);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float rend = 0.0f;
|
||||||
|
float rdelta = 1.0f/((float)noSteps-1.0f);
|
||||||
|
|
||||||
|
lpn._lightPointList.reserve(noSteps);
|
||||||
|
|
||||||
|
for(unsigned int i=0;i<noSteps;++i,rend+=rdelta)
|
||||||
|
{
|
||||||
|
float rstart = 1.0f-rend;
|
||||||
|
osgSim::LightPoint lp(start);
|
||||||
|
INTERPOLATE(_position)
|
||||||
|
INTERPOLATE(_intensity);
|
||||||
|
INTERPOLATE(_color);
|
||||||
|
INTERPOLATE(_radius);
|
||||||
|
//INTERPOLATE(_minPixelSize);
|
||||||
|
//INTERPOLATE(_maxPixelSize);
|
||||||
|
// INTERPOLATE(_maxVisibileDistance2);
|
||||||
|
|
||||||
|
lpn.addLightPoint(lp);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef INTERPOLATE
|
||||||
|
|
||||||
|
osg::Node* createLightPointsDatabase()
|
||||||
|
{
|
||||||
|
osgSim::LightPoint start;
|
||||||
|
osgSim::LightPoint end;
|
||||||
|
|
||||||
|
start._position.set(0.0f,0.0f,0.0f);
|
||||||
|
start._color.set(1.0f,0.0f,0.0f,1.0f);
|
||||||
|
|
||||||
|
end._position.set(1000.0f,0.0f,0.0f);
|
||||||
|
end._color.set(1.0f,1.0f,1.0f,1.0f);
|
||||||
|
|
||||||
|
osg::Transform* transform = osgNew osg::Transform;
|
||||||
|
|
||||||
|
osg::Vec3 start_delta(0.0f,10.0f,0.0f);
|
||||||
|
osg::Vec3 end_delta(0.0f,10.0f,1.0f);
|
||||||
|
|
||||||
|
int noStepsX = 100;
|
||||||
|
int noStepsY = 100;
|
||||||
|
|
||||||
|
// osgSim::BlinkSequence* bs = osgNew osgSim::BlinkSequence;
|
||||||
|
// bs->addPulse(1.0,osg::Vec4(1.0f,0.0f,0.0f,1.0f));
|
||||||
|
// bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
|
||||||
|
// bs->addPulse(1.5,osg::Vec4(1.0f,1.0f,0.0f,1.0f));
|
||||||
|
// bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
|
||||||
|
// bs->addPulse(1.0,osg::Vec4(1.0f,1.0f,1.0f,1.0f));
|
||||||
|
// bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
|
||||||
|
|
||||||
|
|
||||||
|
// osgSim::Sector* sector = osgNew osgSim::ConeSector(osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0),osg::inDegrees(45.0));
|
||||||
|
// osgSim::Sector* sector = osgNew osgSim::ElevationSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(45.0));
|
||||||
|
// osgSim::Sector* sector = osgNew osgSim::AzimSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(90.0));
|
||||||
|
// osgSim::Sector* sector = osgNew osgSim::AzimElevationSector(osg::inDegrees(180),osg::inDegrees(90), // azim range
|
||||||
|
// osg::inDegrees(0.0),osg::inDegrees(90.0), // elevation range
|
||||||
|
// osg::inDegrees(5.0));
|
||||||
|
|
||||||
|
for(int i=0;i<noStepsY;++i)
|
||||||
|
{
|
||||||
|
|
||||||
|
// osgSim::BlinkSequence* local_bs = osgNew osgSim::BlinkSequence(*bs);
|
||||||
|
// local_bs->setSequenceGroup(osgNew osgSim::BlinkSequence::SequenceGroup((double)i*0.1));
|
||||||
|
// start._blinkSequence = local_bs;
|
||||||
|
|
||||||
|
// start._sector = sector;
|
||||||
|
|
||||||
|
osgSim::LightPointNode* lpn = osgNew osgSim::LightPointNode;
|
||||||
|
addToLightPointNode(*lpn,start,end,noStepsX);
|
||||||
|
|
||||||
|
start._position += start_delta;
|
||||||
|
end._position += end_delta;
|
||||||
|
|
||||||
|
transform->addChild(lpn);
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Group* group = osgNew osg::Group;
|
||||||
|
group->addChild(transform);
|
||||||
|
|
||||||
|
|
||||||
|
return group;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int main( int argc, char **argv )
|
||||||
|
{
|
||||||
|
|
||||||
|
// initialize the GLUT
|
||||||
|
glutInit( &argc, argv );
|
||||||
|
|
||||||
|
// create the commandline args.
