Renamed ShaderTerrain to DisplacementMappingTechnique and moved it from the osgterrain example testbed into the osgTerrain NodeKit
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14534 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
parent
d9f93f9d1a
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@ -1,9 +1,4 @@
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SET(TARGET_H
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ShaderTerrain.h
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)
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SET(TARGET_SRC
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ShaderTerrain.cpp
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osgterrain.cpp
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)
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@ -1,145 +0,0 @@
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#include <osgTerrain/Layer>
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#include <osgTerrain/TerrainTile>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Program>
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#include <osg/Uniform>
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#include <osg/io_utils>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgDB/FileUtils>
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#include "ShaderTerrain.h"
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using namespace osgTerrain;
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#if 0
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#define LOCK(mutex) OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
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#else
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#define LOCK(mutex) /* OpenThreads::Thread::microSleep(1);*/
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#endif
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ShaderTerrain
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//
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ShaderTerrain::ShaderTerrain()
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{
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// OSG_NOTICE<<"ShaderTerrain::ShaderTerrain()"<<std::endl;
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_geometryPool = new GeometryPool;
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}
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ShaderTerrain::ShaderTerrain(const ShaderTerrain& st,const osg::CopyOp& copyop):
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osgTerrain::TerrainTechnique(st, copyop),
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_geometryPool(st._geometryPool)
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{
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// OSG_NOTICE<<"ShaderTerrain::ShaderTerrain(ShaderTerrain&, CopyOp&) "<<_geometryPool.get()<<std::endl;
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}
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ShaderTerrain::~ShaderTerrain()
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{
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}
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void ShaderTerrain::init(int dirtyMask, bool assumeMultiThreaded)
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{
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if (!_terrainTile) return;
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LOCK(_transformMutex);
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++_currentTraversalCount;
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#if 0
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if (_currentTraversalCount>1)
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{
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unsigned int val = _currentTraversalCount;
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printf("Has a concurrent traversal %i\n",val);
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//throw "have concurrent traversal happening";
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OpenThreads::Thread::YieldCurrentThread();
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}
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else
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{
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printf("Single threaded traversal\n");
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}
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#endif
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//OSG_NOTICE<<"ShaderTerrain::init("<<dirtyMask<<", "<<assumeMultiThreaded<<")"<<std::endl;
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_transform = _geometryPool->getTileSubgraph(_terrainTile);
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// set tile as no longer dirty.
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_terrainTile->setDirtyMask(0);
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--_currentTraversalCount;
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}
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void ShaderTerrain::update(osgUtil::UpdateVisitor* uv)
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{
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LOCK(_transformMutex);
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if (_terrainTile) _terrainTile->osg::Group::traverse(*uv);
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if (_transform.valid()) _transform->accept(*uv);
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}
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void ShaderTerrain::cull(osgUtil::CullVisitor* cv)
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{
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LOCK(_transformMutex);
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if (_transform.valid()) _transform->accept(*cv);
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}
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void ShaderTerrain::traverse(osg::NodeVisitor& nv)
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{
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if (!_terrainTile) return;
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// if app traversal update the frame count.
