From Jean-Sebastien Guay, event handler for controlling the field of view of the viewer's camera using 0, - and = keys.
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@ -56,6 +56,57 @@
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#include "IslandScene.h"
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class ChangeFOVHandler : public osgGA::GUIEventHandler
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{
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public:
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ChangeFOVHandler(osg::Camera* camera)
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: _camera(camera)
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{
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double fovy, aspectRatio, zNear, zFar;
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_camera->getProjectionMatrix().getPerspective(fovy, aspectRatio, zNear, zFar);
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std::cout << "FOV is " << fovy << std::endl;
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}
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/** Deprecated, Handle events, return true if handled, false otherwise. */
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virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
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{
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if (ea.getKey() == '-' || ea.getKey() == '=' || ea.getKey() == '0')
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{
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double fovy, aspectRatio, zNear, zFar;
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_camera->getProjectionMatrix().getPerspective(fovy, aspectRatio, zNear, zFar);
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if (ea.getKey() == '-')
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{
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fovy -= 5.0;
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}
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if (ea.getKey() == '=')
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{
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fovy += 5.0;
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}
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if (ea.getKey() == '0')
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{
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fovy = 45.0;
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}
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std::cout << "Setting FOV to " << fovy << std::endl;
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_camera->getProjectionMatrix().makePerspective(fovy, aspectRatio, zNear, zFar);
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return true;
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}
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}
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return false;
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}
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osg::ref_ptr<osg::Camera> _camera;
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};
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static int ReceivesShadowTraversalMask = 0x1;
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static int CastsShadowTraversalMask = 0x2;
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@ -800,6 +851,8 @@ int main(int argc, char** argv)
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viewer.setSceneData(shadowedScene.get());
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viewer.addEventHandler(new ChangeFOVHandler(viewer.getCamera()));
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// create the windows and run the threads.
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viewer.realize();
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