|
||||||
|
std::vector<std::string> commandLine;
|
||||||
|
for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
|
||||||
|
|
||||||
|
|
||||||
|
// initialize the viewer.
|
||||||
|
osgGLUT::Viewer viewer;
|
||||||
|
viewer.setWindowTitle(argv[0]);
|
||||||
|
|
||||||
|
// configure the viewer from the commandline arguments, and eat any
|
||||||
|
// parameters that have been matched.
|
||||||
|
viewer.readCommandLine(commandLine);
|
||||||
|
|
||||||
|
// configure the plugin registry from the commandline arguments, and
|
||||||
|
// eat any parameters that have been matched.
|
||||||
|
osgDB::readCommandLine(commandLine);
|
||||||
|
|
||||||
|
osg::Group* rootnode = osgNew osg::Group;
|
||||||
|
|
||||||
|
// load the nodes from the commandline arguments.
|
||||||
|
rootnode->addChild(osgDB::readNodeFiles(commandLine));
|
||||||
|
rootnode->addChild(createLightPointsDatabase());
|
||||||
|
if (!rootnode)
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// run optimization over the scene graph
|
||||||
|
osgUtil::Optimizer optimzer;
|
||||||
|
optimzer.optimize(rootnode);
|
||||||
|
|
||||||
|
// add a viewport to the viewer and attach the scene graph.
|
||||||
|
viewer.addViewport( rootnode );
|
||||||
|
|
||||||
|
// register trackball, flight and drive.
|
||||||
|
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
|
||||||
|
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
|
||||||
|
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
|
||||||
|
|
||||||
|
// open the viewer window.
|
||||||
|
viewer.open();
|
||||||
|
|
||||||
|
// fire up the event loop.
|
||||||
|
viewer.run();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
@ -6,6 +6,8 @@
|
|||||||
#include <osgDB/Input>
|
#include <osgDB/Input>
|
||||||
#include <osgDB/Output>
|
#include <osgDB/Output>
|
||||||
|
|
||||||
|
#include <set>
|
||||||
|
|
||||||
using namespace osg;
|
using namespace osg;
|
||||||
using namespace osgDB;
|
using namespace osgDB;
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
40
src/osgSim/BlinkSequence.cpp
Normal file
40
src/osgSim/BlinkSequence.cpp
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
|
||||||
|
// Distributed under the terms of the GNU General Public License (GPL)
|
||||||
|
// as published by the Free Software Foundation.
|
||||||
|
//
|
||||||
|
// All software using osgSim must be GPL'd or excempted via the
|
||||||
|
// purchase of the Open Scene Graph Professional License (OSGPL)
|
||||||
|
// for further information contact robert@openscenegraph.com.
|
||||||
|
|
||||||
|
#include <osgSim/BlinkSequence>
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
using namespace osgSim;
|
||||||
|
|
||||||
|
BlinkSequence::BlinkSequence():
|
||||||
|
Referenced(),
|
||||||
|
_pulsePeriod(0.0),
|
||||||
|
_phaseShift(0.0),
|
||||||
|
_pulseData(),
|
||||||
|
_sequenceGroup(0) {}
|
||||||
|
|
||||||
|
BlinkSequence::BlinkSequence(const BlinkSequence& bs):
|
||||||
|
Referenced(),
|
||||||
|
_pulsePeriod(bs._pulsePeriod),
|
||||||
|
_phaseShift(bs._phaseShift),
|
||||||
|
_pulseData(bs._pulseData),
|
||||||
|
_sequenceGroup(bs._sequenceGroup) {}
|
||||||
|
|
||||||
|
|
||||||
|
BlinkSequence::SequenceGroup::SequenceGroup():
|
||||||
|
Referenced()
|
||||||
|
{
|
||||||
|
// set a random base time between 0 and 1000.0
|
||||||
|
_baseTime = ((double)rand()/(double)RAND_MAX)*1000.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
BlinkSequence::SequenceGroup::SequenceGroup(double baseTime):
|
||||||
|
Referenced(),
|
||||||
|
_baseTime(baseTime) {}
|
||||||
|
|
35
src/osgSim/LightPoint.cpp
Normal file
35
src/osgSim/LightPoint.cpp
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
|
||||||
|
// Distributed under the terms of the GNU General Public License (GPL)
|
||||||
|
// as published by the Free Software Foundation.
|
||||||
|
//
|
||||||
|
// All software using osgSim must be GPL'd or excempted via the
|
||||||
|
// purchase of the Open Scene Graph Professional License (OSGPL)
|
||||||
|
// for further information contact robert@openscenegraph.com.