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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{
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// if (_terrainTile->getDirty()) _terrainTile->init(_terrainTile->getDirtyMask(), false);
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osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
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if (uv)
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{
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update(uv);
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return;
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}
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}
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else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
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{
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
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if (cv)
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{
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cull(cv);
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return;
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}
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}
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{
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LOCK(_transformMutex);
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if (_transform.valid())
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{
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_transform->accept(nv);
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}
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}
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}
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void ShaderTerrain::cleanSceneGraph()
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{
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}
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void ShaderTerrain::releaseGLObjects(osg::State* state) const
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{
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// LOCK(_transformMutex);
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if (_transform.valid())
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{
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// OSG_NOTICE<<"ShaderTerrain::releaseGLObjects()"<<std::endl;
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_transform->releaseGLObjects(state);
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}
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}
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@ -1,47 +0,0 @@
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#ifndef OSGTERRAIN_SHADERTERRAIN
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#define OSGTERRAIN_SHADERTERRAIN
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#include <OpenThreads/Mutex>
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#include <osg/MatrixTransform>
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#include <osg/Program>
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#include <osgTerrain/GeometryTechnique>
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#include <osgTerrain/GeometryPool>
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namespace osgTerrain
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{
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class ShaderTerrain : public osgTerrain::TerrainTechnique
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{
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public:
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ShaderTerrain();
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ShaderTerrain(const ShaderTerrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, ShaderTerrain);
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virtual void init(int dirtyMask, bool assumeMultiThreaded);
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virtual void update(osgUtil::UpdateVisitor* uv);
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virtual void cull(osgUtil::CullVisitor* cv);
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virtual void traverse(osg::NodeVisitor& nv);
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virtual void cleanSceneGraph();
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virtual void releaseGLObjects(osg::State* state) const;
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protected:
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virtual ~ShaderTerrain();
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osg::ref_ptr<GeometryPool> _geometryPool;
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mutable OpenThreads::Mutex _traversalMutex;
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mutable OpenThreads::Mutex _transformMutex;
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osg::ref_ptr<osg::MatrixTransform> _transform;
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OpenThreads::Atomic _currentTraversalCount;
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};
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}
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#endif
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@ -33,9 +33,9 @@
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#include <osgTerrain/Terrain>
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#include <osgTerrain/TerrainTile>
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#include <osgTerrain/GeometryTechnique>
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#include <osgTerrain/DisplacementMappingTechnique>
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#include <osgTerrain/Layer>
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#include "ShaderTerrain.h"
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#include <iostream>
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@ -238,8 +238,8 @@ int main(int argc, char** argv)
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else if (strBlendingPolicy == "ENABLE_BLENDING_WHEN_ALPHA_PRESENT") blendingPolicy = osgTerrain::TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT;
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}
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bool useShaderTerrain = arguments.read("--shader") || arguments.read("-s");
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if (useShaderTerrain)
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bool useDisplacementMappingTechnique = arguments.read("--dm");
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if (useDisplacementMappingTechnique)
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{
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osgDB::Registry::instance()->setReadFileCallback(new CleanTechniqueReadFileCallback());
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}
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@ -285,9 +285,9 @@ int main(int argc, char** argv)
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terrain->setVerticalScale(verticalScale);
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terrain->setBlendingPolicy(blendingPolicy);
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if (useShaderTerrain)
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if (useDisplacementMappingTechnique)
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{
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terrain->setTerrainTechniquePrototype(new osgTerrain::ShaderTerrain());
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terrain->setTerrainTechniquePrototype(new osgTerrain::DisplacementMappingTechnique());
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}
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60
include/osgTerrain/DisplacementMappingTechnique
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60
include/osgTerrain/DisplacementMappingTechnique
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE
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#define OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE
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#include <OpenThreads/Mutex>
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#include <osg/MatrixTransform>
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#include <osg/Program>
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#include <osgTerrain/GeometryTechnique>
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#include <osgTerrain/GeometryPool>
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namespace osgTerrain
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{
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class DisplacementMappingTechnique : public osgTerrain::TerrainTechnique
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{
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public:
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DisplacementMappingTechnique();
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DisplacementMappingTechnique(const DisplacementMappingTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, DisplacementMappingTechnique);
