From Bob Kuehne, "added multi-texture support (alpha/trans images)"
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@ -166,7 +166,10 @@ void Surface::generate_stateset(int max_tex_units, bool force_arb_compression, c
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stateset_->setAttributeAndModes(cf.get());
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}
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int unit = 0;
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std::map< std::string, unsigned int > unitmap;
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unitmap[ "COLR" ] = 0;
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unitmap[ "TRAN" ] = 1;
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unsigned int unit = 0;
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for (Block_map::const_iterator i=blocks_.begin(); i!=blocks_.end(); ++i) {
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const Block &block = i->second;
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@ -174,13 +177,21 @@ void Surface::generate_stateset(int max_tex_units, bool force_arb_compression, c
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continue;
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}
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if (block.get_type() == "IMAP") {
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if (block.get_channel() == "COLR") {
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if (block.get_image_map().clip) {
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if (block.get_type() == "IMAP")
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{
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std::string channel = block.get_channel();
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if ( ( channel == "COLR" ) ||
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( channel == "TRAN" ) )
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{
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unit = unitmap[ channel ];
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if (block.get_image_map().clip)
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{
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std::string image_file = block.get_image_map().clip->get_still_filename();
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if (!image_file.empty()) {
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if (!image_file.empty())
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{
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if (unit >= max_tex_units && max_tex_units > 0) {
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if (unit >= max_tex_units && max_tex_units > 0)
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{
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osg::notify(osg::WARN) << "Warning: lwosg::Surface: maximum number of texture units (" << max_tex_units << ") has been reached, skipping incoming blocks" << std::endl;
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break;
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}
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@ -196,18 +207,22 @@ void Surface::generate_stateset(int max_tex_units, bool force_arb_compression, c
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stateset_->setTextureAttributeAndModes(unit, texture.get());
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osg::ref_ptr<osg::TexEnvCombine> tec = new osg::TexEnvCombine;
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switch (block.get_opacity_type()) {
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switch (block.get_opacity_type())
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{
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case Block::NORMAL:
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{
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float s = block.get_opacity_amount();
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if (unit == 0) {
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if (unit == 0)
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{
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tec->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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osg::Vec3 color(diffuse_, diffuse_, diffuse_);
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color = color * s + base_color_ * (1 - s);
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material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(color, 1-transparency_));
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material->setAmbient(osg::Material::FRONT_AND_BACK, material->getDiffuse(osg::Material::FRONT_AND_BACK));
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material->setColorMode(osg::Material::OFF);
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} else {
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}
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else
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{
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tec->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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tec->setConstantColor(osg::Vec4(s, s, s, s));
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}
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@ -240,14 +255,17 @@ void Surface::generate_stateset(int max_tex_units, bool force_arb_compression, c
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osg::notify(osg::WARN) << "Warning: lwosg::Surface: 'Texture Displacement' blending mode is not supported" << std::endl;
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break;
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default: ;
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default:
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break;
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};
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stateset_->setTextureAttributeAndModes(unit, tec.get());
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++unit;
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}
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}
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} else {
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}
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else
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{
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osg::notify(osg::WARN) << "Warning: lwosg::Surface: texture channels of type '" << block.get_channel() << "' are not supported, this block will be ignored" << std::endl;
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}
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}
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