|
||||||
|
|
||||||
|
#include <osgSim/LightPoint>
|
||||||
|
|
||||||
|
using namespace osgSim;
|
||||||
|
|
||||||
|
LightPoint::LightPoint():
|
||||||
|
_on(true),
|
||||||
|
_position(0.0f,0.0f,0.0f),
|
||||||
|
_color(1.0f,1.0f,1.0f,1.0f),
|
||||||
|
_intensity(1.0f),
|
||||||
|
_radius(1.0f),
|
||||||
|
_maxPixelSize(30),
|
||||||
|
_sector(0),
|
||||||
|
_blinkSequence(0)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
LightPoint::LightPoint(const LightPoint& lp):
|
||||||
|
_on(lp._on),
|
||||||
|
_position(lp._position),
|
||||||
|
_color(lp._color),
|
||||||
|
_intensity(lp._intensity),
|
||||||
|
_radius(lp._radius),
|
||||||
|
_maxPixelSize(lp._maxPixelSize),
|
||||||
|
_sector(lp._sector),
|
||||||
|
_blinkSequence(lp._blinkSequence)
|
||||||
|
{
|
||||||
|
}
|
131
src/osgSim/LightPointDrawable.cpp
Normal file
131
src/osgSim/LightPointDrawable.cpp
Normal file
@ -0,0 +1,131 @@
|
|||||||
|
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
|
||||||
|
// Distributed under the terms of the GNU General Public License (GPL)
|
||||||
|
// as published by the Free Software Foundation.
|
||||||
|
//
|
||||||
|
// All software using osgSim must be GPL'd or excempted via the
|
||||||
|
// purchase of the Open Scene Graph Professional License (OSGPL)
|
||||||
|
// for further information contact robert@openscenegraph.com.
|
||||||
|
|
||||||
|
#include <osgSim/LightPointDrawable>
|
||||||
|
|
||||||
|
#include <osg/Point>
|
||||||
|
|
||||||
|
using namespace osgSim;
|
||||||
|
|
||||||
|
LightPointDrawable::LightPointDrawable():
|
||||||
|
Drawable(),
|
||||||
|
_referenceTime(0.0),
|
||||||
|
_referenceTimeInterval(0.0),
|
||||||
|
_sizedLightPointList()
|
||||||
|
{
|
||||||
|
setSupportsDisplayList(false);
|
||||||
|
|
||||||
|
_depthOff = osgNew osg::Depth;
|
||||||
|
_depthOff->setWriteMask(false);
|
||||||
|
|
||||||
|
_depthOn = osgNew osg::Depth;
|
||||||
|
_depthOn->setWriteMask(true);
|
||||||
|
|
||||||
|
_blendOn = osgNew osg::BlendFunc;
|
||||||
|
_blendOn->setFunction(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE);
|
||||||
|
|
||||||
|
_colorMaskOff = osgNew osg::ColorMask;
|
||||||
|
_colorMaskOff->setMask(false,false,false,false);
|
||||||
|
|
||||||
|
_point = osgNew osg::Point;
|
||||||
|
}
|
||||||
|
|
||||||
|
LightPointDrawable::LightPointDrawable(const LightPointDrawable& lpd,const osg::CopyOp& copyop):
|
||||||
|
Drawable(lpd,copyop),
|
||||||
|
_referenceTime(lpd._referenceTime),
|
||||||
|
_referenceTimeInterval(lpd._referenceTimeInterval),
|
||||||
|
_sizedLightPointList(lpd._sizedLightPointList)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void LightPointDrawable::drawImplementation(osg::State& state) const
|
||||||
|
{
|
||||||
|
|
||||||
|
if (_sizedLightPointList.empty()) return;
|
||||||
|
|
||||||
|
|
||||||
|
state.applyMode(GL_POINT_SMOOTH,true);
|
||||||
|
state.applyMode(GL_BLEND,true);
|
||||||
|
state.applyMode(GL_LIGHTING,false);
|
||||||
|
state.applyTextureMode(0,GL_TEXTURE_1D,false);
|
||||||
|
state.applyTextureMode(0,GL_TEXTURE_2D,false);
|
||||||
|
|
||||||
|
|
||||||
|
glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
|
||||||
|
|
||||||
|
state.applyAttribute(_blendOn.get());
|
||||||
|
state.applyAttribute(_depthOff.get());
|
||||||
|
|
||||||
|
int pointsize;
|
||||||
|
SizedLightPointList::const_iterator sitr;
|
||||||
|
for(pointsize=1,sitr=_sizedLightPointList.begin();
|
||||||
|
sitr!=_sizedLightPointList.end();
|
||||||
|
++sitr,++pointsize)
|
||||||
|
{
|
||||||
|
|
||||||
|
const LightPointList& lpl = *sitr;
|
||||||
|
if (!lpl.empty())
|
||||||
|
{
|
||||||
|
glPointSize(pointsize);
|
||||||
|
glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
|
||||||
|
//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
|
||||||
|
glDrawArrays(GL_POINTS,0,lpl.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// switch on depth mask to do set up depth mask.