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virtual void init(int dirtyMask, bool assumeMultiThreaded);
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virtual void update(osgUtil::UpdateVisitor* uv);
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virtual void cull(osgUtil::CullVisitor* cv);
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virtual void traverse(osg::NodeVisitor& nv);
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virtual void cleanSceneGraph();
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virtual void releaseGLObjects(osg::State* state) const;
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protected:
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virtual ~DisplacementMappingTechnique();
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osg::ref_ptr<GeometryPool> _geometryPool;
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mutable OpenThreads::Mutex _traversalMutex;
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mutable OpenThreads::Mutex _transformMutex;
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osg::ref_ptr<osg::MatrixTransform> _transform;
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OpenThreads::Atomic _currentTraversalCount;
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};
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}
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#endif
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@ -1,4 +1,4 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -7,6 +7,7 @@ ENDIF()
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SET(LIB_NAME osgTerrain)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(TARGET_H
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${HEADER_PATH}/DisplacementMappingTechnique
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${HEADER_PATH}/Export
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${HEADER_PATH}/Locator
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${HEADER_PATH}/Layer
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@ -21,6 +22,7 @@ SET(TARGET_H
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# FIXME: For OS X, need flag for Framework or dylib
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SET(TARGET_SRC
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DisplacementMappingTechnique.cpp
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Layer.cpp
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Locator.cpp
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TerrainTile.cpp
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114
src/osgTerrain/DisplacementMappingTechnique.cpp
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114
src/osgTerrain/DisplacementMappingTechnique.cpp
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@ -0,0 +1,114 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/Layer>
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#include <osgTerrain/TerrainTile>
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#include <osgTerrain/DisplacementMappingTechnique>
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using namespace osgTerrain;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// DisplacementMappingTechnique
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//
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DisplacementMappingTechnique::DisplacementMappingTechnique()
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{
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// OSG_NOTICE<<"DisplacementMappingTechnique::DisplacementMappingTechnique()"<<std::endl;
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_geometryPool = new GeometryPool;
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}
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DisplacementMappingTechnique::DisplacementMappingTechnique(const DisplacementMappingTechnique& st,const osg::CopyOp& copyop):
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osgTerrain::TerrainTechnique(st, copyop),
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_geometryPool(st._geometryPool)
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{
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// OSG_NOTICE<<"DisplacementMappingTechnique::DisplacementMappingTechnique(DisplacementMappingTechnique&, CopyOp&) "<<_geometryPool.get()<<std::endl;
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}
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DisplacementMappingTechnique::~DisplacementMappingTechnique()
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{
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}
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void DisplacementMappingTechnique::init(int dirtyMask, bool assumeMultiThreaded)
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{
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if (!_terrainTile) return;
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//OSG_NOTICE<<"DisplacementMappingTechnique::init("<<dirtyMask<<", "<<assumeMultiThreaded<<")"<<std::endl;
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_transform = _geometryPool->getTileSubgraph(_terrainTile);
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// set tile as no longer dirty.
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_terrainTile->setDirtyMask(0);
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}
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void DisplacementMappingTechnique::update(osgUtil::UpdateVisitor* uv)
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{
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if (_terrainTile) _terrainTile->osg::Group::traverse(*uv);
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if (_transform.valid()) _transform->accept(*uv);
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}
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void DisplacementMappingTechnique::cull(osgUtil::CullVisitor* cv)
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{
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if (_transform.valid()) _transform->accept(*cv);
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}
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void DisplacementMappingTechnique::traverse(osg::NodeVisitor& nv)
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{
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if (!_terrainTile) return;
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// if app traversal update the frame count.
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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{
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// if (_terrainTile->getDirty()) _terrainTile->init(_terrainTile->getDirtyMask(), false);
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osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
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if (uv)
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{
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update(uv);
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return;
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}
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}
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else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
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{
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
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if (cv)
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{
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cull(cv);
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return;
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}
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}
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{
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if (_transform.valid())
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{
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_transform->accept(nv);
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}
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}
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}
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void DisplacementMappingTechnique::cleanSceneGraph()
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{
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}
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void DisplacementMappingTechnique::releaseGLObjects(osg::State* state) const
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{
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if (_transform.valid())
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{
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// OSG_NOTICE<<"DisplacementMappingTechnique::releaseGLObjects()"<<std::endl;
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_transform->releaseGLObjects(state);
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}
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}
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@ -1,4 +1,4 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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|
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