Added handling of ImageStream Origin to make sure the movie always appears the correct way up.

This commit is contained in:
Robert Osfield 2009-03-04 13:24:36 +00:00
parent ac8ee3792c
commit df2964c315

View File

@ -158,6 +158,8 @@ Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Op
osg::ref_ptr<osg::ImageStream> imageStream = dynamic_cast<osg::ImageStream*>(image.get());
if (imageStream.valid())
{
bool flip = image->getOrigin()==osg::Image::TOP_LEFT;
// start the stream playing.
imageStream->play();
@ -169,7 +171,7 @@ Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Op
pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
osg::Vec3(image->s(),0.0f,0.0f),
osg::Vec3(0.0f,0.0f,image->t()),
0.0f,image->t(), image->s(),0.0f);
0.0f, flip ? image->t() : 0.0, image->s(), flip ? 0.0 : image->t());
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
new osg::TextureRectangle(image.get()),
@ -180,7 +182,7 @@ Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Op
pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
osg::Vec3(image->s(),0.0f,0.0f),
osg::Vec3(0.0f,0.0f,image->t()),
0.0f,0.0f, 1.0f,1.0f);
0.0f, flip ? 1.0f : 0.0f , 1.0f, flip ? 0.0f : 1.0f);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
new osg::Texture2D(image.get()),