|
||||||
|
state.applyAttribute(_depthOn.get());
|
||||||
|
// glDepthMask(GL_TRUE);
|
||||||
|
|
||||||
|
state.applyMode(GL_BLEND,false);
|
||||||
|
|
||||||
|
state.applyAttribute(_colorMaskOff.get());
|
||||||
|
// glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
|
||||||
|
|
||||||
|
for(pointsize=1,sitr=_sizedLightPointList.begin();
|
||||||
|
sitr!=_sizedLightPointList.end();
|
||||||
|
++sitr,++pointsize)
|
||||||
|
{
|
||||||
|
|
||||||
|
const LightPointList& lpl = *sitr;
|
||||||
|
if (!lpl.empty())
|
||||||
|
{
|
||||||
|
glPointSize(pointsize);
|
||||||
|
glInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
|
||||||
|
//state.setInterleavedArrays(GL_C4UB_V3F,0,&lpl.front());
|
||||||
|
glDrawArrays(GL_POINTS,0,lpl.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glPointSize(1);
|
||||||
|
|
||||||
|
glHint(GL_POINT_SMOOTH_HINT,GL_FASTEST);
|
||||||
|
|
||||||
|
state.haveAppliedAttribute(osg::StateAttribute::POINT);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LightPointDrawable::computeBound() const
|
||||||
|
{
|
||||||
|
_bbox.init();
|
||||||
|
|
||||||
|
for(SizedLightPointList::const_iterator sitr=_sizedLightPointList.begin();
|
||||||
|
sitr!=_sizedLightPointList.end();
|
||||||
|
++sitr)
|
||||||
|
{
|
||||||
|
const LightPointList& lpl = *sitr;
|
||||||
|
for(LightPointList::const_iterator litr=lpl.begin();
|
||||||
|
litr!=lpl.end();
|
||||||
|
++litr)
|
||||||
|
{
|
||||||
|
_bbox.expandBy(litr->second);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
310
src/osgSim/LightPointNode.cpp
Normal file
310
src/osgSim/LightPointNode.cpp
Normal file
@ -0,0 +1,310 @@
|
|||||||
|
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
|
||||||
|
// Distributed under the terms of the GNU General Public License (GPL)
|
||||||
|
// as published by the Free Software Foundation.
|
||||||
|
//
|
||||||
|
// All software using osgSim must be GPL'd or excempted via the
|
||||||
|
// purchase of the Open Scene Graph Professional License (OSGPL)
|
||||||
|
// for further information contact robert@openscenegraph.com.
|
||||||
|
|
||||||
|
#include <osgSim/LightPointNode>
|
||||||
|
#include <osgSim/LightPointDrawable>
|
||||||
|
|
||||||
|
#include <osg/Timer>
|
||||||
|
#include <osg/BoundingBox>
|
||||||
|
#include <osg/BlendFunc>
|
||||||
|
#include <osg/Material>
|
||||||
|
|
||||||
|
#include <osgUtil/CullVisitor>
|
||||||
|
|
||||||
|
#include <typeinfo>
|
||||||
|
|
||||||
|
using namespace osgSim;
|
||||||
|
|
||||||
|
LightPointNode::LightPointNode()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||||
|
LightPointNode::LightPointNode(const LightPointNode& lpn,const osg::CopyOp& copyop):
|
||||||
|
Node(lpn,copyop),
|
||||||
|
_lightPointList(lpn._lightPointList)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int LightPointNode::addLightPoint(const LightPoint& lp)
|
||||||
|
{
|
||||||
|
unsigned int num = _lightPointList.size();
|
||||||
|
_lightPointList.push_back(lp);
|
||||||
|
dirtyBound();
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LightPointNode::removeLightPoint(unsigned int pos)
|
||||||
|
{
|
||||||
|
if (pos<_lightPointList.size())
|
||||||
|
{
|
||||||
|
_lightPointList.erase(_lightPointList.begin()+pos);
|
||||||
|
dirtyBound();
|
||||||
|
}
|
||||||
|
dirtyBound();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LightPointNode::removeLightPoints(LightPointList::iterator start,LightPointList::iterator end)
|
||||||
|
{
|
||||||
|
_lightPointList.erase(start,end);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LightPointNode::computeBound() const
|
||||||
|
{
|
||||||
|
_bsphere.init();
|
||||||
|
_bbox.init();
|
||||||
|
|
||||||
|
|
||||||
|
LightPointList::const_iterator itr;
|
||||||
|
for(itr=_lightPointList.begin();
|
||||||
|
itr!=_lightPointList.end();
|
||||||
|
++itr)
|
||||||
|
{
|
||||||
|
_bbox.expandBy(itr->_position);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
_bsphere.set(_bbox.center(),0.0f);
|
||||||
|
|
||||||
|
for(itr=_lightPointList.begin();
|
||||||
|
itr!=_lightPointList.end();
|
||||||
|
++itr)
|
||||||
|
{
|
||||||
|
_bsphere.expandRadiusBy(itr->_position);
|
||||||
|
}
|
||||||
|
|
||||||
|
_bsphere_computed=true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void LightPointNode::traverse(osg::NodeVisitor& nv)
|
||||||
|
{
|
||||||
|
//#define USE_TIMER
|
||||||
|
#ifdef USE_TIMER
|
||||||
|
osg::Timer timer;
|
||||||
|
osg::Timer_t t1=0,t2=0,t3=0,t4=0,t5=0,t6=0,t7=0,t8=0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef USE_TIMER
|
||||||
|
t1 = timer.tick();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
osgUtil::CullVisitor* cv = NULL;
|
||||||
|
if (typeid(nv)==typeid(osgUtil::CullVisitor))
|
||||||
|
{
|
||||||
|
cv = static_cast<osgUtil::CullVisitor*>(&nv);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef USE_TIMER
|
||||||
|
t2 = timer.tick();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
// should we disabled small feature culling here?
