if'd out ShaderGenVisitor usage under GLES2 to enble proper testing of new fixed function -> shaders infrastructure.
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@ -308,11 +308,13 @@ void View::setSceneData(osg::Node* node)
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if (getSceneData())
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{
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#if 0
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#if defined(OSG_GLES2_AVAILABLE)
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osgUtil::ShaderGenVisitor sgv;
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getSceneData()->getOrCreateStateSet();
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getSceneData()->accept(sgv);
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#endif
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#endif
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// now make sure the scene graph is set up with the correct DataVariance to protect the dynamic elements of
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// the scene graph from being run in parallel.
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