CMakeLists.txt: OSG_FIND_3RD_PARTY_DEPS option
Android-specific macros aren't needed in some cases, e.g. if the NDK is setup with all the needed dependencies a much easier way to find packages is to simply specify the correct `CMAKE_FIND_ROOT_PATH`. The `ANDROID_3RD_PARTY` macro interferes with this. Adds an option to disable it. WIN32 build is in a similar situation, the new option affects it also.
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@ -753,7 +753,9 @@ OPTION(BUILD_OSG_PLUGINS "Build OSG Plugins - Disable for compile testing exampl
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mark_as_advanced(BUILD_OSG_PLUGINS)
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################################################################################
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# 3rd Party Dependency Stuff
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IF(WIN32 AND NOT ANDROID)
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OPTION(OSG_FIND_3RD_PARTY_DEPS "Enable to search for Android or Windows dependencies in ./3rdparty" ON)
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IF(WIN32 AND NOT ANDROID AND OSG_FIND_3RD_PARTY_DEPS)
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INCLUDE(Find3rdPartyDependencies)
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ENDIF()
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@ -764,7 +766,7 @@ OPTION(OSG_USE_LOCAL_LUA_SOURCE "Enable to use local Lua source when building th
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# you can use the following style of command line option when invoking Cmake (here illustrating ignoring PythonLibs) :
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# cmake -DCMAKE_DISABLE_FIND_PACKAGE_PythonLibs=1 .
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#
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IF(ANDROID)
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IF(ANDROID AND OSG_FIND_3RD_PARTY_DEPS)
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ANDROID_3RD_PARTY()
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ELSE()
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# Common to all platforms except android:
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@ -840,7 +842,7 @@ ENDIF()
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# Image readers/writers depend on 3rd party libraries except for OS X which
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# can use Quicktime.
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IF(NOT ANDROID)
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IF(NOT (ANDROID AND OSG_FIND_3RD_PARTY_DEPS))
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IF(NOT APPLE)
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FIND_PACKAGE(GIFLIB)
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FIND_PACKAGE(JPEG)
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