|
||||||
|
if (cv /*&& !cv->isCulled(_bbox)*/)
|
||||||
|
{
|
||||||
|
|
||||||
|
osg::Matrix matrix = cv->getModelViewMatrix();
|
||||||
|
osg::Matrix& projection = cv->getProjectionMatrix();
|
||||||
|
osgUtil::RenderGraph* rg = cv->getCurrentRenderGraph();
|
||||||
|
|
||||||
|
if (rg->leaves_empty())
|
||||||
|
{
|
||||||
|
// this is first leaf to be added to RenderGraph
|
||||||
|
// and therefore should not already know to current render bin,
|
||||||
|
// so need to add it.
|
||||||
|
cv->getCurrentRenderBin()->addRenderGraph(rg);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef USE_TIMER
|
||||||
|
t3 = timer.tick();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
LightPointDrawable* drawable = NULL;
|
||||||
|
osg::Referenced* object = rg->getUserData();
|
||||||
|
if (object)
|
||||||
|
{
|
||||||
|
if (typeid(*object)==typeid(LightPointDrawable))
|
||||||
|
{
|
||||||
|
// resuse the user data attached to the render graph.
|
||||||
|
drawable = static_cast<LightPointDrawable*>(object);
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// will need to replace UserData.
|
||||||
|
osg::notify(osg::WARN) << "Warning: Replacing osgUtil::RenderGraph::_userData to support osgSim::LightPointNode, may have undefined results."<<std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!drawable)
|
||||||
|
{
|
||||||
|
// set it for the frst time.
|
||||||
|
drawable = osgNew LightPointDrawable;
|
||||||
|
rg->setUserData(drawable);
|
||||||
|
|
||||||
|
if (cv->getFrameStamp())
|
||||||
|
{
|
||||||
|
drawable->setReferenceTime(cv->getFrameStamp()->getReferenceTime());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// search for a drawable in the RenderLead list equal to the attached the one attached to RenderGraph user data
|
||||||
|
// as this will be our special light point drawable.
|
||||||
|
osgUtil::RenderGraph::LeafList::iterator litr;
|
||||||
|
for(litr = rg->_leaves.begin();
|
||||||
|
litr != rg->_leaves.end() && (*litr)->_drawable!=drawable;
|
||||||
|
++litr)
|
||||||
|
{}
|
||||||
|
|
||||||
|
if (litr == rg->_leaves.end())
|
||||||
|
{
|
||||||
|
// havn't found the drawable added in the RenderLeaf list, there this my be the
|
||||||
|
// first time through LightPointNode in this frame, so need to add drawable into the RenderGraph RenderLeaf list
|
||||||
|
// and update its time signatures.
|
||||||
|
|
||||||
|
drawable->reset();
|
||||||
|
rg->addLeaf(osgNew osgUtil::RenderLeaf(drawable,&projection,NULL,FLT_MAX));
|
||||||
|
|
||||||
|
// need to update the drawable's frame count.
