Added handling of ImageStream Origin to make sure the movie always appears the correct way up.
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@ -158,6 +158,8 @@ Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Op
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osg::ref_ptr<osg::ImageStream> imageStream = dynamic_cast<osg::ImageStream*>(image.get());
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if (imageStream.valid())
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{
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bool flip = image->getOrigin()==osg::Image::TOP_LEFT;
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// start the stream playing.
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imageStream->play();
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@ -169,7 +171,7 @@ Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Op
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pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
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osg::Vec3(image->s(),0.0f,0.0f),
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osg::Vec3(0.0f,0.0f,image->t()),
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0.0f,image->t(), image->s(),0.0f);
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0.0f, flip ? image->t() : 0.0, image->s(), flip ? 0.0 : image->t());
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pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
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new osg::TextureRectangle(image.get()),
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@ -180,7 +182,7 @@ Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Op
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pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
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osg::Vec3(image->s(),0.0f,0.0f),
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osg::Vec3(0.0f,0.0f,image->t()),
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0.0f,0.0f, 1.0f,1.0f);
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0.0f, flip ? 1.0f : 0.0f , 1.0f, flip ? 0.0f : 1.0f);
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pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
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new osg::Texture2D(image.get()),
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