|
||||||
|
if (cv->getFrameStamp())
|
||||||
|
{
|
||||||
|
drawable->updateReferenceTime(cv->getFrameStamp()->getReferenceTime());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef USE_TIMER
|
||||||
|
t4 = timer.tick();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef USE_TIMER
|
||||||
|
t7 = timer.tick();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cv->updateCalculatedNearFar(matrix,_bbox);
|
||||||
|
|
||||||
|
|
||||||
|
const float minimumIntensity = 1.0f/256.0f;
|
||||||
|
const osg::Vec3 eyePoint = cv->getEyeLocal();
|
||||||
|
|
||||||
|
double time=drawable->getReferenceTime();
|
||||||
|
double timeInterval=drawable->getReferenceTimeInterval();
|
||||||
|
|
||||||
|
const osg::Polytope clipvol(cv->getModelViewCullingStack().back()->getFrustum());
|
||||||
|
const bool computeClipping = false;//(clipvol.getCurrentMask()!=0);
|
||||||
|
|
||||||
|
//LightPointDrawable::ColorPosition cp;
|
||||||
|
for(LightPointList::iterator itr=_lightPointList.begin();
|
||||||
|
itr!=_lightPointList.end();
|
||||||
|
++itr)
|
||||||
|
{
|
||||||
|
const LightPoint& lp = *itr;
|
||||||
|
|
||||||
|
if (!lp._on) continue;
|
||||||
|
|
||||||
|
const osg::Vec3& position = lp._position;
|
||||||
|
|
||||||
|
// skip light point if it is not contianed in the view frustum.
|
||||||
|
if (computeClipping && !clipvol.contains(position)) continue;
|
||||||
|
|
||||||
|
// delta vector between eyepoint and light point.
|
||||||
|
osg::Vec3 dv(eyePoint-position);
|
||||||
|
|
||||||
|
float intensity = lp._intensity;
|
||||||
|
|
||||||
|
// slip light point if it is intensity is 0.0 or negative.
|
||||||
|
if (intensity<=minimumIntensity) continue;
|
||||||
|
|
||||||
|
osg::Vec4 color = lp._color;
|
||||||
|
|
||||||
|
// check the sector.
|
||||||
|
if (lp._sector.valid())
|
||||||
|
{
|
||||||
|
intensity *= (*lp._sector)(dv);
|
||||||
|
|
||||||
|
// slip light point if it is intensity is 0.0 or negative.
|
||||||
|
if (intensity<=minimumIntensity) continue;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// temporary accounting of intensity.
|
||||||
|
//color *= intensity;
|
||||||
|
|
||||||
|
// check the blink sequence.
|
||||||
|
if (lp._blinkSequence.valid())
|
||||||
|
{
|
||||||
|
osg::Vec4 bs = lp._blinkSequence->color(time,timeInterval);
|
||||||
|
color[0] *= bs[0];
|
||||||
|
color[1] *= bs[1];
|
||||||
|
color[2] *= bs[2];
|
||||||
|
color[3] *= bs[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
// if alpha value is less than the min intentsive then skip
|
||||||
|
if (color[3]<=minimumIntensity) continue;
|
||||||
|
|
||||||
|
float pixelSize = cv->pixelSize(position,lp._radius);
|
||||||
|
|
||||||
|
// cout << "pixelsize = "<<pixelSize<<endl;
|
||||||
|
|
||||||
|
// adjust pixel size to account for intensity.
|
||||||
|
if (intensity!=1.0) pixelSize *= sqrt(intensity);
|
||||||
|
|
||||||
|
if (pixelSize<1.0f)
|
||||||
|
{
|
||||||
|
// need to use alpha blending...
|
||||||
|
//color[3] = pixelSize;
|
||||||
|
color[3] *= osg::square(pixelSize);
|
||||||
|
|
||||||
|
if (color[3]<=minimumIntensity) continue;
|
||||||
|
|
||||||
|
drawable->addLightPoint(0, position*matrix,color);
|
||||||
|
}
|
||||||
|
else if (pixelSize<lp._maxPixelSize)
|
||||||
|
{
|
||||||
|
|
||||||
|
unsigned int lowerBoundPixelSize = (unsigned int)pixelSize;
|
||||||
|
//float remainder = pixelSize-(float)lowerBoundPixelSize;
|
||||||
|
float remainder = osg::square(pixelSize-(float)lowerBoundPixelSize);
|
||||||
|
osg::Vec3 xpos = position*matrix;
|
||||||
|
float alpha = color[3];
|
||||||
|
color[3] = alpha*(1.0f-remainder);
|
||||||
|
drawable->addLightPoint(lowerBoundPixelSize-1, xpos,color);
|
||||||
|
|
||||||
|
//color[3] = osg::square(remainder);
|
||||||
|
color[3] = alpha*remainder;
|
||||||
|
drawable->addLightPoint(lowerBoundPixelSize, xpos,color);
|
||||||
|
}
|
||||||
|
else // use a billboard geometry.
|
||||||
|
{
|
||||||
|
drawable->addLightPoint((unsigned int)(lp._maxPixelSize-1.0), position*matrix,color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef USE_TIMER
|
||||||
|
t8 = timer.tick();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
#ifdef USE_TIMER
|
||||||
|
cout << "compute"<<endl;
|
||||||
|
cout << " t2-t1="<<t2-t1<<endl;
|
||||||
|
cout << " t4-t3="<<t4-t3<<endl;
|
||||||
|
cout << " t6-t5="<<t6-t5<<endl;
|
||||||
|
cout << " t8-t7="<<t8-t7<<endl;
|
||||||
|
cout << "_lightPointList.size()="<<_lightPointList.size()<<endl;
|
||||||
|
cout << " t8-t7/size = "<<(float)(t8-t7)/(float)_lightPointList.size()<<endl;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
19
src/osgSim/Makefile
Normal file
19
src/osgSim/Makefile
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
TOPDIR = ../..
|
||||||
|
include $(TOPDIR)/Make/makedefs
|
||||||
|
|
||||||
|
|
||||||
|
CXXFILES = \
|
||||||
|
BlinkSequence.cpp\
|
||||||
|
LightPoint.cpp\
|
||||||
|
LightPointDrawable.cpp\
|
||||||
|
LightPointNode.cpp\
|
||||||
|
Sector.cpp\
|
||||||
|
|
||||||
|
DEF += -DOSGSIM_LIBRARY
|
||||||
|
|
||||||
|
LIBS += -losg $(GL_LIBS) $(OTHER_LIBS)
|
||||||
|
|
||||||
|
TARGET_BASENAME = osgSim
|
||||||
|
LIB = $(LIB_PREFIX)$(TARGET_BASENAME).$(LIB_EXT)
|
||||||
|
|
||||||
|
include $(TOPDIR)/Make/makerules
|
178
src/osgSim/Sector.cpp
Normal file
178
src/osgSim/Sector.cpp
Normal file
@ -0,0 +1,178 @@
|
|||||||
|
//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
|
||||||
|
// Distributed under the terms of the GNU General Public License (GPL)
|
||||||
|
// as published by the Free Software Foundation.
|
||||||
|
//
|
||||||
|
// All software using osgSim must be GPL'd or excempted via the
|
||||||
|
// purchase of the Open Scene Graph Professional License (OSGPL)
|
||||||
|
// for further information contact robert@openscenegraph.com.
|
||||||
|
|
||||||
|
#include <osgSim/Sector>
|
||||||
|
|
||||||
|
using namespace osgSim;
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
// Elevation Range
|
||||||
|
//
|
||||||
|
|
||||||
|
void AzimRange::setAzimuthRange(float minAzimuth,float maxAzimuth,float fadeAngle)
|
||||||
|
{
|
||||||
|
// clamp the azimuth range.
|
||||||
|
const float twoPI = 2.0f*(float)osg::PI;
|
||||||
|
while(minAzimuth>maxAzimuth) minAzimuth -= twoPI;
|
||||||
|
|
||||||
|
// compute the centerline
|
||||||
|
float centerAzim = (minAzimuth+maxAzimuth)*0.5f;
|
||||||
|
_cosAzim = cos(centerAzim);
|
||||||
|
_sinAzim = sin(centerAzim);
|
||||||
|
|
||||||
|
// compute the half angle range of the sector.
|
||||||
|
float angle = (maxAzimuth-minAzimuth)*0.5f;
|
||||||
|
_cosAngle = cos(angle);
|
||||||
|
|
||||||
|
// clamp the fade angle to valid values.
|
||||||
|
fadeAngle = osg::clampAbove(fadeAngle,0.0f);
|
||||||
|
if (angle+fadeAngle>osg::PI) _cosFadeAngle = -1.0f;
|
||||||
|
else _cosFadeAngle = cos(angle+fadeAngle);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
// Elevation Range
|
||||||
|
//
|
||||||
|
void ElevationRange::setElevationRange(float minElevation,float maxElevation,float fadeAngle)
|
||||||
|
{
|
||||||
|
if (minElevation>maxElevation)
|
||||||
|
{
|
||||||
|
// need to swap angle pair.
|
||||||
|
float tmp = minElevation;
|
||||||
|
minElevation = maxElevation;
|
||||||
|
maxElevation = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
minElevation = osg::clampTo(minElevation,(float)-osg::PI_2,(float)osg::PI_2);
|
||||||
|
maxElevation = osg::clampTo(maxElevation,(float)-osg::PI_2,(float)osg::PI_2);
|
||||||
|
fadeAngle = osg::clampTo(fadeAngle,0.0f,(float)osg::PI_2);
|
||||||
|
|
||||||
|
_cosMinElevation = cos(osg::PI_2-minElevation);
|
||||||
|
_cosMaxElevation = cos(osg::PI_2-maxElevation);
|
||||||
|
|
||||||
|
float minFadeAngle = osg::PI_2-minElevation+fadeAngle;
|
||||||
|
if (minFadeAngle>=osg::PI) _cosMinFadeElevation = -1.0f;
|
||||||
|
else _cosMinFadeElevation = cos(minFadeAngle);
|
||||||
|
|
||||||
|
float maxFadeAngle = osg::PI_2-maxElevation-fadeAngle;
|
||||||
|
if (maxFadeAngle<=0.0f) _cosMaxFadeElevation = 1.0f;
|
||||||
|
else _cosMaxFadeElevation = cos(maxFadeAngle);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
float ElevationRange::getMinElevation() const
|
||||||
|
{
|
||||||
|
return osg::PI_2-acos(_cosMinElevation);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ElevationRange::getMaxElevation() const
|
||||||
|
{
|
||||||
|
return osg::PI_2-acos(_cosMaxElevation);
|
||||||
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}
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//
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// ElevationSector
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//
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AzimSector::AzimSector(float minAzimuth,float maxAzimuth,float fadeAngle):
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Sector(),
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AzimRange()
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{
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|
setAzimuthRange(minAzimuth,maxAzimuth,fadeAngle);
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}
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|
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float AzimSector::operator() (const osg::Vec3& eyeLocal) const
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|
{
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||||||
|
return azimSector(eyeLocal);
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|
}
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|
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//
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||||||
|
// ElevationSector
|
||||||
|
//
|
||||||
|
ElevationSector::ElevationSector(float minElevation,float maxElevation,float fadeAngle):
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|
Sector(),
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||||||
|
ElevationRange()
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||||||
|
{
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||||||
|
setElevationRange(minElevation,maxElevation,fadeAngle);
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|
}
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||||||
|
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||||||
|
float ElevationSector::operator() (const osg::Vec3& eyeLocal) const
|
||||||
|
{
|
||||||
|
return elevationSector(eyeLocal);
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// AzimElevationSector
|
||||||
|
//
|
||||||
|
AzimElevationSector::AzimElevationSector(float minAzimuth,float maxAzimuth,float minElevation,float maxElevation,float fadeAngle):
|
||||||
|
Sector(),
|
||||||
|
AzimRange(),
|
||||||
|
ElevationRange()
|
||||||
|
{
|
||||||
|
setAzimuthRange(minAzimuth,maxAzimuth,fadeAngle);
|
||||||
|
setElevationRange(minElevation,maxElevation,fadeAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float AzimElevationSector::operator() (const osg::Vec3& eyeLocal) const
|
||||||
|
{
|
||||||
|
float azimIntensity = azimSector(eyeLocal);
|
||||||
|
if (azimIntensity==0.0) return 0.0; // out of sector.
|
||||||
|
float elevIntensity = elevationSector(eyeLocal);
|
||||||
|
if (elevIntensity==0.0) return 0.0; // out of sector.
|
||||||
|
if (azimIntensity<=elevIntensity) return azimIntensity;
|
||||||
|
return elevIntensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// ConeSector
|
||||||
|
//
|
||||||
|
ConeSector::ConeSector(const osg::Vec3& axis,float angle,float fadeangle):
|
||||||
|
Sector()
|
||||||
|
{
|
||||||
|
setAxis(axis);
|
||||||
|
setAngle(angle,fadeangle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConeSector::setAxis(const osg::Vec3& axis)
|
||||||
|
{
|
||||||
|
_axis = axis;
|
||||||
|
_axis.normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
const osg::Vec3& ConeSector::getAxis() const
|
||||||
|
{
|
||||||
|
return _axis;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConeSector::setAngle(float angle,float fadeangle)
|
||||||
|
{
|
||||||
|
_cosAngle = cos(angle);
|
||||||
|
_cosAngleFade = cos(angle+fadeangle);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ConeSector::getAngle() const
|
||||||
|
{
|
||||||
|
return acos(_cosAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ConeSector::getFadeAngle() const
|
||||||
|
{
|
||||||
|
return acos(_cosAngleFade)-acos(_cosAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
float ConeSector::operator() (const osg::Vec3& eyeLocal) const
|
||||||
|
{
|
||||||
|
float dotproduct = eyeLocal*_axis;
|
||||||
|
float length = eyeLocal.length();
|
||||||
|
if (dotproduct>_cosAngle*length) return 1.0f; // fully in sector
|
||||||
|
if (dotproduct<_cosAngleFade*length) return 0.0f; // out of sector
|
||||||
|
return (dotproduct-_cosAngleFade*length)/((_cosAngle-_cosAngleFade)*length);
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user